Bug report time! You want 'em, you got em!
**Bug #1**
Modules Loaded: ACBS | Battle Main Code
Bug: Game closes as soon as it is opened. Program will not run.
**Bug #2**
Modules Loaded: ACBS | Battle Main Code, Atoa ATB
Bug: When attempting to enter a battle (any difficulty), you get this:
**Bug #3**
Modules Loaded: ACBS | Battle Main Code, Atoa CTB
Bug: When entering a battle (any difficulty), after any opening dialogue (such as telling about enemy resistances), you get this:
(You do here the paper-switch-sound of the CTB meter going to the first person's turn though!)
This means that the ATB and CTB cannot be used.
**Bug #4**
Modules Loaded: ACBS | Battle Main Code, Equipment Multi Slots, Two Hands, New Status
Bug: When attempting to equip any weapon, armor, etc, the slot for the character does not update. Whether or not it actually equips is unknown. However, it works when you remove TWO HANDS, so that leads me to believe that the error is in that module.
**Bug #5**
Modules Loaded: ACBS | Battle Main Code, Equipment Multi Slots, New Status
Bug: When attempting to equip any weapon, armor, etc, the slot for the character, while it does update, does not show anything for Accessory #1 and #2. That means no title (As in the word Accessory) and no listed Accessory.
**Bug #6**
Modules Loaded: ACBS | Battle Main Code, Equipment Multi Slots, New Status
Bug: With any advanced status equipment (I am assuming that new status is advanced status), the effects don't seem to work completely. I equipped the Life Armor on Atoa, and his HP and Sp did not regenerate. I equipped the Curse Sword on Atoa, and while he got the powerful bonuses, he wasn't afflicted with any status. I equipped the Magic Ring on Tunico, and while his spells were stronger, the SP cost did not increase.
**Bug #7**
Modules Loaded: ACBS | Battle Main Code, Equipment Multi Slots (any combination of modules actually)
Bug: When I successfully steal, I get this:
(Failure to Steal and Misses do not bring about this error)
**Bug #8**
Modules Loaded: ACBS | Battle Main Code, New Resistance System
Bug: Equipped everyone with 'Ring of Fire'. As soon as the Phantom cast a fire spell, I got this:
**Bug #9**
Modules Loaded: ACBS | Battle Main Code, Equipment with skills
Bug: As soon as anyone but Atoa (who has Cure and Curaga) moves the cursor over the Healing Ring (just highlights, not select), you get this:
**Bug #10**
Modules Loaded: ACBS | Battle Main Code, Change SP Cost
Bug: Non-magical attacks are also enchanced and raised SP cost. Such as Mutli Attack, Multi Hit Attack, and Animation Attack. Is this intentional?
**Bug #11**
Modules Loaded: ACBS | Battle Main Code, Enemy Advanced Status
Bug: The moment an enemy attacks, after the move-to animation, you get this:
**Bug #12**
Modules Loaded: ACBS | Battle Main Code, Individual Battle Commands
Bug: As soon as a battle starts, when the command window is about to open, you get this:
That's all for now! But before I go, here are some things that DID work!
Equipament Set appears to function just fine by itself!
Equipment Auto States appears to function just fine by itself!
Status Limit appears to function just fine by itself!
Damage Limit appears to function just fine by itself!