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[XP] Rye.jp's CBS Starter Pack 0.6

Stubes

Member

The things I've changed so far are: getting rid of caterpillar and changing my enemy type from 3 ghosts to 3 thieves.
 
If you read awhile ago, my problem is strangely with line 1067.

I took out everything except the Limit Break system and menu along with Cogwheel's HP/SP/EXP bars.
 

Stubes

Member

Alright here we go. I took some screen shots. In black background.jpg the problem is that no background is present. In Limit Break.jpg i just wanted to show that the limit break function looks normal, but press it and you go into a blank menu as shown in Limit empty.jpg

Its not actually a script error per se, its just somethings wrong somewhere ':|
 
Another quick question.

I noticed you can set certain weapons such as guns and bows to a stand-still usage. How exactly do you set those up?
 
LordPaladin1234;247152 said:
great script but it comes up with an error when you attack if you have no weapon equiped

Then have a weapon equiped? I can't fix the error. I don't know how. And why would you wanna have a fight with no weapon to begin with? -_-
 
Well the only reason I found it out was because my friends love to play my games and one of them told me I just thought it would look more profesinal if somebody fixed this I dont care how (you could make him run up and just display a Zero)
 

Juuhou

Sponsor

There would be no reason to fix this though. Unless you made a stance, where you equipped knuckles and then so the icon would move accordingly. Having no weapon...I think it doesnt need to be fixed. If you dont have a weapon, you shouldnt be fighting in the first place. >_0

Anyways, Ive grown to liking this battle system and Ill see if there is a fix for it.
 
Juuhou;247491 said:
There would be no reason to fix this though. Unless you made a stance, where you equipped knuckles and then so the icon would move accordingly. Having no weapon...I think it doesnt need to be fixed. If you dont have a weapon, you shouldnt be fighting in the first place. >_0

Anyways, Ive grown to liking this battle system and Ill see if there is a fix for it.

I Totally agree with you. Lol. No weapons should equal NO fighting. It just leads to errors. Lol. Well If you do fix this can I have the fixed script? You'll go on my credits list. :D
 
Kabuto202;247704 said:
Is it me or is it a bit slow? Or is it my laptop cause i only got 256 ram on me.

Well I recommend a 1.4GHz Processor, with atleast 512MB of RAM. It works great on my Dell Inspiron E1505 Notebook. It's got Duel 1.8 Ghz processocers, 2GB RAM, 80GB Harddrive, with a ATI Radeon X1400 256mb video card.
 
Its mostly because of the Limit Bars, it pauses to fill up the bar then continues doing what it was. If anyone wants I can release a "lite" version with less bars, no Limit break, and such. Just the basic battle system.
 
I tried this out and found out that when it jumps back after an attack it stops in the middle of the air.

I tried to fix it by removing the limitbreak scripts but nothing changed, so i removed the script that draws the HP/SP bars in battle and then the "stop" was nevermore!8-)

Just a possible solution from me ':|
 
Lazarus;284872 said:
I tried this out and found out that when it jumps back after an attack it stops in the middle of the air.

I tried to fix it by removing the limitbreak scripts but nothing changed, so i removed the script that draws the HP/SP bars in battle and then the "stop" was nevermore!8-)

Just a possible solution from me ':|

Yeah thats what I'm talking about. It pauses to process the HP/MP bars and refreshs them. Then continues doing what it was. It's kinda of annoying. So I was gonna make a "lite" version with NO lag, but then it won't look as good. ':|
 
Is it possible to ad a dead pose?

When a player character dies the sprite "dissapears" and it doesnt look to good :s

So is it possible to make a character sprite knock over so it is lying on it's back when dead?

Im sorry if it sounds confusing ':|
 

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