DerVVulfman;246507 said:
to Stubes:
The battlesystem and various scripts were written by Japanese authors without any knowlege of the 'Standard Development Kit' as it hasn't filtered its way to Japan, the home of RPGMaker XP.
Many of these scripts were coded prior to the release of SDK 2.0+ and compatability may be... iffy?
Just in case...... you 'DO' have the SDK above the Starter Pack scripts, right? As these scripts may alias (attach themselves to...) or replace the SDK scripts, it is important that they be below the SDK.
And keep them in the same order as the demo indicates.
EDIT:
To Juuhou:
My bad. It indeed CAN use the RTAB system, but MistTribe's compilation does not use RTAB scripts but rather DBS systems, including a DBS BattleStatus script which is causing your error. You would need to use a battlestatus script designed for RTAB (hmmmm.... wonder who.... made one... in 'this' forum....).
I had removed the battlestatus mod and all the other mods and just used RTAB and this system but I got the error that I posted before hand. Any reason why?
EDIT: Actually, I just remembered that I used the DBS remodeled damage display..
WILL GO CHECK!
IT WORKS!!! >_> I rock. :P J/k Rye.jp rocks...this just made the system 1000x better since we can use RTAB scripts with this too.
I recommend turning anime_wait to false in the RTAB script so it doesnt look funny.
EVEN more testing reveals that the camera built in RTAB looks NICE on this sideview battle system. With some tweaks of course. Meaning that you might want to alter the zoom in to go further but there isnt really any graphical errors. This is awesome. Will be testing with all RTAB scripts shortly here.
EDIT ONce Again: All RTAB scripts which I have tested with work so far. That is the majority of them. I havent tried connected attacking or skills that use items, but the biggest ones work perfectly.