Eriol Clowphengire
Member
Now what we need is to revive our allies too.
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ki(sa,sb,sc,sd,se,ra,rb,rc,rd,re,hp,ha,freq,healper,skilltime,keinn)
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Actor ki
sa = short range skill id nr 1
sb = short range skill id nr 2
sc = short range skill id nr 3
sd = short range skill id nr 4
se = short range skill id nr 5
ra = long range skill id nr 1
rb = long range skill id nr 2
rc = long range skill id nr 3
rd = long range skill id nr 4
re = long range skill id nr 5
hp = heal player skill id
ha = heal self skill id
freq = hit frequenz
healper = % when the actor start to heal or flee (0 - 100)
skilltime = skill frequenz
keinn = no close combat (true or false)
the ally will only use a skill if he learned the skill
add close combat weapon skills to LONG_RANGE_SKILL in the ally module
and longe range weapon skills to SHORT_RANGE_SKILL