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module XAS_BA_ENEMY Â
#
#A=>B
#A = enemy Id
#B = number of drops
#
ENEMY_DROPS = {
Â
}
end
Â
module XAS_BA_ItemDrop
 def defeat_process
  super Â
  if XAS_BA_ENEMY::ENEMY_DROPS[self.battler.id] == nil
   drops = 1
  else
   drops = XAS_BA_ENEMY::ENEMY_DROPS[self.battler.id]
   end
  $game_variables[1] = drops
  for i in 0...drops
 Â
  if self.battler.is_a?(Game_Enemy) and self.battler.dead?
   treasure = nil   Â
   enemy = self.battler
   if rand(100) < enemy.treasure_prob and
    self.battler.steal == false    Â
    if enemy.item_id > 0
     treasure = $data_items[enemy.item_id]
    end
    if enemy.weapon_id > 0
     treasure = $data_weapons[enemy.weapon_id]
    end
    if enemy.armor_id > 0
     treasure = $data_armors[enemy.armor_id]
    end
   else Â
  item_2treasure = XAS_BA_ENEMY::ENEMY_2TREASURE[enemy.id]
  if item_2treasure != nil
    treasure_type = item_2treasure[0]
    treasure_id = item_2treasure[1]
    treasure_prob = item_2treasure[2]    Â
  if rand(100) < treasure_prob
    if treasure_type == 0
     treasure = $data_items[treasure_id]  Â
    end
    if treasure_type == 1
     treasure = $data_weapons[treasure_id]
    end
    if treasure_type == 2
     treasure = $data_armors[treasure_id]
    end     Â
  else
   item_3treasure = XAS_BA_ENEMY::ENEMY_3TREASURE[enemy.id]
  if item_3treasure != nil
    treasure_type = item_3treasure[0]
    treasure_id = item_3treasure[1]
    treasure_prob = item_3treasure[2]  Â
  if rand(100) < treasure_prob
    if treasure_type == 0
     treasure = $data_items[treasure_id]  Â
    end
    if treasure_type == 1
     treasure = $data_weapons[treasure_id]
    end
    if treasure_type == 2
     treasure = $data_armors[treasure_id]
    end
  else  Â
   item_4treasure = XAS_BA_ENEMY::ENEMY_4TREASURE[enemy.id]
  if item_4treasure != nil
    treasure_type = item_4treasure[0]
    treasure_id = item_4treasure[1]
    treasure_prob = item_4treasure[2]  Â
  if rand(100) < treasure_prob
    if treasure_type == 0
     treasure = $data_items[treasure_id]  Â
    end
    if treasure_type == 1
     treasure = $data_weapons[treasure_id]
    end
    if treasure_type == 2
     treasure = $data_armors[treasure_id]
    end
  else     Â
   item_5treasure = XAS_BA_ENEMY::ENEMY_5TREASURE[enemy.id]
  if item_5treasure != nil
    treasure_type = item_5treasure[0]
    treasure_id = item_5treasure[1]
    treasure_prob = item_5treasure[2]  Â
  if rand(100) < treasure_prob
    if treasure_type == 0
     treasure = $data_items[treasure_id]  Â
    end
    if treasure_type == 1
     treasure = $data_weapons[treasure_id]
    end
    if treasure_type == 2
     treasure = $data_armors[treasure_id]
    end    Â
       end
      end
      end
     end
    end  Â
   end      Â
  end
 end
   end     Â
   if treasure != nil
    item_se = XAS::ITEMDROP_SE
    opecode = treasure.is_a?(RPG::Item) ? 126 :
         treasure.is_a?(RPG::Weapon) ? 127 :
         treasure.is_a?(RPG::Armor) ? 128 :
         nil
    list = []
    if opecode != nil
     item_number = XAS::ITEM_NUMBER[treasure.id] Â
     if item_number != nil and treasure.is_a?(RPG::Item)
     list[0] = RPG::EventCommand.new(opecode, 0, [treasure.id,0,0,item_number])
     else
     list[0] = RPG::EventCommand.new(opecode, 0, [treasure.id,0,0,1])
     end
     list[1] = RPG::EventCommand.new(250, 0, [item_se])
     list[2] = RPG::EventCommand.new(116, 0, [])     Â
    end
    list.push(RPG::EventCommand.new)
    command = RPG::MoveCommand.new
    command.code = 14
    command.parameters = [0,0]
    route = RPG::MoveRoute.new
    route.repeat = false
    route.list = [command, RPG::MoveCommand.new]
    page = RPG::Event::Page.new
    page.move_type = 3
    page.move_route = route
    page.move_frequency = 6
    page.always_on_top = true
    page.trigger = 1
    page.list = list
    if drops > 1     Â
     a = rand(3)
     c = rand(3)
     a = a-1
     c = c-1
     event = RPG::Event.new(self.x + a, self.y + c)
    else
     event = RPG::Event.new(self.x, self.y)
    end
    event.pages = [page]
    token = Token_Event.new($game_map.id, event)
    token.icon_name = treasure.icon_name
    $game_map.add_token(token)
   end
   end
  end
 end
end