Envision, Create, Share

Welcome to HBGames, a leading amateur game development forum and Discord server. All are welcome, and amongst our ranks you will find experts in their field from all aspects of video game design and development.

XAS Action Rpg System (Secret Of Mana Styled)

Star

Sponsor

koolkats109":aeawx5v9 said:
Calvin but if I set the priority to the glasses to 1 they won't show up because the table has been set too two. :cry:
That's right. As long as only the top part is set to 2. You can put things on the middle of the table with out a priority. Or a priority of 1 and they will appear. In order to get things on the top part of the table. You'll need to make an event and change the graphic to something on your tileset and put it as Always on Top and Through

ExampleTwo.jpg


Exampleone.jpg


Examplethree.jpg


ExampleFour.jpg


ExampleFive.jpg
 
Ok, thanks it worked :D. Hm, I was wondering if there was a way to disable it on those corners though because it only seems too only hapen going north east, and south east when the corner is unpassable. If you are going north west or south west, you character will not walk diagonaly. Thanks ;D
 

Davey

Member

Hello everyone,

I'm having a problem regarding the Skill HUD:

I want to event a skill ring menu myself, so if someone presses Q the skill menu will popup and the player can choose between 8 skills. (not all skills will be unlocked in the beginning).

All that is not a problem, except that I need to comment out the lines of code for the skill HUD. Can someone tell me which lines of code in which scripts I have to comment out?

And there's another problem: In order to make a skill "active" via events, I need to <call script> a line that will make the skill active. Which line of code do I need to call?

Oh, btw, I'm using XAS v3.4
 

Davey

Member

calvin624":rcroympa said:
I've just written a tutorial about this, head over to http://www.myspace.com/xastutorials and check out "customising the hud - the basics" that tells you what lines you need to delete to change the hud.

"customising the hud - new graphics" talks about substituting new graphics and playing around with the overall look of the hud.

Hope that helps.

Direct link to tutorial you need: http://blogs.myspace.com/index.cfm?fuse ... =465632323
Nice tutorial,

But there was standing I had to remove "draw_xas_skill(70,40)"". It removes the HUD graphic, but doesn't remove the functionality of the skill window (so pressing Q still changes the active skill, and you'll hear a sound).

And does somebody know the call script to change the active skill?
 

Davey

Member

Yeah! I've found out how I can change the active skill :cheers:

The call script to change the active skill is:
Code:
$game_system.xas_skill_id = skill.id
Where skill.id is the ID of the skill in your database. :smile:

And erasing that line (line 6037) in the "XAS - SYSTEM" script will also disable the changing of skill (and also erase everything with $game_system.se_play, so you won't hear a sound)
 

Davey

Member

Mr_Smith":2yfodm3g said:
Davey, I have only as scripts XAS - Module en XAS - XAS... Also I dont have a line6037.
Which version of XAS are you using?

I'm using XAS Hero edition 3.4 :wink:
 
FF12_Master":voohe5p1 said:
I've almost finished Translating.....i've been busy with other stuff sorry.

Thank you!!! (^^,)


Also can someone explain the elements, HIT, OVD, and Name_ON and their effet on a tool/skill/item??

Im finding out it changes quite a bit but can;t pinpoint anything.....

Any help would be much appreciated!!!
 

Star

Sponsor

All three of those Elements only work under the skill menu

If HIT is checked. I think it has something to do with Damage pop. I haven't worked it out

OVD is something you check if you want this skill to increase your overdrive level, It will increase at the default rate unless you specify how much you want it to increase in the overdrive section, (be careful, putting OVD down on your enemies will increase your characters overdrive when they attack)

Name_ON is for Items I THINK.. *checks* Yes. They are for items under the skill menu. You have to make a sheet for items on the skill menu too and you need to check Name_On for if you want your game to display what item you just used
 
Maybe its an idea to make a list what variables you REALLY need? I have now that hero edition, but its stupid because it has like 6 switch pages and Im sure you dont need all of them... Does someone have a "raw" version where only the variables you really need are in?
 

Thank you for viewing

HBGames is a leading amateur video game development forum and Discord server open to all ability levels. Feel free to have a nosey around!

Discord

Join our growing and active Discord server to discuss all aspects of game making in a relaxed environment. Join Us

Content

  • Our Games
  • Games in Development
  • Emoji by Twemoji.
    Top