what I understood while translating the script, is, the only thing you need to make a new one, is if you want to create a new TOOL (skill/weapon/armor/shield). Take the models in the script, such as the bronze sword one (which has the comment for all other tools), and the bomb one, for the bomb-like tools. For each new TOOL, you have to create a new event on the map that handle your tool data, you must name that map Ferramentas (I believe) for compatibility with the script, but I might be wrong, I believe that there is a variable somewhere in the script that allows you to define which map will be used to handle the tool data.
