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XAS Action Rpg System (Secret Of Mana Styled)

cairn

Member

what I understood while translating the script, is, the only thing you need to make a new one, is if you want to create a new TOOL (skill/weapon/armor/shield). Take the models in the script, such as the bronze sword one (which has the comment for all other tools), and the bomb one, for the bomb-like tools. For each new TOOL, you have to create a new event on the map that handle your tool data, you must name that map Ferramentas (I believe) for compatibility with the script, but I might be wrong, I believe that there is a variable somewhere in the script that allows you to define which map will be used to handle the tool data.
 

WiZ`

Member

i've another little question ^^
i've to put a button for a command, like for the shield... when you press a button you activate an action, in this case the Dash, (event: Change speed, change frequence, lock direction, move forward, move forward, move forward, all back to normal) something like this...
could you tell me how to put a command like this pls
 

Vent

Member

This script is amazing.  I look forward to seeing some great projects made with this.  It has a lot of potential!  Unfortunately, for me, my project currently uses another battle system, and I would have to re-do a lot of my project.
 
Does anyone know if there's a way to make this compatable with Mog's menu scripts? When I use them together I can't assign hot keys for skills and items. I'd love to use this in my main project since we're still deciding on a battle system(very very early development, putting lots of thought into everything lol) but I want a nice lookin menu too...
 
hi, it;s an excellent script...
But do you have the an easy version that don't force you to script because I can't work with this... Please I beg you to find me\make me an easy demo the uses the database and don't use the scripts!!
 

cairn

Member

you don't need to script, the instructions I translated are pretty much understandable. If you didn't get it yet, you just need to copy the scripts and change the IDs of the weapons to be used as TOOLs.
 
i see you found my tutorial on the website  :smile: ... i'm working on the full English demo now... it's almost complete 

i also translate some of his another scrips if you guys want them...
i dont know if i will full translate the rest of the scripts yet... maybe i will if ppl want them...

so far i translated XAS- hero edition  MOG - ADV Move System  - XRXS - Animated Char - MOG MPW Equip V2.0 - MOG_MPW HUD Elena V2.0  - MOG XAS Action Name V1.0 - XAS Tutorial 
 
there can be several possibilities:

1. in the enemy event, on page 3, there is no attack_on in the custom movement.
2. you only set the enemy in the database part: enemy, and forgot to set the enemy troops.
3. it attacks but there is no animation... your attack animation has the wrong file name.
4. event is set "always on top".
5. sensor is set to 0
 

Star

Sponsor

legacyblade":2pog898l said:
I don't know if this is considered advertising, but Ilia did a very good tutorial on how to use XAS over on eminweb.com

http://eminweb.com/Forum/http://dev.rmx ... p?p=19#p19

I hope that you guys can get some use out of that. I know I did.

P.S. I love this script, once you edit the animated character part slightly to avoid the flickering, it works great.

*Slaps forehead*

This tutorial is the same tutorial on the front of this page. 

Hey, is there no way that you can change characters or form a party in this type of battle system? 

Also, how come when I create an item, it doesn't work.  I've put an event for the map as well as created a script with the item number 036..  is there no way to make more than 35 items?
 
StarGGundam2":1zql7j40 said:
Also, how come when I create an item, it doesn't work.  I've put an event for the map as well as created a script with the item number 036..  is there no way to make more than 35 items?

You can have as many items as you want. Did you put a comma after every item in the script? If not, it will not work.

Example:

ID => 76,
ID => 32
ID => 44
}

If you're missing a comma after an item it will not work. You don't need a comma after the last one, but if you add another item then you'll have to add that comma.
 
StarGGundam2":11ciywlf said:
This tutorial is the same tutorial on the front of this page. 

Oh it is? I thought he just used the same images...oops.

-edit,

oh I just noticed this at the top

Tutorial Created by João Campos.
Translated by Moghunter.
Submitted here by ilia12345.

Well, so much for that. Sorry for the useless link.
 

Star

Sponsor

Link in Pink":w5gzowwe said:
You can have as many items as you want. Did you put a comma after every item in the script? If not, it will not work.

Example:

ID => 76,
ID => 32
ID => 44
}

If you're missing a comma after an item it will not work. You don't need a comma after the last one, but if you add another item then you'll have to add that comma.
Thanks LiP  You helped me successfully create items, I owe ya big time.  Also, do you know what was required to be able to destory bushes.  Does it have to be a specific number, is there a way you can change what ID number destroy's bushes?
 
StarGGundam2":3fdydpil said:
Link in Pink":3fdydpil said:
You can have as many items as you want. Did you put a comma after every item in the script? If not, it will not work.

Example:

ID => 76,
ID => 32
ID => 44
}

If you're missing a comma after an item it will not work. You don't need a comma after the last one, but if you add another item then you'll have to add that comma.
Thanks LiP  You helped me successfully create items, I owe ya big time.  Also, do you know what was required to be able to destory bushes.  Does it have to be a specific number, is there a way you can change what ID number destroy's bushes?

Sure, no problem.

To destory bushes, or anything else for that matter, all you need to do is set the switch for ID IMPACT.

Here's some pictures for reference.

http://i73.photobucket.com/albums/i218/ ... p/tut1.png[/img]
First you start off with a normal event page with blank settings (unless you choose to have it move or whatnot).

http://i73.photobucket.com/albums/i218/ ... p/tut2.png[/img]
Then you simply create a second page and under the variable section, select 0003: ID Impact.

Under ID Impact, select the ID of the weapon/skill you want to have destroy the bush. In the picture I set it to number 1, which is the Bronze Sword. The Id number refers to the skills database.

http://i73.photobucket.com/albums/i218/ ... p/tut3.png[/img]
So you could select Number 24, and the when you perform the skill Chidori near the bush, it will be destroyed.

In the second page you can put any commands you desire, whether it's showing text, enabling a switch, disabling a switch, etc..

Hope that helps ya  :thumb: I've been using this for a while and I know it pretty well. I'll try to help out in any way I can.
 
Wow Impresive this script has less lag than any abs ever made, therefore i just ripped and edit some of ragnarok chars that work with this system, i'll share if i made 20 sprites on it.
 

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