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XAS Action Rpg System (Secret Of Mana Styled)

Oh wow.  I hope you could figure out the problems it's having and when you do it would be great if you posted an in depth demo/explanation on how to utilize such an Ally System.
 
I have a project in 2.0 and want to upgrade. Is 3.3 less stable than 3.0? It seems people loved 3.0 but then future revisions have all sorts of bugs. Could someone clarify this for me? If 3.3 is standard, I can probably translate the script.
 
I'm pretty sure the translation on the page before this is for 3.3 so I don't think that you would have to translate it if you were to use that. As for 3.3 being stable, I think it fixed quite a few bugs in the 3.0 version of the script. I would definitely switch up to the 3.3 version of this script over the 2.0 version.
 
@Hackel Your AI system works very good. Impressed since I have been looking for an action RPG AI system for a while.
Im just a bit concerned with a problem. The way your system is set up with your allys apearing on each map.
I am curently trying to implement a change Ally system so that there are only two characters on the field while you have one or two reserve in your party.
If this were the case having predetermined events on the map would prove inefective if I were to switch Allys during a map...

Is there a way to intefrate your AI with a newly spawned Ally/event when an ally is switched.. or does your whole party have to stay on every single map?

Edit: And LegacyBlade. If you ever visit this tread again. Reallllly looking forward to the progress you have made in your char switching script. It seems to be just what im looking for.

New Q @ Hackel. I created events for following characters and after i deleted them because of debugging issues there are still allys following me around..
They take damage and die/disapear, and they require character sprites that I defined a while ago. Im not sure how the data from the past is being stored
but I do not know how to fix it.
 
hey guys yes i heave been posting quite alot these days but thats becouse i'm very much a noob at this and nothing really seems to work for me on this system but whenever i try to attack it cut to black and says script'xrxs - xas' line line 87:no method error occured.

undefined method '+' for nil:nilclass
can anybody help?
 
So we can say this is one of the best ABS ever, right?, because is Awesome, the only thing I don´t like Is it have some lag.
 
@xxXBeatXxx: Did you copy over the script to a new project? If you did then you'll to copy or change all of the switches and variables that are incorporated within the ABS.

@Exouthing: The lag can be fixed with an anit-lag script.
 

lome0

Member

Does anybody know where to get the diagonal characters that it uses? I want to make a game using this were you choose the character, i just can't find a diagonal version of this:
 
@Souloux :- You'll find a version of the original "diagonal" sprite within the Characters folder, its named "Hero_quarter" (versions 3.0+ I think). lome0 wants to know where they can find a similar sprite for the character they uploaded. I suppose lome0's comment should be in a resources forum post.

@lome0 :- I would have thought you'd have to ask someone to make it for you since its only for use with XAS and other eight-direction systems, but as these systems gain popularity I have no doubt some clever, generous folks out there will create them for all the characters. Let us know how you get on.
 

lome0

Member

Just found out there was a resource request forum, still no reply. I'll try to make it myself but it will take forever.
 
Yeah, a lot of stuff has been fixed, gave me an excuse to clear out a lot of stuff I didn't need in my graphics folder too.

But 2 things I have noticed though (they are very small problems, petty really but for you perfectionists out there):

* Even when you're out of SP and try to cast fire you still get the knock-back effect despite obviously not casting anything.

* And moving those boulders looks weird with that sprite (especially when you're moving down - Arshes looks like he's heiling Hitler)

I've been looking for a good sprite of Arshes "pushing" without success, if anyone comes across one I'd appreciate the link :smile:
 
phew, the final boss and the true final bosses are hard on XAS Hero edition
When i fought the final boss from the advanced demonstration (there are 2 final bosses) it was the one in the volcano cave, right when i almost had it killed, it turned into an angel, when i killed it HOLY LOL, it pulled out Ultima, im trying to find out how to block it, the True final boss (castle area advance demonstration) killed me in like 5 seconds...I feel like a noob, haha
th_VsEhh.jpg

th_VsMiria.jpg
 
calvin624":3icuew8o said:
Yeah, a lot of stuff has been fixed, gave me an excuse to clear out a lot of stuff I didn't need in my graphics folder too.

But 2 things I have noticed though (they are very small problems, petty really but for you perfectionists out there):

* Even when you're out of SP and try to cast fire you still get the knock-back effect despite obviously not casting anything.

* And moving those boulders looks weird with that sprite (especially when you're moving down - Arshes looks like he's heiling Hitler)

I've been looking for a good sprite of Arshes "pushing" without success, if anyone comes across one I'd appreciate the link :smile:

1. I didn't have a problem with casting when out of SP. Were you being attacked?
2. Graphics aren't that big of a deal when you could make your own.
 
Souloux":3agdyu9f said:
1. I didn't have a problem with casting when out of SP. Were you being attacked?
2. Graphics aren't that big of a deal when you could make your own.

Hey,

1. Well I've just tried it again, I'm definitely being knocked-back one space when I cast Fire even when I have no SP. I just checked the XAS demo, its the same with that, so at least I know I'm not going mad haha.

2. I just thought that since Arshes is the default character on RPGMXP there would already be a "pushing sprite" out there for him.
 
Could someone add the Ally System to 3.4 please? Because I don't know how to :X
Since I'm not able to test it for the next days, what exactly is fixed etc?
~Ragnai
 

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