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XAS Action Rpg System (Secret Of Mana Styled)

I had this problem
There is an event in the tutorial on the first map of Battle Field
Ill Post:
@>Control Variables [0010: Sensor Enemy] = 4
@>Control Variables: [0011: OVD - Level] +=2 #This is the starting level and can be set to anything!
@>Script:$game_system.xas_skill_id = 20
$game_system.xas_skill_index = 1
$game_system.xas_item_id = 1
$game_system.xas_item_index = 1
$game_system.xasovd_gauge = 100
$game_system.xasovd_lv = 2
$game_temp.skill_refresh = true
$game_temp.item_refresh = true
@>Control Switches [0060: Quick Test Set] = On/Off
---------------------
This can be inserted into an event on your first map anywhere. Remember to set the trigger to AutoRun
 

Narja

Member

I have nearly the same problem as "Juukkaa":
I can attack the enemies, but they don't attack me.. I have them in the script, have the 3 event-pages like in original, have the "attack_on",...
I tried the last days but cannot find a reason why it doesn't work...

Perhaps anybody can help^^
 
@Narja: This the solution to the problem:
Bullet_Darkness":26l4ropa said:
The sensor is a variable, i don't remember which it is by defualt, but the sensor is a varitable that which creates a circle around every event, according to what number the variable is. Self-switch D is the self switch which is triggered when you enter the circle.(This is why most of the attacking is in the Slef Swtich D Page.)  You should probably turn your sensor variable to either 4 or 5.
 
the possibilities of this system is endless...
Here is an example of something I made...
http://xs121.xs.to/xs121/07440/Screen12.PNG[/img]
It's possible to do many things with events such as having an enemy teleport to another location on the map in a boss battle or a caterpillar system like in my screen...
MY GAME LINK:
http://rmxp.org/forums/index.php?topic=31310.0
See some of the things I can do with this system and hopefully you may get some ideas to put in your XAS game^^
 
lol... LIP... looks like we had a similar idea. I have a round of Hid-N-Seek in my game, except mine is in a flashback... We even used the same characters O_o...
 
=O

That's awesome. lol

Originally the opening cutscene for mine was going to a flashback (You know all grayscale) but then I decided to just make it part of the story as him growing up. My stroy gets pretty intense though, and loads of fun. I only released the intro. :D
 
Just wondering, is there a way to manually equip a skill or item for the player? Like just a simple call script without any SE's or anything so the player doesn't notice anything.

Like if I want an actor to start with a skill equipped.
 
Regimos":2kbnruua said:
Just wondering, is there a way to manually equip a skill or item for the player? Like just a simple call script without any SE's or anything so the player doesn't notice anything.

Like if I want an actor to start with a skill equipped.

That's a good question, I'll look into that.
 
You Can:
Insert this script into an autorun event whenever you want it to be added!

$game_system.xas_skill_index = ID

ID = Id of skill in the database
 
sprugles555":i124ad24 said:
You Can:
Insert this script into an autorun event whenever you want it to be added!

$game_system.xas_skill_index = ID

ID = Id of skill in the database
Anything else we have to do? Because just learning the skill and calling the script does nothing...
 
hmm... I'll look into this. It can be done as the XAS demo Battlefield did exactly that as you started with the plasma wave! Maybe study the demo...
 
Ok I got it

$game_system.xas_skill_id = ID
$game_system.xas_skill_index = 1
$game_temp.skill_refresh = true

This manually sets a skill


$game_system.xas_item_id = ID
$game_system.xas_item_index = 1
$game_temp.skill_refresh = true

This manually sets an item
(ID=ID in Database)
 
Link in Pink":1u8holda said:
I believe that legacyblade's website is having major problems, which is causing the XAS forum to be down. I'll see about making us a new one.

i have a subdomain if that will help.
 
Nightmare":3pua2a6u said:
Ok I got it

$game_system.xas_skill_id = ID
$game_system.xas_skill_index = 1
$game_temp.skill_refresh = true

This manually sets a skill


$game_system.xas_item_id = ID
$game_system.xas_item_index = 1
$game_temp.skill_refresh = true

This manually sets an item
(ID=ID in Database)

Thanks. Just a quick question, is "item/skill_index" always supposed to be 1 or does it correspond to anything?
 

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