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What Tutorials Do you Need?

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arion

Member

A "down" sprite creation guide. If i could figure out how to make a sprite die, then i wouldn't feel so bad requesting so many. XD
 

Anonymous

Guest

If at all possible, I would appreciate it if someone would take the time to post a tutorial on how to make missions with Trickster's Advanced Mission/Skillz/Shop Manager v1.2 please.....

I don't exactly know how to do it, and I can't tell you how many times I've looked over the web page that tries to explain to me how.....
 
I need a totorial that uses switches/conditional branch type of thing to make a Slayer Quest. Where the player has to kill xx amount of monsters before the player can go to the next stage or get's an award after killing xx amount of enemies.
 
This is probably either, really easy and simple to do, or already done, but i need a tutorial on how to use side view battlers ( like how to make a attacking graphic when you choose "attack")
 
I need a tutorial on how you can use a tile set you downloaded in rmxp.
Because the link in the archive doesnt work anymore.

Also i was wondering how you can make a battle system where you can just attack each other without going in some final fantasy mode and attack each turn. But i guess <---- is scripting :O ?
 
@weaponOD you will have to look at an individual script because each are different for side view battles, ccoa or minkoffs are probably my favourite ones :)

@Mdv-Mik yeah you will have to look at scripts, if you look for an rtab or zelda style battle system you can probably find what your looking for
 
crispychaney;243986 said:
@weaponOD you will have to look at an individual script because each are different for side view battles, ccoa or minkoffs are probably my favourite ones :)

@Mdv-Mik yeah you will have to look at scripts, if you look for an rtab or zelda style battle system you can probably find what your looking for

Thanks :thumb:
 
i thought of another idea :) an explanation of what the tiles are designed for on the rtp tilesets lol
there are some of them and i cannot fathoom out for th elife of me what their purpose is lol
 
I just want a good tutorial for spriting in Photoshop, I have found 1, but it was incomplete and I would prefer if the tutorial would cover all sides just to give me a look at how all sides are created.

Thanks.
 
Calintz16438;238339 said:
If at all possible, I would appreciate it if someone would take the time to post a tutorial on how to make missions with Trickster's Advanced Mission/Skillz/Shop Manager v1.2 please.....

I don't exactly know how to do it, and I can't tell you how many times I've looked over the web page that tries to explain to me how.....


I'll tell it here, its soo easy.
Just open the data folder, than open the missions data with notepad or something, and there is further information how to set up.
 
How is this done? I have done the Calibre's Cosmetic Lighting Tutorial and was curious if it is done the same way? What if I wanted my main character to hold a candle in his hand and walk around? I would prefer to do this without scripts, if possible. I don't necessarily have to hold the candle it can just sit on a table, but I want to be able to light it and put it out.
 
I'd love to see a tutorial on how to make good puzzles using events, like the puzzles in Master of the Wind. (scripts would be ok too if the scripts were provided in the tutorial)
 

Anonymous

Guest

I made two maps found the triggers for going from one room (map) to another. But now I am trying to work out how to stock a monster to fight it. A tutorial on how to stock Monsters would be good. I used a few triggers that made me go in an endless loop of fighting the same monster and i only have one character but in the battle scene there are more party members. I dont want to start scripting but would like to know a simple way to make these things work.
 
I don't know if this has been asked. I requested this because maybe some game makers may only use identical scripts if these script is only made by a person.
 
Someone could make a tutorial for traps and switches.Not the event one's, switches that with their help you open new areas,ecc.(I would like only the first one but they can be done in the same tutorial. Like a fake switch that would trigger a trap.)
 
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