I played red orchestra 2 beta; realised that the realism setting on it sucks and that lock down is the dumbest feature ever to be implemented into a video game.
Programmed all day, I re-wrote my "bill-board" rendering code (They're basically sprites that always face a set-angle), I then noticed how the code I rewrote wouldn't work so converted it back again and made it more efficient.
I implemented a lighting engine that's grid-based, so now I can test out the ability to throw down flares and light up sectors.
Made a gun sprite.
Laughed at my own jokes in IRC.
Programmed all day, I re-wrote my "bill-board" rendering code (They're basically sprites that always face a set-angle), I then noticed how the code I rewrote wouldn't work so converted it back again and made it more efficient.
I implemented a lighting engine that's grid-based, so now I can test out the ability to throw down flares and light up sectors.
Made a gun sprite.
Laughed at my own jokes in IRC.