coyotecraft":1scokg4h said:
I says to myself "We need more blood animations". I know there are blood splatter graphics but it always looks dumb when a character collapses and the blood pops out of nowhere.
Not even sure the spray is necessary. Just having the splatters and puddles grow is effective I think.
At face value it's lovely. Haven't looked in depth though cause I suck at critique.corleonis":3qnbgvcx said:Taking a crack at some new battler ideas and just knocked the first frame of my Athena sprite up over the past hour
theres probably a few bits I've missed and some bits that need fixing, but like I said, its one hours work.
Princess Amy":1ur3dokz said:Urge to make final fantasy fangame rising...
No
No no nonono
No
A few people have tried it (Myself when I was 12 included there! Embarrassing!), I don't think RPG Maker is suitable for [de]making it, FF7 is a bit rough around the edges in it's systems and I think RPG Maker is too rigid and solid for a lot of what FF7 does.corleonis":2mf3i0k3 said:I always liked the idea of an rpgmaker port of ffVII
when I say port I mean, exactly the same combat system and algorithms, exactly the same story, word for word copy of the script, same enemy and character stats, similar shaped maps towns and dungeons.
the main differences would be the visuals, the soundtrack (a lot of remastering required) and alterations to minigames.
probably the worlds hardest rpgmaker project if anyone ever tried it.
You're probably my favourite spriter, you never give up and you are always improving, but I think you could improve on something here still, what do you think of my changes?HiPoyion":2ni34a4c said:
Main character.
Also, added outline to this guys hair.
Edit:
Also, at one point, this happened.
Not sure how to feel.
Wow... I'm undeserving of such praise, but thank you very much!Xilef":2xfaz2br said:You're probably my favourite spriter, you never give up and you are always improving, but I think you could improve on something here still, what do you think of my changes?HiPoyion":2xfaz2br said:
Main character.
Also, added outline to this guys hair.
Edit:
Also, at one point, this happened.
Not sure how to feel.
I see what you mean. I was trying to go for this kinda style:Xilef":2xfaz2br said:I think you went a bit off with his hair highlight, it looks like a worm sitting on his head, it's better to match highlights with the "strands" of hair you create so it looks like light hitting the top of the head rather than the front of the face.
I see what you mean with this. I'll look more into this all, but at the moment I'm too tired.Xilef":2xfaz2br said:
Looks like they got an intern to do the FR/LG hero sprites for Emerald :/ What's up with the female hero's hat? And the male hero goes pink and changes his shirt for black?
I think for mini chibis it's always good to study those Pokemon sprites because GameFreak really did improve between the two games on the same generation.
const vec3_t centre = { <span style="color: #0000dd;">0.0f, <span style="color: #0000dd;">2.0f, <span style="color: #0000dd;">0.0f };
const float radius = <span style="color: #0000dd;">16.0f;
const int32_t durationMSec = <span style="color: #0000dd;">10000;
const vec3_t pivot = { <span style="color: #0000dd;">0.0f, <span style="color: #0000dd;">1.0f, <span style="color: #0000dd;">0.0f };
xiFlyCircleAnimator * const orbitAnimator = xiFlyCircleAnimator::Create( sceneManager, ¢re, radius, durationMSec, &pivot );
if ( orbitAnimator ) {
orbitAnimator->SetEasing( xiVecAnimator::EASE_IN_OUT );
orbitAnimator->SetLooping( xiVecAnimator::LOOP_PING_PONG );
camera->AddAnimator( orbitAnimator );
orbitAnimator->Release();
}