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What are you working on? (Game Making Thread)

I was working on Afar, but it's going to have to be on hold for a bit until I get a new computer, unless I can somehow fix this one. Anyway the last thing I was working on was quests, trying to come up with some simple quests which had storyline but also delved into item crafting and other systems, almost as a tutorial (but less in-your-face): go and do this, add this to this to get this, then come back, and we'll summon a demon with it, etc.
 
So today I got session control and reliable packets working and cut down the port usage count on client side to two with my networking engine, also tidied up it's guts, the C API will take on an SDL OOP style with an additional RGSS targeted binding for light weight games.

On top of that, fixed my collision detection code to stop being able toove through thin walls, also added an optimisation where back facing walls are ignored in the search, can't think of any cases where they would be needed.

And lastly; Finished my gamepad input system so it has simple polling of states as well as an event system and I got rumble support nailed down to a simple function SetRumble where you give it the strength you want the rumble to be.
 
Looked for a timer so I can manage my tasks a little better. Found this Focus booster which on default has a 25min counter, then a 5min break, then another 25 min counter.

Working on sprites. Break is about up. back to work.
 
The graphics I was working on in the Gimp have been lost to that demon that is bloody computers, so looks like nothing particularly productive today!
 
I re-designed 3 sprites last night in about 3 hours. I'm really glad I didn't settle for the very first designs that came out of my head. The Acrobat had gone through 3 or 4 versions now, I thought it was good last night but I tweaked it a bit just now and made it even better. The first acrobat was probably the worst design I've done for LA2 and now it's one of my best.
Acrobat_progress_zps4594bcb1.png~original


The problem with pretty much all my old designs were that the costumes were monochromatic. I just had a hard time thinking in terms of color. Also I was afraid to do 3/4 views and everything ended up looking flat, even animated there was no depth, the characters would move up, down, side-to-side, but no in and outs if that makes any sense.
 
I'm in danger of dropping everything again and starting a new project (or an old one) if I don't get my new PC soon. :/

Did I ever post Chronicles of Afar here?
 
Ah, OK. Yeah the girls, it was a bit shit, I was trying to be really arty farty but never really got it off I don't reckon. One scene showed a school empty with only two kids in it which made no sense at all. Another scene came across as a poor attempt at a rape analogy culminating in a boss battle.
 
Probably going to go through some failed projects and leech graphics from them if I can get this hard drive working, they're not doing anything useful sitting there dead. Although I might end up picking one up again.
 
Heretic_progress_zps3cec5f09.png


Zeke's Heretic job class. It's basically a "dark" healer. Sillypieman/momiji really liked the initial mask idea so I've been working around that. Felt like I was always making him look evil. After screwing around with it for a couple hours I had the insight to make his cape glittery. It'll sparkle when it's animated. FABULOUS.
 
Trying to work out how to dynamically work out how many different hair colours are in a folder full of various hair styles of different colours. Think I'm going to have to just plonk them in separate folders.
 
Princess Amy":2a06ur3z said:
Trying to work out how to dynamically work out how many different hair colours are in a folder full of various hair styles of different colours. Think I'm going to have to just plonk them in separate folders.
If you have styles all with 1 name and colours as a prefix, just inspect the file extension and only increment when a new colour is found.
 
Today feels like a good day. Like I can go to work on something at any moment and not encounter any resistance. If that makes any sense.
I'm going to accomplish something tonight, I just know it.

I'm feeling the groove.
:banana: :bunny: :magikarp: :bunny: :banana:
 
Back to writing stuff up in a notepad. It's weird. I went ages without game making, but now that I actually can't game make I want to do all the gammakiingg!!!
 
Managed to get my string class into my scripting engine, I'm trying to define a good system for script modules to not conflict (I'm thinking a module for each map + a module for each of the game modules [field, menu, battle, world-map] and a kernel module for permanent data, but it's all up in the air right now).
 

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