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What are you working on? (Game Making Thread)

He's probably not going to wear a hat, as Star doesn't like them. D=

My friend and I were thinking of a long jacket over a tunic and slacks, with a cloth wrapped around one of his hands - with hole showing off a marking and sandals. XD
 
Trying to work out how to expand my world map system - I wish I hadn't hard coded all the values now!

Going to try and add a pointer for the player's position and let people view the world map without disrupting their game.
 

Jason

Awesome Bro

Hey Strawberry, I did the most amazing mock up of what I think your mage shoud look like:

strawberryoldmanmage.PNG


Obviously not exactly like it, just a rough idea, sorry it's shaky and horrible, this computer is so old it doesn't recognise my tablet, and drawing like this on mspaint is terrible.
 
Thinking about how to re-word the plot to make it sound better.... Gah... There must be something I can do. D=

Also, I'm coming up with naming system for my game. We have three races, shouldn't their names sound different since they're not from the same cultures?
 
I'm going to have to rewrite my new interactive mapping system. By a gross misunderstanding I've managed to get it so that while I can position things with an (x,y), "y" being <0 doesn't actually do anything (i.e. each new object can't be any higher than the object preceeding it).
 
Last few days: I finished fully working map editor (but it needs some features like placing more than 1 tile at once) with load and save from/to file + basic in-game interpreter of that map files. All of this is made with ruby and GOSU.

Also I done some work for my rmxp game (look at avatar :D) like a few maps and intro.
 

Sauk

Sponsor

Apart from working on the storyline, creating cultures and appearances for ethnic groups, and thinking of elemental themed monsters, I've been trying to pick up a skill in spriting. I don't know how people do it, I'm dying and am inches away from throwing myself out of a window.
 
I finally figured out a scripting problem I had on my own. With a little bit of help from Gust on what to look for, I finally made some progress on getting RMXP to detect a monitor/video card's supported resolution(s) so I can improve my resolution kit to even further customize it for the person playing the game.

My Eureka Moment!
 

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