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What are you working on? (Game Making Thread)

Commodore Whynot":2wopi2m3 said:
Going through my old project files that someone kindly cracked for me <3

Makes you wonder why you ever encrypted in the first place, right?

Commodore Whynot":2wopi2m3 said:
Feeling rather annoyed. I spent the past few days mapping out a very detailed 200x200 map. It was perfect. And it somehow deleted itself.

You did that that quickly? What was it? I've been working on the same 230X350 map of a city for a few months now, and I'm only doing structure, not too much detail yet.

This morning I nearly lost some of my project because my computer crashed while RMXP was open. I had just saved it and not made any changes, and yet just because it was open I had to copy an empty CommonEvents.rxdata and recreate my MapInfos.rxdata (that was a pain). I use a Mac so I get Time Machine backups automatically, though not in Windows and I still have to diligently copy the RMXP files over to the Mac partition because even though I bought Macdrive, RMXP will not open projects on an HFS+ partition.


I also wrote a new Tilemap class for RMXP based on SephirothSpawn's class. It does not crash on huge maps like what I was using before, but unfortunately it lags "like a bitch in cold weather" when looking at the whole thing zoomed out. I've got to think of some way to hybridize that class with a plain bitmap preview, because using actual sprites must be what causes RGSS to go "20,000 sprites? OMG FAILZ". I don't know if this is because they're all within the viewport or if performance would not be an issue with invisible sprites, so I will be investigating this further. Suffice it to say that I need a Map Image Maker 3.0 which can save maps larger than ~100x100 without scaling them down.
 
Heh well the 200x200 was a remake of a map I'd already made, so I knew where things were going to go and things. It wasn't so much perfect, more a first draft, but it was a good map IMO :p

I have the ability to work at something for six hours non-stop and then look at the clock.




Just installed Unreal Tournament 3. Trying to find the editor.
 
Making some skills/stats/class ideas for the vx project, mostly fleshed out. Mapping the level up/skills map of the three main characters. making up class names. Learning ruby from chris pine's book.

And of course, the beloved usual procrastinating. Still got two projects due in 2 days...
 

$t3v0

Awesome Bro

Itching my neck after a haircut, updating my blog and awaiting an invite for a new online RPG. All of which are the complete opposite of what my plan REALLY states ..
 
Still leaving my uni work till the last minute -.-

Gotta do some Unreal mapping today. Following some tutorials from a big hefty book.
 
Nothing, yet my internet is being a asshole and decides to be slow. Did a virus scan, and halfway though I find three warnings and a single virus.
Brushing up on my advanced window scripting skills, designing a hud that stays on the screen and shows the player's stats, which is handy for a evented battle system.
 
copying VVVVVV.

Code:
def get_room_name

    mn_x = ($game_player.x/20).floor*20

    mn_y = ($game_player.y/15).floor*15

    for i in $game_map.events.keys

      if $game_map.events[i].x == mn_x && $game_map.events[i].y == mn_y

        return $game_map.events[i].list[0].parameters[0]

      end

    end

  end
 
I'm currently trying to find more sci-fi tiles for VX. The hunt has gone well, but I need More. MORE. I got an idea for a sick sci-fi game the other day, and I'm gonna play around with it.

I decided to rework Epiphany, and revamp the story. For now, I'm keeping it bare except for the essentials. I wanna create a more elaborate Alchemy system instead of chemical mixing. Like transmutation. It's taking a while but I'm getting there.
 
I haven't even been here in awhile, I just haven't had as much reason ever since I lost my third download of RPG Maker XP when my other computer crapped out a few months ago...It's weird being away from RPG Maker XP so long. But I have to get it back someday, after all, I have to finish at least ONE game with it.

I've had a few ideas pop into my head recently, some kind of ridiculous. Crossover RPGs with my own battlers, but not a usual crossover, a crossover with less important, more obscure characters. Why? I don't know. Probably not the best use of my time.

And I've been busy working on some other game on a different program. Mostly planning stuff out and designing the world and such, but also working on the game itself. Progress is slow though.
 

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