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Commodore Whynot":2wopi2m3 said:Going through my old project files that someone kindly cracked for me <3
Makes you wonder why you ever encrypted in the first place, right?
Commodore Whynot":2wopi2m3 said:Feeling rather annoyed. I spent the past few days mapping out a very detailed 200x200 map. It was perfect. And it somehow deleted itself.
You did that that quickly? What was it? I've been working on the same 230X350 map of a city for a few months now, and I'm only doing structure, not too much detail yet.
This morning I nearly lost some of my project because my computer crashed while RMXP was open. I had just saved it and not made any changes, and yet just because it was open I had to copy an empty CommonEvents.rxdata and recreate my MapInfos.rxdata (that was a pain). I use a Mac so I get Time Machine backups automatically, though not in Windows and I still have to diligently copy the RMXP files over to the Mac partition because even though I bought Macdrive, RMXP will not open projects on an HFS+ partition.
I also wrote a new Tilemap class for RMXP based on SephirothSpawn's class. It does not crash on huge maps like what I was using before, but unfortunately it lags "like a bitch in cold weather" when looking at the whole thing zoomed out. I've got to think of some way to hybridize that class with a plain bitmap preview, because using actual sprites must be what causes RGSS to go "20,000 sprites? OMG FAILZ". I don't know if this is because they're all within the viewport or if performance would not be an issue with invisible sprites, so I will be investigating this further. Suffice it to say that I need a Map Image Maker 3.0 which can save maps larger than ~100x100 without scaling them down.