coyotecraft
Sponsor
Unless something changes, I'm thinking I'll have a lot of free time next week.
I plan to wrap up some dev projects or work on my backlog of JRPGs. I barely played anything last year.
I've decided to make a public plugin for RMMZ's battle animations, to utilize Effekseer's Dynamic Inputs. I made a thing last year, but it was an edit to the core scripts. I was hoping to influence the developers to make it a standard part of the editor but it's never going to happen. Probably because there's not a lot of people creating effekseer animations in the first place to really understand what it does.
I've got some crude custom parameters in place. Additionally, I realized besides dynamic inputs I could include other settings. Like the animation's z-depth to play under/behind a target sprite, like a proper magic circle.
I plan to wrap up some dev projects or work on my backlog of JRPGs. I barely played anything last year.
I've decided to make a public plugin for RMMZ's battle animations, to utilize Effekseer's Dynamic Inputs. I made a thing last year, but it was an edit to the core scripts. I was hoping to influence the developers to make it a standard part of the editor but it's never going to happen. Probably because there's not a lot of people creating effekseer animations in the first place to really understand what it does.
I've got some crude custom parameters in place. Additionally, I realized besides dynamic inputs I could include other settings. Like the animation's z-depth to play under/behind a target sprite, like a proper magic circle.