Envision, Create, Share

Welcome to HBGames, a leading amateur game development forum and Discord server. All are welcome, and amongst our ranks you will find experts in their field from all aspects of video game design and development.

What are you working on? (Game Making Thread)

My advice would be to see if you can't make a demo for this game jam based on your current idea of Pastaverance as I am now calling it.

That way you may be motivated to make something that can be built onto.

Also side note: I updated the thread in Fantasia with new screenshots, character bios, trailers, download and more.

Lastly: while waiting for the final files, I made some changes to IA's dialogue in disk 0 to make her more frightening- more ruthless and eager to hurt. Here below are three video samples showing just this!
http://www.youtube.com/watch?v=LelE9muFs8Yhttp://www.youtube.com/watch?v=w8LNA0P5yrchttp://www.youtube.com/watch?v=6ZHnTc18EwQ
Enjoy~
 
Xilef":341q7r3o said:
Been working on a gaussian filter that operates in cubic space for blending colour samples across an area. You'll see it in an update soon.
In my game, I think the closest I have would be a material that takes into account pixel world location and normal, and applies a triplanar projection to a tiling noise texture (pre-generated in GIMP), and then I use the noise texture as a linear interpolation alpha between color variations. It looks great in my opinion, but it's just one 2D texture, and the players aren't digging up the landscape.

UDK/UE3 doesn't have built-in support for 3D "textures." (I don't even know what format that would be.) I once saw a 3D noise texture being used to animate a liquid surface. It was really simple--once the 3D texture was created and implemented. The texture was simply panned in the Z direction, and the XY data was drawn on the surface of the liquid. That could 100% be done with a flipbook. But with an actual 3D texture, you could also slice it along the XZ or YZ plane, and get--for example--color variation throughout a cave system.
 
Literally dusting off my drawing tablet. That's bad.
So after about 30mins I got this. Outlines and shading are still rough. Just getting an impression of the character art. She's suppose to have a midriff showing. But that's kinda hard to do with these proportions. Got to make decisions about what details to sacrifice when scaling down. Idk, a midriff makes her look sporty. But colored hems lines are more more fashionable, and would otherwise just be plain cloth.
picqaie0s1u98h26g.jpg


And another...Fun fact, you always fold a kimono left over right, except when dressing the dead. I read that somewhere.
m4s2opx5o4huex46g.jpg


Edit:
Nani?! GIMP encountered a critical failure and closed. But luckly it was able to recover what I was working on. Phew. I dunno about the colors on this one.
dk7o9gdp36adumq6g.jpg


And another one. Taking a few artistic liberties. (note to self: try a skirt version)
mkscc3tviuum3tv6g.jpg


Do All The Kitsunes! (I think Cathy might be a cat)
x6thmez1czlqlpz6g.jpg


And I think Renae might be some kind of retriever. I feel like I'm losing my fire at this point.
lketur5bqdlctz96g.jpg


[^ These are all BizMonkey's Characters FYI ^]
Just playing around now. I had this Red Renamon I sketched years ago with a Leaf Hat and an eyepatch. Thought I'd try to sprite it. Might make for a nameless faceless NPC. It's not very harmonious with the girls that are all bright with pastels.
by4sty8cik2wdii6g.jpg

Maybe some faceless bad guys?
475epvnen6k71oc6g.jpg


And you don't seem to understand.
hdhmxnqsuff2qcd6g.jpg
 
Yesterday's sugar rush has crashed. The stars have moved out of alignment. Whatever it was, I'm laying in bed questioning my motivations. Wondering if completing this work will bring me any satisfaction. Is the cake a lie?
Aperture Science, man. Aperture Science.
http://www.youtube.com/watch?v=Y6ljFaKRTrI
 
Remember, the Aperture Science Bring Your Daughter to Work Day is the perfect time to have her tested.

LavaCutscene.jpg

I remember making this lava material a long time ago. Years ago, maybe? And then I decided I couldn't introduce it too early in the game because it was too dramatic. Lava belongs in final boss levels. I am now finally working toward Himeko Sutori's endgame, so I feel fine with lots of lava now.

I also made those arches. The material is scale-independent, so I can make those arches really big or really small, and their level of detail remains the same. The rim lighting is built-in. It might be cool to give it an orange glow from underneath (and I do that in the lava caves where I don't have to worry about dynamic time-of-day lighting), but I think it looks good enough here.
 
coyotecraft":2u9asn1m said:
HOLY FUCKING SHIT!

I love these, also in canon Remira has a skirt and leg warmers, Cathy and Renae are both kitsunes, only with a small number of tails. Renae also has striped blue and pale blue tights but given how little i've announced these characters im surprised you were so accurate as you were. Nanianne also has eight tails but given how fucking difficult it is to draw that many on a good day I'll let you have artistic license on that one, as two could simply be right behind her.

Here's a hd image of remira.
FreqOTl.png

Beyond the ankle-length leg warmers, she has bare feet.

but yeah holy fucking shit my dude this was a nice surprise to come back to!

The only one you missed is Akra Olna, though i assume you haven't done her yet due to how difficult she would be to do.
ninOGRV.png

The only nine-tails so far drawn. Her twin Sister L'soiv D'pes (said Le-Soo-wahv Deh-pehz.) has insofar only gotten a rough pencil sketch, I will not have to concept her until Final Round or the inevitable Zen game.... that or the eroge. (Project Seraphim)

Alike how Akra Olna lords of arcane, thunder, holy and shadow, L'soiv D'pes lords over Fire, Ice, Water and Blood. She commands the Kingdom of Morzan. her name is also a play on the namenames of pre-established lore characters. Like how Akra Olna is Kara Nola, L'soiv D'pes is Svoli Sped. And also related, Akra Olna is the first of the witch Hunters, L'soiv D'pes is the first of the crimson demons.

Here's the very unfinished and non-final sketch just for the heck of it.
K4qhg4s.png


As for actual gamedev, I've been working on getting news of this thing out there, recently was contacted back by one of the youtubers I emailed. he has almost 20k subs so I may get a review from him.

I also got Drifty, 14k subs to do a first impressions vid.
 
Here's another morning practice exercise with your fire and shadow nekos. I'm not particularly proud of them.
w1fg2wpq6460ceu6g.jpg


Yeah, after replaying your Fantasia demo I realize you've got a whole planet of Kitsunes coming up. So I went through your art posts and for reference and just started something. I saw a sprite for Akra in the game files but I didn't connect it to this drawing.
 
For March I might try something like the Iron Artist challenge. Something daily maybe. But March and April are shitty months, usually. I get Shanghai'd into things and I don't know where I'll be or for how long.
 
I wanted to redo the cheap autosave animation I had before, so I made this.
Spheres.gif

I couldn't just make an image and rotate it, mind you. That would have been too easy. I actually opened up AfterEffects and rendered spheres so that the lighting would be consistent in every frame as it spins. I also added a bezel to the ring and made the lighting consistent as that rotates too. And in-game, the effect is 1/4 this size and it spins faster, so probably no one will actually notice it, and I could have just rotated a single image.
 
After playing RS3 for way too much per day, I've finally broken away from that grind, so I can continue the game dev grind instead! XD

I'm not great at graphics, but will have a lot of inventory icons. Especially guns. So I stumbled upon Sketchfab and grabbed some screenshots of 3D weapons to trace over at a smaller size, pixelated size! I'm making sure the ones I will use are under the Creative Commons - Attribution license. :)

The search feature is not the best, so it's taking a lot of time to find appropriate uploads. So far I've got screenshots for 3 shotguns, pistols, SMGs and magnums. With an extra of each that can be unlocked with NG+ points, which are older weapons such as the MP40 for SMGs.

Creating a game of a good length and quality can be hard, so I'm opting for a NG+ Store where you buy weapons & items unique to the store (with in-game earned points, based on performance), that unlocks new areas and time-savers (e.g., Skeleton Key) etc for the next playthrough.

The Skeleton Key is a great example of what I plan to do; through a normal playthrough, you will be too late to some events (saving people, etc) which you will be able to save and change the story due to the Skeleton Key, etc.
 
I have a very modest goal this month. Something I could probably do in a week if I paced myself. Or a day, if I did a marathon.

I wish I had the confidence to do the same with writing drama.
I've been reminded recently that my Myers Briggs type explains that I validate by intuition. So it could be that I just don't have a taste for what is "good", so nothing satisfys me. I'm not strictly immitating anything, I have a little inspiration to go off. I'm just extruding verbal paint hoping I like what I see, when i see it. In other words I don't know what I want.
So now I'm meditating on the question of how to acquire a taste for something without ever having experienced it.
 
Go me!
I'm sure everyone is sick of reading about the Coronavirus. But I foresee a hump in my dev progress. Schools are staying closed after spring break, so I might be staying to help babysit kids. Although one of my sisters is out of work for a while, so we might draw straws.
Which means if I hope to get anything done this month it'll have to be this week while I have plenty of time to myself.
I hate to think what April will be like.
 
So the gun icon thing fell through. So much my perfectionist tendencies triggered, and since I couldn't just fix it... I've turned off on the game. No worries, been working on a design doc for a new game, which pretty much throws some ideas I've had (for awhile) together...

Mechanically it may be a bit on the more ambitious side, but my plan is for a simplified 'monochrome' graphic style. But their single colour is decided by what they are... enemies red, you blue, allies green, whatever (you can change it to custom values).
 
Began working on Fantasia Demo 3, this small scene takes place right before you travel to Zen Aneia.
http://www.youtube.com/watch?v=YoWBLDMFtdw
Let's not even mince words, The M.F. Lazarus Mind Freezer's are just basically Gasterblaster's lmao.
 

Thank you for viewing

HBGames is a leading amateur video game development forum and Discord server open to all ability levels. Feel free to have a nosey around!

Discord

Join our growing and active Discord server to discuss all aspects of game making in a relaxed environment. Join Us

Content

  • Our Games
  • Games in Development
  • Emoji by Twemoji.
    Top