Nathaniel3W":3hqxduk2 said:
That poor bat. I hope it was OK in the end.
Same, Agrat would never look at me the same way if one of her subjects came to undue harm.
Nathaniel3W":3hqxduk2 said:
Boo automatic Windows 10 updates! Boo! Hiss!
I am still using my win7 computer I've kept going for five years, I'm certain its got another five in it, yet.
Nathaniel3W":3hqxduk2 said:
There are hundreds, maybe thousands, of tarot artists on the internet. I'll bet you could convince some of them to let you use their cards in your game, unless you really wanted to do all the art yourself.
Well technically even with all of the characters in Fantasia who have a face along with his bat character, you still would be several tarot short of all the Major Arcana. Fantasia has enough, here- proof!
And thats all with player characters or characters you directly fight within the paramters of the main story campaign.
Meanwhile PFC be like-
Even if I use iconic set pieces like the Angular-eyed Sight as "The Star", the Helgate as "Wheel of Fortune" and change Esperia's childhood friend (a stretch as is) to Judgement and make way for The Tower as the Literal London Tower, we're still short Justice, now yes- there are npc's who could take this spot, like Agent Mordecai, the occult monkey, the blue monkey or mayhap thats the bat in this, but as you can see its one heck of a stretch, and its likely many of these characters, such as the Blood council, won't even appear in Coyote's game.
But I'm glad to see Coyote working on something, and that it happens to be a fan project of Perseverance is flattering beyond words.
Also @Coyotecraft I love that naxon, the sacrement stashed in his belt is a nice touch!
Nathaniel3W":3hqxduk2 said:
And I've been making new encounters for my game. Finally all of the hard work is coming together. I had all of the data structures in place, and I just filled them in with different entries (Demons use these sprites, these names, this equipment, and drop this loot. Wolves use these others. The Viking-themed enemies use these others. Repeat for necromancers, steampunk dudes, goblins, and so on.) and I just added hours and hours of solid new content in just a few days. A lot of that time was spent touching-up some versions of the equipment sprites to work with skeletons and goblins. But mostly, I could just copy the level-1 encounter and rename it level-2, then make some changes, and copy it and rename it level-3, and keep giving the enemies more level-ups and better equipment.
Epic to hear of so much progress!
Speaking of progress?? HMHMHMHM lots is being made! Pj has been most reliable lately, so Pep and Rolly have all four of their body language poses now, meaning they are both complete, as the faces were already done by me. Fyori's final pose was finished, and so was the last for Sacreblu- meaning PJ is getting back on the ball, he is currently working on pexepe, then Svoli, then either Kara or Lyza.
Speaking of those faces, boy have I got some samples, I'll put them in spoilers to avoid making this post too large, though!
Rolly
Pep
Fyori and Sacreblu
Right! So he's currently working on Svoli and the other characters who are essential for Disk 0- i.e; all the ones you fight.
So now let's speak of Xiie, after Nola I didn't expect she'd so quickly outdo herself again but here we are!
Tiramisa Cookiedoe now has a most amazing sprite!
And Jake has been no slouch either! May I present to you- Yi Hellrider's battle theme AND the Ascension theme.
http://www.youtube.com/watch?v=RBK0er3mfXchttp://www.youtube.com/watch?v=76a3MpCyzl4
He also finished the character theme for Wi Hellrider.
http://www.youtube.com/watch?v=VdvDPJyJC3Y
And on top of that, he has also done all five of the music effects. But they are too short to really bother showing here.
As for me, I've mostly been busy incorporating all these resources, for the time being all of Pj's work is done, but Nola and Tiramisa's sprites have yet to be implemented.
The music has just recently all been implemented, as well. As a bonus- I'm thinking heavily on plot structure and on how to make the first two bosses you fight in the main story less ridiculously easy. Not hard just a bit more than 'stand still and spam A to win'.
Beyond that, adding flavor text and typo-hunting proceeds apace.
I've also been making some neat marketing imagery in preparation for the future.
In Spoilers simply because its the size of five screenshots.
In other smaller news, I also changed a couple song names to better reflect the characters. Mostly these were all done to tracks that have not yet been composed. The exception being Yi's battle theme, but it's change is older than the others- old enough to have been already accounted for in the one instance it plays. The only other mishaps is that Esperia's themese are used in the game, albeit rarely- so that'll take one or two little updates to re-append her tracks.
Green circles indicate what names have been changed.