Currently I'm waiting to receive some more feedback for the secret 0.1.8 build of Fantasia I gave to a few testers, the only things found is that beyond the game having an intoxicatingly alluring story that keeps your mind running, your head guessing and your fingers restless- a couple typos and some minor cosmetic issues was the grand sum of issues, also a bug in the Yasondre and Yasondre + Kyoshi fights which was simple enough a mistake. Basically it cheked if both plumes were above 100 of its HP variable (he bariable for enemy hp goes up and starts at 0, what's good about this is that i can simply adjust the health bars pixel x by the damage a monster has taken. Whaqt the error was is that it only gave the lose condition if Plume 1 was down but 2 wasn't, so when some fellows tested the plume 1 wouldn't go down because they didn't get that mechanic and this resulted in the phase transition being repeated ad infinitum until the game was reset with f5. This has already been fixed on my end.
There was also a bug when fighting Yi after failing an attempt at YI, NOSS HP is not reset to 0, so you can get one of the Immoral messenger's Healthbars down to almost nothing and utilize that bootst for the Insidious Architect.
The optional bossfights were about accurate in difficulty, the playtester managed the main storyline bosses of disk 0 just fine, and defeated Kyoshi who is classified as medium difficulty, hard bosses was where he began to show weakness. And Immoral Messenger as well as the Insidious Architect, fairly enough- flattened him. Immoral Messenger even bests me quite a few times before I get her down.
Again I'm informed the writing is pretty awesome, although there's a few chronological mistakes- mostly related to how long ago Yasondre was trapped in stasis, some say 20, some say 12, the correct time is 14 years, mostly it was on that, but there are a few remnants of 12 and 20 ill have to correct.
While I've been waiting, I've not been idly twiddling my thumbs, oh no! In fact I've been experimenting with something I think you will find very, very... interesting!
Suffice it to say I grow tired of PFC's limited 4:3 ratio resolution, so i figure while it will be quite a lot of work, the time has come to change it.
You'll notice that due to the extra width I've been able to pull a Fantasia-worthy dialogue system, the busts won't be animated (unless I suddenly decide they can be) but this will help much with the 'textbos covering the whole screen issue people had with Fantasia's widescreen.
And that's not all!
I have been preparing BOX ART to slap on DVD cases which will house copies of the game (probably just a download / website link since no one has CD-roms anymore.)
The Fantasia one is a little thicker as the spine for it's cases is 14 millimeters, where as the others are 8.
I also am preparing a big marketing ploy for my song and dance thing on the 14th of December, it will double as a charitous marketing opportunity to get the Seventh heaven's name spread around.
http://www.youtube.com/watch?v=fIHvEfPBaTc
A video with me preparing the Fantasia boxart, disk image and me being interviewed. :D