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What are you working on? (Game Making Thread)

Nice sprites, monkey. I think Tristy's ears are set too far back. But then again, Kangaroo ears are weird to draw and imo doesn't read "kangaroo" without other features anyways. (Or maybe I'm just so used to seeing my Avatar with big ear, I feel like Kangaroo ears should be a different shape, even though ears are ears) Plus I kinda liked your stylized cone shaped appendages with a kink at the end, rather than a flap of skin.
dj6cta6c0tp70e16g.jpg
 
lol yeah Tristy's ears are really strange and xiie (my pixel artist) didnt get the kinda dealie, but i cant be bothered asking for a fix right now, she's drawing lewd stuff now so i dont wanna distract her.

Yesterday I began working on Brisbane and some scenes. Video shows most of that.
http://www.youtube.com/watch?v=7URW-t4pZwU

Now I will basically have to cease working on further content to go make sure all old content is up to par, fixed and stuff. Then get build 0.1.8 ready for a few testers.
Build 0.2.0 is Demo 2.

In case it wasn't blatantly obvious, many of the portraits shown in that video are placeholders.
 
I playtested "Meta Revelations: Ring Spirits" recently. It's pretty rough around the edges but I think it has potential. I thought about doing some custom sprites for the developer.
 
From what I've played, only "Ring Spirits" is relevant. There's nothing "meta" or "revealing" otherwise.

I tried out a new imagehost today, Photoland.io. I uploaded some resources I made last year and changed a few thumbnail previews. HBgames' gallery thumbnail generator for only works with png files. I've been using mediafire to host images but mediafire produces a jpg for linking images, although the images will still "save as" png. I think that's part of the reason I've been reluctant to upload anything outside the sketch thread. I didn't want the resource gallery full of -No Image- thumbnails .

Photoland.io came up with an error page like 1 hour after I joined. So I'm not sure how reliable it's going to be.
And it's still down. I feel like I broke it or did something wrong.
 
I want permanent hosting. A lot of sites will delete accounts have a year of no activity. And images expire. Imgur, I've read, requires a minimum of 1 view every 6 months or they start deleting stuff to save space.

So with resources and helpful screenshots, I'd like to stay up as long as possible. Photobucket used to be good for that, and even when they ended their 3rd Party hosting, you could still follow links. But now they've gone a step further and slapped a watermark on everything, which was the final straw for me.
 
coyotecraft":2v6cap0c said:
I want permanent hosting. A lot of sites will delete accounts have a year of no activity. And images expire. Imgur, I've read, requires a minimum of 1 view every 6 months or they start deleting stuff to save space.

So with resources and helpful screenshots, I'd like to stay up as long as possible. Photobucket used to be good for that, and even when they ended their 3rd Party hosting, you could still follow links. But now they've gone a step further and slapped a watermark on everything, which was the final straw for me.
Maybe consider paying for your own web server and domain, could be a good step towards some kind of website portfolio if you ever wanted to do that?
 
coyotecraft":2ux7en3k said:
I want permanent hosting. A lot of sites will delete accounts have a year of no activity. And images expire. Imgur, I've read, requires a minimum of 1 view every 6 months or they start deleting stuff to save space.

So with resources and helpful screenshots, I'd like to stay up as long as possible. Photobucket used to be good for that, and even when they ended their 3rd Party hosting, you could still follow links. But now they've gone a step further and slapped a watermark on everything, which was the final straw for me.
Imgur never actually deletes your images, you just wont have on-site access to them after enough time without viewing them. Also after three years of use i got all my pages of images on easy access.
3yh5SKR.png

There's about 200 more. That image count figure is no laughing matter.

Images placed in albums are always accessible, too.

Want proof?
xZJnxCX.png

2014. I've not edited that post since. Sure enough I double-checked where the image link took me, an imgur url.

meanwhile all your images are in the
state.

I used to use photobucket.

Imgur is just better in every way.

Also here's some screenshots. Wi Hellrider has portraits and I've implemented them, though there's no animations yet.
7Mh0XcY.png

ReFgcF7.png

GU3GIRB.png

nR9jCTj.png
 
My image links better be broken. I'd hate to think I deleted my account for nothing.
Also, photoland is still down. I feel bad because I gave them a chance and they're leaving me no choice but to find some thing else. Idk what's up with .io sites. They always seem to be in a constant state of maintenance.
 
@fucbillgates thanks. No, the game is fully 3D. It's in Unreal Engine 3. I started it about 5 years ago in UDK before Unreal Engine 4 was released. At first I really tried for a Final Fantasy Tactics look, with reduced texture resolution and nearest-neighbor interpolation. But I couldn't find the right meshes to make it work. I could probably make them myself now, but I'm far enough along that I'm just going to finish the game with the high-polygon, high-resolution assets I already have. It was a big challenge to try to get everything to look right, and I'm not sure I've completely nailed it, but it's a lot better than it was a couple of years ago.
 
Currently I'm waiting to receive some more feedback for the secret 0.1.8 build of Fantasia I gave to a few testers, the only things found is that beyond the game having an intoxicatingly alluring story that keeps your mind running, your head guessing and your fingers restless- a couple typos and some minor cosmetic issues was the grand sum of issues, also a bug in the Yasondre and Yasondre + Kyoshi fights which was simple enough a mistake. Basically it cheked if both plumes were above 100 of its HP variable (he bariable for enemy hp goes up and starts at 0, what's good about this is that i can simply adjust the health bars pixel x by the damage a monster has taken. Whaqt the error was is that it only gave the lose condition if Plume 1 was down but 2 wasn't, so when some fellows tested the plume 1 wouldn't go down because they didn't get that mechanic and this resulted in the phase transition being repeated ad infinitum until the game was reset with f5. This has already been fixed on my end.

There was also a bug when fighting Yi after failing an attempt at YI, NOSS HP is not reset to 0, so you can get one of the Immoral messenger's Healthbars down to almost nothing and utilize that bootst for the Insidious Architect.

The optional bossfights were about accurate in difficulty, the playtester managed the main storyline bosses of disk 0 just fine, and defeated Kyoshi who is classified as medium difficulty, hard bosses was where he began to show weakness. And Immoral Messenger as well as the Insidious Architect, fairly enough- flattened him. Immoral Messenger even bests me quite a few times before I get her down.

Again I'm informed the writing is pretty awesome, although there's a few chronological mistakes- mostly related to how long ago Yasondre was trapped in stasis, some say 20, some say 12, the correct time is 14 years, mostly it was on that, but there are a few remnants of 12 and 20 ill have to correct.

While I've been waiting, I've not been idly twiddling my thumbs, oh no! In fact I've been experimenting with something I think you will find very, very... interesting!
cBVhfT7.png
QSTdYxp.png

Suffice it to say I grow tired of PFC's limited 4:3 ratio resolution, so i figure while it will be quite a lot of work, the time has come to change it.

You'll notice that due to the extra width I've been able to pull a Fantasia-worthy dialogue system, the busts won't be animated (unless I suddenly decide they can be) but this will help much with the 'textbos covering the whole screen issue people had with Fantasia's widescreen.

And that's not all!

I have been preparing BOX ART to slap on DVD cases which will house copies of the game (probably just a download / website link since no one has CD-roms anymore.)
9070MB6.png
flAZoD3.png

4mLwVKQ.png
aE5h99r.png

The Fantasia one is a little thicker as the spine for it's cases is 14 millimeters, where as the others are 8.

I also am preparing a big marketing ploy for my song and dance thing on the 14th of December, it will double as a charitous marketing opportunity to get the Seventh heaven's name spread around.
http://www.youtube.com/watch?v=fIHvEfPBaTc
A video with me preparing the Fantasia boxart, disk image and me being interviewed. :D
 
I've been gnawing on this problem character for months and I finally had a breakthrough when i woke up this morning. The problem was that he was created for a collaboration game. He was to much of a tag-along passive character. No motivations or personal connections to anything. It funny, that's always how collab projects go. You start off with a cardboard cutout character with the expectation that it'll get fleshed out as it exchanges hands. But nobody knows what to do with it, so instead people make their own OCs that dance around it.
I've been asking myself "what is their goal? what drives them?" but I got nothing. So this morning, in sleep delirium, I posed the question "If they were a My Little Pony character, what would be their cutie mark?" and from that I found a kernel, an aspect, to act as the the character's internal compass. And suddenly I knew what their relationship with other characters and the world needed to be so I could tie it all together.
 
Are you working on a collab game at the moment then?

I had a few break throughs with some Gameboy Advance related technology, specifically I wrote an ELF loader that can dynamically link & load executable code into whatever chunk of memory you want, which solves a major concern I had about some of the GBA architecture and how existing compile tools treat it.

I'm doing some preliminary reading and testing around the idea of potentially making an RPG for the GBA. I consider it cheaper than doing on for RPG Maker MV as there's less of a demand for technology on the GBA and the fact that it is a GBA game this side of the decade is a selling point.

I think it would be a good candidate for a community, collaborative game and I can see a path to market being selling collectable material. Game box with manual, cartridge, USB drive and poster. The ROM should probably be free with a donation incentive: Donate money, get to transfer something special to your game via PC transfer app and GameCube link cable + USB adapter, maybe a save file editor for those running emulator/flash cart.

I'll be doing a bit more reading and thinking about this, but I'd like to get to a point where I can propose a rough outline and plan for a community collaboration here.
 
I've been working on tilesets for a while. Haven't gotten much done in the sense of like a full tileset but enough to pass for a test/mockup map. Currently working on the overworld tiles, then inside/house then finally dungeon tiles.

My project is nearing end of development and is feature complete so I want to knock this wholly necessary feature out of the way before commercial release and also so I can have a full safety video for YouTube, in terms of assets and copyright, etc.
 
Xilef":1alh8pjc said:
Are you working on a collab game at the moment then?

I had a few break throughs with some Gameboy Advance related technology, specifically I wrote an ELF loader that can dynamically link & load executable code into whatever chunk of memory you want, which solves a major concern I had about some of the GBA architecture and how existing compile tools treat it.

I'm doing some preliminary reading and testing around the idea of potentially making an RPG for the GBA. I consider it cheaper than doing on for RPG Maker MV as there's less of a demand for technology on the GBA and the fact that it is a GBA game this side of the decade is a selling point.

I think it would be a good candidate for a community, collaborative game and I can see a path to market being selling collectable material. Game box with manual, cartridge, USB drive and poster. The ROM should probably be free with a donation incentive: Donate money, get to transfer something special to your game via PC transfer app and GameCube link cable + USB adapter, maybe a save file editor for those running emulator/flash cart.

I'll be doing a bit more reading and thinking about this, but I'd like to get to a point where I can propose a rough outline and plan for a community collaboration here.
that sounds sick, please do continue

id buy it & contribute if possible
 

Hybrida

☆ Biggest Ego ☆
Member

I fell into the trap of over testing my game. It resulted in being extremely difficult. It's also suffering an identity crisis. Was an RPG, now it's just an adventure game with 1 huge map.

Omega Force Hybrida® is just a series of battles now. As of right now I'm drawing planets, cut scenes, and 1 huge galaxy map. The plan is simple. After every major battle, the primary story is told. The player will battle at key points in the story. Galaxy exploration can also result in battles and secret side quests. (Give a hybrid child chocolate cake, save civilians, and discover the ultimate being).

I dunno if I'll ever upload this project online to be honest. I'm more interested in other hobbies. Rpg Maker is my side ho currently.
 
I opened up Rpg Maker MV the otherday and got a free DLC treat for christmas. Magic & Scifi Effects. Came with some Tilesets add-ons and neat visual effect plugins that animates a heat wave, radial ripple, or hologram scanlines on/around a character.

The Ship Interior looks pretty competent. The rocket leaves something to be desired.
According to the Read-Me file the Scifi tiles were made by Bit-O https://bit-orchard.hatenablog.com/
The Magic Tiles were made by metsss https://twitter.com/metsss0221
And the plug-ins were made by Sanshiro https://github.com/rev2nym
There's nothing on Steam or any of the English Forums mentioning it. Just the Japanese tkool twitter page.
I actually found that the japanese pages offered some free resource that aren't offered in the English side. Celebrating a million downloads. Additional monster characterset to go with the scifi battlers.

Still no "official" front view battlers for Harold and some of the other RTP. I watched the videos for MV Trinity on consoles, and it doesn't look like they're included there either. However they've got this daily reward thing for people who login regularly. So it's still a possibility, I guess.
 

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