
dastmo":279a7ahw said:1. How exactly am I suppoused to "Call Script: $scene = Scene_PatchMaker.new"?!
Exactly. It will create a .rvdata file and the script will recognize it if it's a legal authorized patch file.dastmo":279a7ahw said:2. So this will make a patch file for the gamers to download, right???
I don't find such a script. I found Window_Command and Game_Event... where should this script be?!Dargor":23dep4rc said:dastmo":23dep4rc said:1. How exactly am I suppoused to "Call Script: $scene = Scene_PatchMaker.new"?!
It's the Script event command, in the last page.
You just need to put the code in it.
That's more like it... it works perfectly now. Thanks a lot!!! Now I must only wait for the sound patching system... let's hope it will be done soon.Dargor":2hz28sjw said:You're not looking at the right place.
Create a new event, and add an event command. Then go into the last page of event commands and select 'Script'. A text window will open. Now you only need to copy/paste
Code:$scene = Scene_PatchMaker.new
dastmo":269cfd7f said:Now I must only wait for the sound patching system... let's hope it will be done soon.![]()
BlueScope":w0tjyabo said:Either way, it's a very useful script, yet you always have to keep the dark side in mind, and like Me(tm) said, it looks like a huge hole in your game's natural firewall... if you'd find like a superior way to prevent people from changing the script (for example, make the patcher check for the character count, which value-it-should-be is included somewhere in the password), I'd definately approve of this, though, since it's one of those things that every game can benefit from no-matter what... just the kind of script I like.
Script 'Patcher' line 145: ArgumentError ocurred.
marshal data too short
Aurimux_Ra":3c3rs1v6 said:hmm.. nice script, but i get error...
Code:Script 'Patcher' line 145: ArgumentError ocurred. marshal data too short