"contains polygon shaped physics? having gravity, friction or bounce features?" dude thatd be so awesome,
you should surely implement this into your linear motion battle system
friction, kind of like when you turn a corner you have to skid on the ground? awesome
also i have an idea - permanant scarring of battleground (atleast for battle) if you use fire, itd be cool if you could make it to where you can possibly burn a tree for example, and that tree would remained burnt for the remainder of the battle.
also, how about blood effects? like when you fight humans, its realistic when you slash them they bleed, and the blood remains on the ground. ive never seen that in any rpg 2d game, thatd be beast
maybe you should accept donations, if thatd help you actually complete your project, maybe in under a year? lol its been a while.... cant w8
you should surely implement this into your linear motion battle system
friction, kind of like when you turn a corner you have to skid on the ground? awesome
also i have an idea - permanant scarring of battleground (atleast for battle) if you use fire, itd be cool if you could make it to where you can possibly burn a tree for example, and that tree would remained burnt for the remainder of the battle.
also, how about blood effects? like when you fight humans, its realistic when you slash them they bleed, and the blood remains on the ground. ive never seen that in any rpg 2d game, thatd be beast
maybe you should accept donations, if thatd help you actually complete your project, maybe in under a year? lol its been a while.... cant w8