Yar, hopefully.
Quoted from the forums:
Design Notes - 7th October 2008
I figure I should probably post here since it's almost a month since the last design notes...
Sorry :down:
So what have I been working on?
The past few days I've been working on and off on the combat skill system of Vengeance. Having a personal roster didn't seem to work, it had many bugs and just didn't give enough... variety when fighting. So you can now use any skill that you have the requirements for, at any time.
Requirements however include:
- A specific level in a certain class
- MP points
- An item, such as a scroll, or spellbook
Progress:
- Skills are cast when their icon is clicked
- Skill window appears when mouse moves to the bottom of the screen (and disappears when mouse is moved away)
- Skills take away the required MP
- Skills check for class levels
- Skills do not take away required items
- Skills do not turn greyscale when requirements are not met
- Skill description window hasn't yet been made (the dark browny-grey box)
Screenie:
Daniel casts Fireball on a guard
http://img.photobucket.com/albums/v108/ ... 7oct01.png[/img]
The skills, if anyone is interested, are:
Smoke, Fireball, Mark of Darkness, Lightning Bolt, Ray of Light, Teleport Islana, Waterfall, Controlled Strike, Revive, Healing Energy, Blood Fusion, Flame, Double Cut, Healing Spirit, Bat Swarm, Icicle, Cross Cut, Steady Blow, Gaze of the Vampire, Life Force, Teleport Green Forest, Weaken, Vampiric Swarm, Focus, Aura of Darkness, Spiritual Power, Elemental Ward, Crystalisis, Consume Ally, Triple Attack.