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Vengeance Online RPG

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How many times do I have to say it

The server will be online 24/7 soon.

Right now, it is on from... around 7 AM to 10 PM GMT.

I believe that's... 0 AM - 3 PM PST, though I could be wrong.

Fuck me I'm British.
 
I'm still impressed that your server will be 24/7, you're really dedicating yourself to this.
(Not to be nosey or rude) So what's your predicted turn over?

Commander Wyatt":1zm87tml said:
Fuck me I'm British.
I've tried that one with the foreign ladies, it's not a very good line.
 
Unsure yet.

I was a bit worried the server wasn't working at all, but server says someone played today, and two new people registered (now a-hundred-and-something) so it's ok. (It's off now though... :( )
 
I'm playing within' the time you said and I STILL can't connect to server.

Currently it should be 1:37pm in GMT time and I can't connect. I try to connect everyday around this time and a little bit later.

Damn, I really hope I will be able to eventually.
 
Indeed; Wolverhampton born and bred.

badmonur":3mg5q6jw said:
If you get a graphic facelift and deepen the combat a bit this could be pretty successful

Maybe in the future, but for now at least it'll remain RTP. It's what I work with best, and resource-wise it's all mostly done.
 
Musn't let this fall to the second page...

I guess I have to post something on topic aswell, hmmm...

Last I heard you had just got the new Java server, and were preparing to test it, how did that work out?  I've been reading about your next release on your site, and I'm getting rather excited about it.
 
I haven't been able to test it, as at the moment the server is in my Dad's study and he's gotta work overtime at home. But when the server relocation is complete (huray for random technical terminology) then I can test it better...

Sorry I haven't posted much.

Hmm... updates.



- Green Forest Expansion
So, the Beta included one 100x100 map.
The Omega will feature... four 140x140 maps, five 100x100 dungeons, two 100x100 maps, and loads more little maps to fill it up with interiors and so on. All this covering over 1500x1500 sq of map space, just to throw some random figures at you.

Most of this is Green Forest. In the world map I envision the Beta "island" as being a southern peninsula off the Desert regions, i.e. South East of Aramidia. Green Forest then would be just South-West of the Beta peninsula, linked by a small ferry unlocked during the pirate quest. This will provide you with access to the whole of Green Forest, (free roaming, access-all-areas).

Green Forest includes: Nian Province, Ascen Coast, Nalba Grove, and Kehari Wetlands. West of here will be the first part of the Amuun Jungle as well.

I'll try and get some better screenies tonight, but for now:

http://img.photobucket.com/albums/v108/ ... sept01.png[/img]
(Ignore the minimap)
 
I did the download but came without the DLL then I used the DLL netplay 2.1.6 entered, but is very bug! Make an upload of the DLL please!
 
I'm pretty sure Military time is 0.00-23.59 instead of... the PM AM thing, I'm not too good with PM AM as we don't use it in Sweden so I don't really know how it is :P
 
Midgard plays dark age of Camelot =P  ... anyways,

Wyatt i love you for this project but its long over do please try and hurry we are getting antsy. 

(graciously waits)  :dead:
 
This is the basic storyline of the world of Incendi, which is referred to as "The Known World" (i.e. the boundaries of human exploration).

'Tis in timeline form.

If it is cliche'ed then good, that's what I'm aiming for.

Notes:

        BD: Before Deities
        AX: After Exodus

?BD
Creation
    The world is created somehow, or by somebody. Many have contemplated the exact origin of our species', and the world of Incendi, but who knows.

28 BD
Aranisia is founded
    Farmers from near the Elmstream group together under the leadership of a man whom comes to be known as Lord Elmsfield. He names the settlement after his son, Aran.
    A girl is born, named Kendra; no special origin - just a normal peasant girl.

14 BD
Kendra gains followers
    Kendra, now 16, feels that the leadership of someone who was once the same social status as everyone else is wrong and corrupt, and starts preaching to the other farmers about her ideas. Along with several others, she begins a plot to kill Lord Elmsfield. She nearly succeeds, but the Lord's most faithful guard kills Kendra's mother in order to stop Kendra taking any more action.

12 BD
Kendra kills Elmsfield.
    Kendra finally manages to kill Elmsfield, with slingshot and pebble, from a tree on the Lord's daily route to see the peasant farmers work.
    Kendra declares herself as a God, and takes control over the settlement of Aranisia. Peasants are made to worship Kendra with gifts of food and salt.

11 BD
Kendra becomes Goddess.
    By means of belief, Kendra is created into an actual God and ascends into a seperate plane of existance. She is given certain abilities, mainly control over weather, though she has to have belief and worship for these powers to work.

10 BD
Uprising.
    Zen and Kiras, two of Kendra's personal guard, turn sides and begin a civil war against the followers of Kendra. A battle ensues, and Zen and Kiras ultimately win and ascend into the God Realm. It is discovered that God cannot kill God; the only way a God can be defeated is lack of belief. Temples are set up in Aranisia as a means of worship for all three Gods.

8 BD - 0 AX
The 1st God War
    Zen, Kiras, and Kendra begin a war against all non-believers. Though neither are allied, they all wish to remain God status. The world is ravished, and Aranisia is wiped off the face of Incendi. Humanity remains alive, as more settlements have branched out from Aranisia, though these lack leadership and thus a power vacuum is created. Civil wars strike out every other year. Thus angers the Gods as people divert their attention away from the Gods themselves. The Gods leave the Known Worlds to reside fully in the God Realm. By means of paradox they are able to remain by use of their God powers, forgotten by the war raging lesser humans.

10 AX
Aramar is founded
    The power vacuum ends with Lord Aramar taking the throne, renaming the largest of the human settlements after himself. Humanity begins to branch out into the Unknown Worlds.

15 AX
Humans settle in Nian
    Humans set foot in the Southern province of Nian, in search of treasures. Still under the control of Aramar, they build a fortress known as Castle Vert where they operate from, and claim the forest that surrounds it for Humanity.

20 AX - 21 AX
1st Ara-Nian war
    Nians fight for self control against Aramar. They are put down by Aramarian soldiers.

23 AX
2nd Ara-Nian war
    Nian regroups under leadership of Lord Vassel and wages a second war against Aramar, and wins. Nian is declared a seperate nation, under the Guardianship of the Green Forest.

24 AX
Magic is created
    A street magician in Aramar unknowingly creates Magic, through the power of belief. Early magic is crude, but efficient.
    Many are trained in the art of Magic, becoming Mages.

25 AX - 30 AX
1st Mage War
    Lord Aramar fights against the new Mages, and witch trials begin. Many thousands of Mages are killed but Magic lives on.

31 AX
The Gods intervene
    Zen, Kiras, and Kendra intervene, stopping the Mage War. They see that if all Mages are wiped out, then there will be no belief in magic. This is not an act of kindness - the Gods enjoy watching the lesser humans fight amongst themselves and magic makes it interesting.

153 AX
Aramarian Civil War
   Lord Jarin fights against Lord Aramar in a civil war. Aramar splits in two. Lord Aramar keeps Western and Central Aramar. Lord Jarin gains Eastern Aramar, which he insultingly names after Aramar as Aramidia. War breaks out between the now weak and old Lord Aramar, and the Avalonian Cult (Mages). Aramar is allowed to live, but imprisoned, where he dies within a year of old age. Avalon is proclaimed a nation, spanning Western and Central Aramar.

160 AX - 162 AX
Coalition War
    Aramidia and Nian (who have along the way become known by the Guardianship's name, "Green Forest") fight against Avalon in a bid to capture the province of Central Aramar (Goldea). Neither win, as the Central Aramar Council steps in, declaring Goldea a seperate free nation.

392 AX
Lord Jarin is killed by unknown people.

396 AX
Witch hunts begin
    The Avalonian Cult are revealed to be behind Jarin's death, and witch hunts begin. Mages are herded up and placed in the province of Utha, East of Aramidia. Thousands of Mages are killed but belief creates the art of Necromancy - the thousands killed are respawned as undead, under the control of the Mages.

2nd Mage War begins.

427 AX
2nd Mage War ends
    The land of Uthan is practically destroyed and the Gods intervene once more. Magic is once again trusted... for now.

550 AX
Humanity settles in the Southern Deserts, though find humans have already settled in this part of the world, along the way. No wars, though new settlers and old settlers are mistrusting and "not friends".

572 AX
Present day
    Humanity begins to venture into the Jungles and Icelands, where Orks are discovered



So we now have several nations:

Avalon - Mage controlled, isolationist, dictatorship (conservative) [Western World]
Aramidia - control of Lord Jarin (hereditary title), dictatorship (but somewhat liberal if that makes sense) [Central World]
Goldea - self controlled, partial democracy (leader voted from limited group of elders) [Between Avalon and Aramidia]
Green Forest - control of Lord Vert, allied with Aramidia, same policies [Southern World]
Uthan - no control, no settlements [Eastern World]
Southern Desert - technical control of Prince Vabi, monarchy [South-Eastern World]
Ice Lands - Aramidian fortress (Citadel of Ice) [North-Eastern World]
Ork Lands - Unknown [Northern World]
Amuun Jungle - No settlements [South-Western World]
 
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