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Venetia's (HK Stuff) Workshop

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By the flowers, you mention a script in "PSP" - what's that? Paint Shop Pro? Where'd you find a copy? I used to love that program, then they replaced it with Corel Painter, AFAIK, and it just isn't the same at all. Far harder working pixel art with Corel Painter so far.

Wondering what time saving tricks you use for your art - such as when drawing more isometric angled walls etc, do you skew your existing flat-horizontal walls first and then just add depth... and what do these scripts do, besides change a few palette values on command?

Great progress.
 
Yeah, I meant Paint Shop Pro 9 (the last one made by Jasc before Corel took over), I much prefer that to Photoshop. Corel still makes Paint Shop Pro (I believe they're up to XI?) but they dumbed down some things for novice users so I stuck with my old ways of doing things.

You can still find it on Amazon and places of that nature, it's pretty cheap now (like $40 and less). I bought it back in the day but thanks to the internet no program ever really "dies". ^_^

Yes, much of the isometric stuff (especially flat things, like walls) were made with a script I composed that takes an image smaller than 256x256, then skews itself, 2 pixels at a time. I still have to go through and bump out portions to make it look more "3D" but it's a helluva lot faster than redrawing.

For the flowers it's just a "find X color", "replace with Y color" script. Takes about 2 seconds. I mostly do full palette swaps now (using the full image Replace tool), but with little stuff you don't really see quality loss in just using using Colorize.

I also have scripts for "reducing" color palettes. You find any old image on the interweb, decrease the color depth to the number of colors you want to use (usually 3-5), then use what comes out for a palette (after tweaks).

I also save almost all the textures I use, especially wood and stone textures, to reuse later, so everything looks uniform.

Everything I do is on a decent number of layers: a glass layer, an accessory layer, a base layer, a below-base layer, a background layer for checking transparency levels, so I can edit later easier.

Oh, and the Pen tool is a big help. Set it to 0.5 and it draws single-pixel-wide lines without column/row overlaps! Whee

Lastly it's linked to Animation Shop 3, so when doing a sprite it's quick work to simply make edits, tranfer the image to Animation Shop, check it, rinse, repeat :'D

Anyway thanks for the comment, Scribblette!! ^_~
 
Yow. That's some useful info. Thanks! I'll hunt down the old PaintShopPro proggy now, I think. Graphics Gale is lovely, but there's an advantage to having antialiased brushes that blend into a fixed palette - makes far prettier snow, for example.

I don't quite understand where you say you save all the textures you use. Are you talking about pixel patterns that make an object look like it's made out of stone or cloth that you overlay on the object outline, or just saving earlier stages so they can be modified... slightly... or... something?

A video of your work in action would help with understanding how you use layers, if you're ever up for making one.

Pen tool sounds fantastic! *goes PSP hunting*
 
Update: 11-18. Farm Interior Progress.

Had to go to a baby shower today, all day. Lame. So I didn't get a lot done because Sunday's my big pixelling day. :'/

Anyway there's some new stuff on the farm interior. Woo hoo

Scribblette said:
I don't quite understand where you say you save all the textures you use. Are you talking about pixel patterns that make an object look like it's made out of stone or cloth that you overlay on the object outline, or just saving earlier stages so they can be modified... slightly... or... something?
In PSP you can save pieces of pictures to use later as textures. I save wood grain effects and rock effects and things I particularly like so I can just use the paintbucket tool to fill them in and modify them later, instead of copying and pasting pieces and sections over and over.

Scribblette said:
A video of your work in action would help with understanding how you use layers, if you're ever up for making one.
Never thought of doing that. Yeah, I could do it one of these days :D
 
They look great. I'm glad to see you can still find time for these even after becoming a mod. (Congrats again.)
Great work, keep it up.
 
"In PSP you can save pieces of pictures to use later as textures. I save wood grain effects and rock effects and things I particularly like so I can just use the paintbucket tool to fill them in and modify them later, instead of copying and pasting pieces and sections over and over."

That's something in particular I'd love to see, used in pixel art, in screenshot steps or video footage.

*goes hunting a ways to find it*

A mod, eh? Grats. :)
 
Wow Venetia. Out of curiosity, though I've had to thus far ditch any sprite development for my own game :( , I tried out your FANTASTIC interior farm interior with one of my sprites. The tile set is beautiful, and meshes my spriting style well. Beautiful work on all of it, you've given Showkaizer a run for his money I think.

Cheers!
 
Update: 11-23. Farm Interior Progress.

Happy belated Thanksgiving! I hope you stuffed yourselves silly. Or if you're not in the U.S., I hope you had a nice day anyway :')

Woo hoo! 4 day weekend for the holiday, baby. That means more food and more pixelling! Hooray, fatness and RMXP.

I've been getting a lot done on the Farm Interior. There's a whole kitchen, now (including the sink), and even an animated fireplace! whee

If you're wondering why the sink has no spigots/faucet, it's because there's no indoor plumbing! This is a rustic farmhouse, sillies.

-------------

@ Cerulean Skye: Whoo, that's quite a compliment but I still think Showkaizer (you, too!) could sprite me under a barrel ;'). I just like to waste my precious free time a lot :'P
 
OMGOMGOMGOMGOMGOMGOMGOMGOMGOMGOMGOMG!!!

It's Veda! I LOVE IT!!!!

<3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3

That's it. I'm flying you off to International waters to marry you, Cerulean. It's a done deal. ::Super wub::

omg I keep looking at how cute she is <3!!!

---Announcement---

My Farm Interior is almost done!

All that's left to do is to add shadows under things and add corresponding autotiles (and fix that hay ... I hate it)! After that, I'll be holding a BETA-TEST GIVEAWAY. You get a free, custom tileset piece, and credit on the first page, for every round of tileset beta-testing. Not yet though! Wait another day or so for me to wrap it all up.

W00t <3
 
I couldn't wait XD!!!!!!

http://i236.photobucket.com/albums/ff201/CSkye_bucket/PicTwo.jpg[/IMG]
http://i236.photobucket.com/albums/ff201/CSkye_bucket/PicOne.jpg[/IMG]

Hope you don't mind. I'm not a mapper, but, it's just so pretty, I had to try!

The angled walls were giving me problems. I think it just may be me though.
 
Update: 11-25-07.
BETA TESTERS NEEDED!


Okay the Farm Interior is all set. I did some examples of a map, on the first page, under "Applications". Admittedly the isometric walls take some getting used to, but I believe all the wall pieces are ready for it if you really look.

The stone wall pieces are for little basements and root cellars-- the floors aren't really designed for split-level. I think I'll make a split-level framing add-on, though. Wouldn't be hard.

I really wanted to make the interior wall (the very dark, lining pieces) an autotile, but with the isometric things it wasn't really possible.

----

Do you want to help with beta testing?

Beta Testing ends December 1st, 2007
Upload a few screens of the tileset in action, I don't mind what character is showing or what it's doing. If you find any greivous errors with placement, transparency issues, etc., upload screens of that, if you can.

If you just plain can't figure out how to use some pieces, tell me the problem, and I'll make a mini-tutorial on how to use them.

I think I may with the interior wall lining anyway.

I mean advanced maps, though--not square rooms with almost nothing in them. Really try to mess with the pieces! Don't be shy to put items on event layers, make the maps really small/large, or add ambient lighting with pictures.

If you have a decent screen of the tileset in action, or if you have some screens that display a pretty obvious tileset problem, I'll post your credit on the first page, and perhaps your screens! And what else? You can tell me a custom tileset piece to make for you! The theme can be anything but futuristic/modern (I can't do futuristic/modern stuff to save my life). That means anything smaller than 32x64, like an accessory, floor tile, etc.

Cerulean Skye's already up! She can request something and I'll be crediting her on the front.

Hooray :#
 
I see, thanks for pointing that out! Yeah, I think I'll do a mini-tut on using those interior wall sections. I can't ATM but I will. For what it's worth I'll try to answer this question.

http://www.pixelcocktail.com/hosted_items/images/RMXPORGworkshop/WhatCanYouDo-FarmInt1.png[/img]

Isometric walls on 32x32 end in two places, depending on how many tiles deep you're going. Because of that I couldn't make the downsloping isometric walls meet perfectly with the southern, horizontal walls.

In my example, look in the bottom-right corner. You'll see I met the downsloping isometric wall with the horizontal wall via a little perpendicular, vertical piece. It makes a little corner, which admittedly isn't as neat, but it gets the job done.

Structurally however this is right. Bay windows that jut diagonally from a 90 degree angle will always be done with a small corner for a support bracket and joist. ... Sorry, I work for an architectural firm. Anyway, it hopefully shouldn't cause any big trip-ups.

Thanks for the testing, Cypher!
 
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