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Venetia's (HK Stuff) Workshop

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Now this is some amazing work.

Aiming towards your w.i.p. interior. Very nice I must say, I'm in love withe the bath tub and shower curtain! haha. Truly wonderful, and quite interesting to look at.

I look forward to more.
 
Later: I made fried chicken, in case anyone wondered :p

Okay, it's technically Sunday but here's my weekly update. I added all directions for the beds, a few isometric pieces, and I think I'm nearly done with the big furniture. After this I'm gonna focus on shelf fillers, clutter, and general little stuff. Oh, and flooring >_>

I can't believe I thought this was gonna take me only 2 weeks! :eek:

I have a really neato idea, too! I'll make recolors of this so you can mix and match color schemes!

Go to http://www.colourlovers.com/ and pick out a neat base palette for me to use for the color tones, or make one of your own. I already have this one in mind:

http://www.colourlovers.com/paletteImg/ ... /blue..png[/IMG]
With whitewashed wood instead of the maple-looking color.

Give me your suggestions :#
 
Your tilesets are truly wonderful, I just hope I can do half as good with my XP tilesets. Also hope you don't mind me saving your work as reference, specially stone tiles because I have a hard time making sone floors and cliff's patterns... :(
 
The cliffs in the exterior set are by Mack, actually. I couldn't do cliff faces to save my life. I'm better with architecture. (Before anyone interjects, yes, I did credit Mack, if you check the paragraph above the tileset, lol :))

But yeah, I totally don't mind people using my crap for whatever they want (non-commercially), and I look forward to maybe seeing a recolor or something from someone one day :D
 
Oh I see, I am also actually better with architeture, in fact I specially hate plants when it comes to art :O Funny enough, the house style you use has some similaritries to my house tiles for rm2k3 (but looking way better in terms of textures).

And well, I just want to have a look on stones and trees, not actually integrate then on my tilsets or edit over, specially since you pointed the exclusive nom-commercial use and I may make my game sequels commercial...

But anyway, looking lovely so far =)
 
Looking beautiful. I'm loving all those Victorian style furnishings. Are you going to soften out the wood textures, or leave them high contrast?
 
Great question, CS.

I'm leaving it high contrast for now so it's easy for me to recolor later. When it's done I'm going over everything so they have shadows, then save out two files: one that's layered and has high contrast suitable for quick color-separations so I can recolor, and the other, lower contrast, which is suitable for usage in games.

So yeah, when it's done the contrast will be lower, particularly on the outlines.

Too bad nobody wants a specific color swatch! When it's done, I plan on making different patterns and color swatches for it, with different wood colors. I was hoping some people would recommend patterns or swatches (http://www.colourlovers.com), and maybe save some people time later on.

I'm not hugely fond of the green/yellow/purple thing I have going there, but those colors are easy to separate (for recoloring) and that's why I chose them.

^_^
 
The website you suggested didn't quite work for me, so I quickly whipped up a few color palettes that I'd love to see:
http://img504.imageshack.us/img504/728/swatchesdi1.png[/IMG]

You'll probably need to recheck them a little, since I didn't pay too close of attention to the values for the different shades, but those are the general themes I just adore seeing in furniture.

The fabric section has two swatches in each column, mainly because I usually use the lower color for accents such as pillows, trims, etc. The gold color may be a little off, but it works pretty well when used sparsely.

I don't know how helpful this is, but I thought I'd just throw out my favorite shades :)

Oh, and if you're still looking for ideas on what to include, I'd love to see a coat rack, umbrella stand and a partition/screen for the bedroom.

Loving the tileset so far!
 
Right on, those are excellent ideas, Lunarea.

I sorta wanted swatches of 3 or more colors though, not palettes, but those palettes are useful anyway. Like, a color, its contrast, and a complimentary color. Much of the stuff in the tileset revolves around 3 major non-wood colors and various hues/shades of those.

I'm digging the pink and brown though, those go together really well. What would go with that as a 3rd? Cream? Like, neopolotain icecream :'P.

I wanted green and blue initially, but you don't see blue very much in Italian interiors, you mostly see warm colors and greens. But I do like blue so w/e. So I was thinking a very pale blue and pale green with a vibrant compliment, such as a sharp ... bwah, that's where it ends. Green and blue are compliments, and picking a contrast, like magenta or red, would stand out too much and conflict with the old fashioned look.

I'm definitely doing the royal treatment, like gold, red, and indigo, and the country theme, with soft blues, peaches, and white trim, but I'm not sure about the yellow/purple thing since it's already there, just that the purple is more understated by green.


And those are great furniture suggestions! I'm really starting accessories now, so that's a great way to start ...
 
Your angled chairs and cabinets are Isometric(30/60) But all the other isometric stuff is Isometric(45) so they won't look good at all. You need to fix that perspective.
 
Prexus;265232":3lsk0ak4 said:
Your angled chairs and cabinets are Isometric(30/60) But all the other isometric stuff is Isometric(45) so they won't look good at all. You need to fix that perspective.

Thanks for pointing that out, I didn't even notice. I'm going to test it out when I get home tonight and see how it looks. I made the walls 45degrees so it would tile more easily, and furniture looks wacky at 45 degrees from that angle. If I'd change anything it'd be the walls, but then I'd have to change the exterior set, too ...

If anything I'm just going to test it out and see if the tilt angle is negligible enough to just ignore. I'm sure it's not ... sigh.
 
One of the tools I use for color theory is this nifty Color Generator. One of the great things about it is that you can pick complementary, contrasting and mixed colors. It picks colors pretty well. For example, This color scheme is just fantastic, in my opinion - but I like pastels and more unsaturated tones. It would also fit in with the general scheme you're planning.

And you're right, if you go with a more Tuscan feel, it's mostly golds and reds, with an occasional olive green. However, some of the more modern and ritzier Italian places do use blue quite a bit (like this one)

So I was thinking a very pale blue and pale green with a vibrant compliment, such as a sharp ...
I'd go with a light and warm brown tone (and you can almost go into orange here for the contrast). It would still be a contrasting color but since it's a fairly neutral color, it would compliment pretty well.

Lastly, if you want more suggestions for the furniture/accessories, here are a few others (well, the little ones that aren't obvious things such as flower pots and such):
- make up, creams and perfume bottles for the vanity
- butter churner, broom, pitcher and pails for the kitchen
- tray for tea/breakfast with little items such as teacups, plates, etc
- soap holder and towel rack for the bathroom (maybe even a hamper for the laundry!)
- poker, shovel and bed warmer for the fireplace
- bowl of fruit, napkin & napkin rings for the dining table
- abacus and stacks of paper/books for the office

Feel free to disregard any of those ideas if they sound silly. But those are just the little details I wish tilesets included sometimes.
 
I wish I had something to suggest. I tend towards coloring on the fly, which is most likely why my sprites turn out rather mediocre. LOL.

I'm not really into dollz, although my template is reminisent of them ^^;, but heres a site with an awesome array of palletes, if it helps at all. Check under tutorials.

http://www.sparklingice.net/dolls/
 
@ Cerulean Skye: Yeah, I've had that site bookmarked for some time, the palettes are very useful :). And no, your sprites especially don't look mediocre!!!! They're awesome!

@ Lunarea: All very very good accessory suggestions, and I nearly popped a vessel in my brain when I saw how awesome that color generator is. THANK YOU for that. I've been eyeballing contrasting and complimentary colors and it's a pain in the ... eye!

@ Prexus: Yes, I tested out the 30/60 iso stuff with the 45 degree walls and it looks like total horse manure (the iso chairs still look fine, though). What a novice mistake on my part. It's going to be a real pain in the neck converting them, but I decided it'd be easier to convert the iso furniture to 45 degree angles, instead of making the walls 30/60. The 30/60 stuff might still be useful though so I'll just throw them on an add-on pack.


Edit later:

Okay, I'm having the worst time getting the perspective right here.

http://pixelcocktail.com/hosted_items/i ... OVHelp.png[/IMG]

You see? Each of these looks wrong. (Ignore shading)

The one on the left looks skewed rather than tilted. It looks like someone built a rhombus-shaped table instead of a square one.

The one in the middle looks like it's tilting and stuff'd fall off if you put anything on there.

The one on the right looks impossible; it looks like it's balancing on one leg. But after looking up 45 degree iso tutorials online, this is how it's done. It just doesn't work with RMXP's default camera angle.

Should I just scrap the iso furniture? I'd hate to, but man, these look awful.
 
@Ventia: I suggest using the top of your dressers (which look amazing by the way) as a base for the tables. Cause they're on a correct angle, and I think with some editing, could definately pull off as a table.
 
I know that changing the walls to a 30/60 angle would be a big chore, but I much prefer how the furniture looks in the 30/60 angle. It fits wonderfully with the RTP perspective. The 45 angle is okay for walls, but It's just so sharp. I tested it with the floor, and it just seems a little awkward. :-/

A possible compromise would be to just save the iso furniture to match a different exterior set. Also, you could see if one of the talented artists around here can help. I myself do just fine on lineart, but I'm not comfortable with shading (yet anyway), and that's probably the most time-consuming part. I'm still offering help if you need, though :)
 
Bah, I like the 30/60 too. Ulgh. It's just that, what with RMXP's square-based grid, doing 30/60 is very annoying. I was trying to get away with minor isometric aspects without adding a lot of tileset clutter, but it looks as if I might have to change the iso parts of both tilesets to be 30/60 iso instead of 45 iso. That could take some time. >_<

I can't do it differently in another exterior set because my entire game takes place in pretty much just one town, and it's all Italian-themed. I was planning on revamping the exterior anyway, to redo a couple palettes and add stuff like round bridges and wooden joists, so I guess this just adds time to that project.

It sucks too, because I just accepted a commission project, I'm going to be doing the art for a comic book, and that'll suck away a lot of my time, too.

If only I didn't have to work!!! :rage02:

... I'll figure it out.

Thanks guys, I'll keep you posted on my progress.
 
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