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Vagrant Euphoria: Revised

Haha, thanks Atnas, I'll keep that in mind ^_^. By the way, the image is already up, just so you know.

WHOOT! Vagrant Euphoria's 100th Post!!! This is a milestone, and I need to mark this date. Lol. I have a theory, and game that gets past 100 posts always get's itself pretty far or done, so now I have extra pumped spirits, even while being sick. Congrats V.E.! 100 Posts
 
Woaaah. Nice render. Sorry, I had the window up before you edited, so the edit didn't show.

I'm thrilled with the face. Skill is all I can say. And time and hard work, of course.;)

:D yay! I can't believe I've read 100 posts in one thread. It seemed so much shorter.
 
Haha, I know, it doesn't seem like its that much right? Its a nice feeling.

Thanks. We all know that this face has taken me about a month to perfect, but now it's finally ready. Now...the rest of him, oh sweet god this is going to take a long time, lol. Here guys, I decided to also post a textured version of the face, its looks very nice.

http://i32.photobucket.com/albums/d10/U ... Render.jpg[/IMG]

It's like I said, somewhere between FF7-9. With more time, my skill will improve, but for now I still think it is quite nice. Later, Roxas.
 
I must say it's beautiful. Bodies should be easier, as there are no defining features like on a face to change the viewer's interpretation of the character.
 
Hey guys, I have some news. I have been working on the Revolution recently, and I have gotten some stuff done. It is going to require some scripting, but not much. In fact, at the moment it is only one line of code, and the can be done within the event system. Ok, here it is. Haven't tested it, but hopefully I will be able to soon.

First, we remove the ability of movement by removing all members of the party (not sure about this, I need to see what happens when I remove them). Now, we set Variable VanceCurrentPos = 0. Then, I use a show animation to show Vance in his generic default, not moving. This is used by a cond. branch with the Label VanceMove? (This is where script comes in) If Input.press?(direction key) then goto label Motion, else show animation VanceGeneric, jump to label VanceMove?

At Label Motion, you have label Moving, and you have a cond. branch. If Input.press?(Input::Up), wait 1 sec, Set Variable VanceY + 1, Switch VanceMoving ON, Jumpt to Label Motion, else Jump to Label VanceMove?.

Now, with VanceMoving ON, another common event turns on that will start showing the animation of Vance Moving. Now, in the next cond. branch, it checks how long you have been holding the UP button by checking VanceY. If Vance Y = x, it shows the animation of you moving to that point on the map, but in a forward motion.

This is what I have so far, and it is coming along. But, like I always say, we wont know until we check it. Well, thats all on the Revolution so far. As for other news, today I will FINALLY be doing a drawing of Vance's body, front and profile to finish modeling him in Blender. It will take probably the next three days do finish the entire modeling proccess, but when it is done I will post an image of it. Later guys, Roxas.
 
:eek:

You lost me there. But it sounds like it will work. My question is what happens when you remove all party members...
 
@Petros: Lol, no, that's a good thing. That means you are improving your skill

@Atnas: Sorry if that got very confusing bro. I'm not to sure what will happen when I remove the party members. I'm just going to have to test it and see what happens. If that does something wrong, I will just find another way to restrict movement.
 
You could set the character's pictures to an empty picture instead of removing the characters themselves. I mean if you remove the characters themselves, it'll make things like the Menu and the battles a little wierd.
 
Yes, it is. Ok guys, I have been working on the model all day, and so far, I have only finished the arms >< I am making headway, but this might take more then two days. Not because of lack of skill like the face, but because it just takes a long ass time, lol. Here is an image of what I have so far.

http://i32.photobucket.com/albums/d10/U ... 0/Ar0s.jpg[/IMG]

Guys, I don't know if I am just being paranoid, but, I still feel like there is something wrong with the face. I don't know, it just doesn't feel right. Am I being a perfectionist or do you guys think it could use some touching up? I mean, I keep on trying to improve and get better, but I just don't ever see my modeling looking how it needs to. I mean, they don't look like the graphics from FF8. They don't look hideous, but, they don't look amazing either. I don't know, I think I might take a break from the graphics dep. for a while, and work on some other stuff. Let me know what you think, because I'm done for the night. Later, Roxas.
 
Alright, if I could reach over the internet and slap you I would! The face looks brilliant, you're only paranoid because it's all grey and un-coloured (is that even a word?). I mean remove all the features from your face in a photo, take away the colour and you too look like a deformed retard! And I think these graphics are far superior to those in FF8!
 
Lol, thank you Petros. I needed that boost of confidence. And you're right, once it is textured, which I might actually do in Photoshop not Blender, I am sure it will come out nice. (By the way, its cool how you colour and not color, I respect that)

Well guys, here is the scoop. I have been working very very hard on Vance, but the fact is, I have been neglecting the other characters, some of which I haven't even posted about! So, I am going to turn away from the graphics department and work a bit on the design section. I will start doing the character design for the other characters, and they will already be in grid form to save my ass some work, two birds with one stone. So, in the next two weeks expect some more artwork, and in the next few months hopefully some more graphics. Night guys, Roxas.
 
Okay everyone, I know that Petros is going to jump out of the computer screen and pimp slap me for this, but I'm doing the head again. I know, for a fact, that I can keep making it better. I know it. It's not what I want, so I won't stop until I get it how it needs to be. I know, I'm being a perfectionist, but it is what it is, so I am not going to stop. I will still be working on the design area, as I will be doing a more FMV looking, well defined version of Vance's face for the redoing of his render. That's about all for today. One more small thing though, I have been working on Lenne's design in my head, looks quite nice, if I do say so myself ^_^. Later, Roxas.
 
Screw slapping you, I'm going to come over to your house knock on the door and ask "Are you Roxas?" if you respond yes I will proceed to punch you and say "YOUR F-ING FACE LOOKS FINE!!!" Then go back to my home in London...

Seriously, you don't need to, somebody back me up here the face looked great! If you try again and again, you're going to get no-where then I might actually follow through with the above plan.
 
Hey guys. Sorry I haven't posted in a few days, but I have been working hard on a few things. First of, I have been working on some character design's. Lenne and Trent's are finished. I will post them up either tomorrow or the day after, whenever I get the chance. Next, I have been working on the graphics dep. Petros, you are a great fan, and thank you for all of the encouragment and support, but that face, doesn't look like something out of FFXII, does it? No. And as hard or long as it is going to take, I am going to keep on getting better until it is at that point. So, as of now, I will no longer be posting images of any render dealing with people until I have mastered making them. But don't worry, I am working really REALLY hard to get better, its just not easy. I have also been working on the Revolution, trying out some ideas in my head. Well, it's not much, but it's all for now. Later guys, Roxas.
 
Hey guys. Like I said before, sorry if I don't post rapidly, I am very pre-occupied with V.E. I am posting this from my friends house, I can't really get to a scanner so those char. designs will be up when I get home tomorrow. As for the graphics, practicing. That's all that I can say, practice. I am learning the methods, I'm getting better. Not extremely fast, but I am getting better. Half a year. That is how long I am giving myself to master modeling. Half a year. Until then I will be working on the script, the Revolution, character design, evn. design (which by the way, I will do some next week. I will be doing the main palaces and house designs. For anyone who knows architecture, you will notice how I tend to go for a gothic style...what? I like spires, shoot me :P), so, you guys will have plenty of stuff to keep you full until I am where I need to be. That's about all for now, gotta go. Night, Roxas.
 
:D I like the Gothic style.

And you post with more rapidity and progress than any other Project Designer, so try not to shoot yourself about it too much.
 

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