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Tyke template...think Snes.

geox-2.0;214176 said:
slightly edited the tileset
http://i102.photobucket.com/albums/m118 ... setyf3.png[/IMG]
Credit to Gunga

Nice edit, but the stairs going down look odd. I would omit the gaps by not making it a full square. In reality, if a house was built with stairs like that, anyone would be able to fall straight down the gaps and to the next floor.

The Tyke template is progressing so quickly, it's nice to see it coming along. ^^
 

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Edit: Nevermind, misread the above post and restated her idea! Hah. Yeah the tyke template is awesome, it's so easy to work with one can really churn out a lot of content fast.

Here are those autotiles I promised:
http://img.photobucket.com/albums/v326/nphyx/road01.png[/IMG]
http://img.photobucket.com/albums/v326/ ... walk01.png[/IMG]
http://img.photobucket.com/albums/v326/ ... rass01.png[/IMG]
http://img.photobucket.com/albums/v326/ ... rass02.png[/IMG]
http://img.photobucket.com/albums/v326/nphyx/dirt01.png[/IMG]

And here's an update on Fried Chicken, I improved the animation significantly:
http://img.photobucket.com/albums/v326/ ... hicken.png[/IMG]
 
http://i155.photobucket.com/albums/s315 ... shroom.png[/IMG]http://i155.photobucket.com/albums/s315/greensoft/mushroom2.png[/IMG]http://i155.photobucket.com/albums/s315/greensoft/mushroom3.png[/IMG]

standard enemy nmbr.3 the mushroom


EDIT: the tables look pretty nice gunga1, imho the sizes are pretty okay now.
EDIT2: I made some other mobs.
http://i155.photobucket.com/albums/s315 ... ghost1.png[/IMG]http://i155.photobucket.com/albums/s315/greensoft/ghost2.png[/IMG]http://i155.photobucket.com/albums/s315/greensoft/ghost3.png[/IMG]
 
Green Raven: I think you should have used the time to make a diffrent monster than the mushroom seeing as I already made one. I guess it could be a baby version of the mushroom monster? And also when you make something of the like the spots are not perfectlly symetrical and identical.

Gunga: The walls are way to big you should really make them less tall.
 
The Urchin;214451 said:
Green Raven: I think you should have used the time to make a diffrent monster than the mushroom seeing as I already made one. I guess it could be a baby version of the mushroom monster? And also when you make something of the like the spots are not perfectlly symetrical and identical.

Gunga: The walls are way to big you should really make them less tall.

for starters, I decide what how I fill my time not you. I didn't like your 'shroom so I just made one myself and why can't the spots be symmetrical, did you get some guide on how to make mushroom monsters on tyke format I didn't get?
 
Now, Urchin. You can just start showing some respect. I prefer GR's to yours, why? Because it's actually in proportion to the Tyke template. Green Raven is one of the most well respected members on RMXP.org you have only shown up recently with your spriting 'talent'. So what if it isn't like a natural mushroom. This is for a game, right? Aren't games allowed some form of irregularity?
 
The Urchin:
Dude the only one who's acting like he's got an attitude is you. re-read your post and see who's the bitchy one as you like to call it. I can take critisism and I apreciate ''good'' critisism, but yours was just some random stabbing and jabbing at my characters.
And the names are just the ones I'm using for the things i made.

I don't feel like discussing this crap with you anymore in this tread. So if you would be so kind to give normal critisism, or keep you personal feelings towards me in pm's or e-mails that would be nice.
 
Ok now that, that's taken care of...I really like those mushrooms and especially the ghosts, Green Raven.
@Ryanna:
He did they're somewhere in the vast pages of this topic.
 

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