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Tyke template...think Snes.

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I don't know if I'd go as far as to say Enterbrain is racist by not including other races, especially considering it's a Japanese company, but that is looking damn fine : )
 
~Emo~;213434 said:
Here's what I have from the Soldier/Swordssman/Warrior class so far.


http://i133.photobucket.com/albums/q52/CrimsonBloodline/TykeTakeover1.jpg[/IMG]

http://i133.photobucket.com/albums/q52/ ... rior-1.png[/IMG] http://i133.photobucket.com/albums/q52/ ... oldier.png[/IMG] http://i133.photobucket.com/albums/q52/ ... rior-1.png[/IMG] http://i133.photobucket.com/albums/q52/ ... /Frank.png[/IMG] http://i133.photobucket.com/albums/q52/ ... ldier3.png[/IMG]

And from the other army...

http://i133.photobucket.com/albums/q52/ ... rArmy1.png[/IMG] http://i133.photobucket.com/albums/q52/ ... dier02.png[/IMG] http://i133.photobucket.com/albums/q52/ ... dier03.png[/IMG] http://i133.photobucket.com/albums/q52/ ... dier04.png[/IMG]

And another from the swordsman class:
http://i133.photobucket.com/albums/q52/ ... rdsman.png[/IMG]

OMG!!! IS THAT A NON-WHITE CHRACTER FOR THE RTP? Yes, yes it is. despite Enterbrains racism and lack of including asians, africans, and other minorities, I will include them, so the barrier will be overcome.

You can use the color slider to change the cape's colors. I just checked.

There are still more to come from this series.

Emo, please please please be more creative. I don't suggest using all these in the rtp, for the pure fact they all look the same and an rtp is supposed to be a variety of diffrent sprites. I don't mean to seem mean but I'de like to see a great rtp, not 9 sprites wearing the same armor. Leave stuff like that for the people creating games with the template so we actually have a unique and individually sprited rtp.
 

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Nice work on the compilation :D Can I bother you to surround those in [/img] tags and enclose them in
sometime so we don't have to click to see each one? Also I have some autotiles coming up for the animated and non-animated versions of the grass, the pebbly dirt, street w/ sidewalks, and sidewalks. Once again though they belong with a modern tileset, I think maybe we should start a seperate category unless I'm the only person interested in developing it. Thoughts?
 

Rye

Member

Emo, if you are going to copy and paste hair on things, SHADE THE FOREHEAD. Else is looks very crudely made. (I am looking at the two soldiers you put my hair onto. You didn't bother to shade the foreheads at all.)
 

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I also would prefer the parts be kept separate and a visual equip script be included as part of the RTP, but failing that I think it's okay to have all members of the same class look similar as long as there's a big variety in classes. Basically you just have 6 versions of one character. that would still mean we'd need 3 other types of swordsman with different looks but there's no reason that within those types we can't have a dozen sprites each that look the same. Just because I like Fighter03's armor and abilities doesn't mean I want to be a redhead female or whatever, you dig? : D
 

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Most of my stuff should be useful on near future/cyberpunk. We would need a consistent style for an RTP, the standard I'm using is 4-color palettes and a sort of textured form with simple, Earthbound style shapes.
 

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I wouldn't say it's bad so much as our way is more traditional and produces better results more consistently. One thing you need to be aware of is that RMXP plays best with indexed colors, which means you have 256 colors to use on a given sprite, so it's always good to be frugal. It also is a throwback to earlier days when game systems had a total on screen limitation of 256 colors (or less, f/i the NES had 32 i think) so they had to be very, very frugal to make sure there was space for all the colors in use by different items on the screen.

In terms of shading techniques, it gives form and depth to your sprites, which just plain looks nicer. There are some great tutorials in the tutorial forum on color and shading for sprites that would get you started on the ideas and why they work.
 
Well I don't feel the need for them honestlly, I just change the colors saturation or whatever it's called to make it darker or lighter and I think it looks better than using pallettes because it's more realistic to how light works. I still use 4 shades of each color tone in my sprite.

EDIT: Sorry for getting of topic.
 

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The Urchin;213567 said:
I still use 4 shades of each color tone in my sprite.
EDIT: Sorry for getting of topic.

That's what we mean when we say 'palettes' : ) They're not predefined by anyone, it just means you're using a strict set of colors rather than whatever you feel like pixel by pixel. So a four color palette is just four shades of the same color, and you don't stray from those four shades when working on a given element.

Blitz: maybe he also supports the tyke takeover!
 
really? damn. wel my screen is tinted so its hard to see. I'll fix it as soon as I get a new monitor(which will hapen when I move...After we sell our house) unless somone else wants to fix it up.
 
Okay, my sister wanted me to post her tykes. Well, except the ones from her game. And here I go!
Phoenix from Phoenix Wright -
http://img178.imageshack.us/img178/5199/phoenixwo3.png[/IMG]

Derek from Trauma Center -
1)http://img178.imageshack.us/img178/4364/derek1sq1.png[/IMG]
2)http://img441.imageshack.us/img441/5679/derek2qm1.png[/IMG]
3)http://img178.imageshack.us/img178/9246/derek3rb3.png[/IMG]
4)http://img249.imageshack.us/img249/7412/derek4at1.png[/IMG]

...and that's all for now. Kupo. Oh, and that mermaid Tyke in my avatar? That's just me on Gaia. I might finish it.
 

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