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Tyke template...think Snes.

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Sponsor

@siggy: You can probably fix the graveyard by lightening it and upping the contrast a tad, it is pretty dark right now.

Nightly progress:
http://img524.imageshack.us/img524/2458/ttss4js7.png[/IMG]
What trailer park is complete without tacky lawn ornaments?! I was pretty busy today, not much new here. I used screen color tone to adjust the colors to be a little less saturated. Anyone think I should adjust the tileset itself or leave the saturation in the spirit of tykeness? I'm gonna wait on the autotile post for that, but they're all ready to go. Probably will post them tomorrow afternoon based on response.
 
Mkay Ill try and make light colors. Im just useing pallets from other htings so I may not get the colors right. I can definatly do th contrast thingthough. I think...
 

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Oh I totally forgot about that :) In that case you should darken the pixels between the eyepatch and forehead a little.
 
Oh... it appears I forgot to shade the foreheads.... Actually, what I was going for is making a whole bunch of characters for one army, at least for the swordsman class, where you would have army 1 and army 2, I just need another piece of armor... Can Someone crank me out some:

1. Street Clothes-Jeans,T-shirts, caps, etc.
2. Different types of armor
3. Trenchcoats
4. Suits
5. Sunglasses
6. A full set of samurai garb, including the black ponytail, and maybe even a sword on his belt.


Thanks! I'll work towards fixing this.

PS: I didn't mean that I was done. that was just a joke.
 
Hello all, I have returned from a few day break from spriting, with
version 0,8 of my interior tileset:
http://img405.imageshack.us/img405/9475/innersetyf3.png[/IMG]
[those middle-wall tiles next to the door are given a high priority and placed above the door so the player can move to another room without events]
And a wall autotile:
http://img254.imageshack.us/img254/4098/walltopyx9.png[/IMG]

And it's time for another screenie:
http://img2.freeimagehosting.net/uploads/1ff5cdbbcf.jpg[/img]

I'll make my own downgoing staircase, a chair and a carpet for the next ver.


@emo: It's good to see someone using my armor, though I think you should tell whose those bits and bobs are.(My armor, some hair by Rye, Helms by Tana)

@Drifter: You put Rye's hair twice to the first post, first where it should, second in place of my armor.
 
Gunga1: Fixed that prob, great tileset by the way :thumb:

Okay guys i'm going to be working on another template now so i will lay off tyke for a bit, i plan to make some more poses though, if anyone want's to handle the rtp for tyke let me know, you can pm me any changes you want to make to the first post or you can have a mod make some changes now and then, it's all good.
 

ccoa

Member

That table is still way too big. Assume that the tyke is about five and a half feet tall, that'd make that table ~13x25 feet (more if you assume the tyke is taller). I don't know about you, but I've never seen a table that big before. Even when using it to make a counter(?) It's wider than the tyke is tall. Every counter I've ever seen is about 2-3 feet wide.
 
Ccoa, I think its intentionally too big, because just like with the RTP, you can take certain bits out of the table to make it either bigger or smaller. So, it could lose a square (32 pixels if you MUST know) of width.
 

ccoa

Member

Draken;213970 said:
Ccoa, I think its intentionally too big, because just like with the RTP, you can take certain bits out of the table to make it either bigger or smaller. So, it could lose a square (32 pixels if you MUST know) of width.


I know what the intention is, but as the countertop proves, the pieces to fit together to make a table of a different size are too big - no matter how you arrange it, the resulting table is going to be too large except for a medieval dining hall.
 

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