Hey cool! I'm somehow registered now!
So I'm doing a slightly ambitious project (ambitious in size, not really difficult though) that is a mash-em-up of a bunch of different collectible monsters. Pokemon, Digimon, Jastolons (another thing I made up), Pokethulhu, and Tamagothi's are all in this trippy world and you just go catch them. No real rules... but like 30 "gym leaders", so there's that.
Anyways, this means there are alot of pokemon specific things I need to make more generic, but I don't know how. Here are a few things to see if someone bites:
- The game refuses to start if a monster's name is more than 10 characters. Now, normally, I could abbreviate things, but when you get into Hercules Kabuterimon and Jastogotbeatwithjastodoodoo, even abbreviating, if it WERE an option, which it isn't, probably wouldn't help. How do I remove this ridiculous restriction? Digimon have long names, this can't be helped.
- Missingno. doesn't work normally for two reasons: 1. the period in his name spits out an error. 2. I can't make him 000, on the count of I get another error. Right now I got him without the period and at 256, but it's kind of annoying. If this can be fixed, then I need to do it. Also, why wasn't Missingno. in the game to begin with? It came with like 400 things that aren't pokemon, so why bother ommiting my second favoritest of all pogemans?
- The pokedex: how do I make it not say "POKEMON" for every single dang thing? Can I fix it so that I give each monster a switch that the Pokedex uses to identify each one as a Digimon, Tamagothi, etc.? Can I change the name of it in the in-game menus? Maybe Jastolononomicon is a bit long, but just "Dex" might work... This is less of a deal to me than the other things, but I want this game to look as polished as possible when I'm done, so calling Metal Greymon a pokemon is just shameful.
- Evolutions. Again, this is only a problem because of those way-overly-complicated Digimon, but the number of presets is simply not enough. I've already copied over the custom fields and those other ones that seemed useless and confusing like "Cascoon" and "Beauty," whatever that means, but I still need more. How can I add new sets of evolution criteria first, and then how can I make more that rely on trading? It's equal to Jogress in this game, and I know Greymon jogresses into at least Ultimates, but too many items can get goofy. It ought to rely on his happiness or effort points during the trade.
Thats all I really need to know right now, but there are two things I've been wondering about:
1. Why doesn't the Bird/Glitch/???/99||9/Pokemaniac type show up on the type chart? It doesn't need to for my purposes because that type is exactly equal to the Jastolon type Theropod, which also has no strengths or weaknesses, but it's just curious is all. Would there be a way to give Bird types strengths and such?
2. These effort points are a neat idea, although I don't remember them from any pokemon games, it makes Digimon assimilation much easier. That said, are they cummulative through an individual or an individual monster? I mean, if my Greymon becomes a Metal Greymon with 60ep (just like old times), does that same creature need the full 80ep or just 20ep to become a Mega? Or if my rookie built up alot of ep, and then traded for an ultimate after it digivolves, and it has like... you get what i'm asking, right?
I feel like this is running a little long, and I've asked everything that's really bugging me so far, so...
okay so thanks in advance for all the help.