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The Screenshot Thread

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I much prefer the way you have coloured this, to the way some people make the whole page a tint of one colour. :)

Suppose I'm bias in liking pink too!

Stigma
 
I like how you made the water reflect the sky, but down by that bridge on that strip of land there looks to be a missing tile underneath or something.
 
Neo, I love the look of the tiles, especially the edges of the grass. The red sky, though, is a little hard to look at. Perhaps you could soften the color a bit.
 
Crescent - That looks really good, but it's insanely cluttered on the ground.

neo - I get the reflection of the sky on the water, but in a map with lots of bright pink and purple it would look really beautiful in a sky-blue
 
I mixed most tileset: Mack, Zanzora... And add my elements and I do some ripping and recolour like this big tree ;)
Ps: Impreza: In Polish Impreza meant disco xD ;)

Thanks you all for good comments ;)
Alexia: If you want I can make you edges ;) I have one more in rtp style if you want pm me.

BlueScope: I don't forgot ;) I don't wrote XD Thnx ;)
 
neo rpgomaniak;147705 said:
I mixed most tileset: Mack, Zanzora... And add my elements and I do some ripping and recolour like this big tree ;)
You also forgot Danc, who made the green bush in the middle-left in your second-last screen ^_^ All of these look very nice, BTW...
 
http://www.rmxp.org/anaryu/ATBSScreens/Screen10.png[/IMG]

And how! The system is completed, I'm messing around with the multiple-condition winning requirements and working out bugs that I find, as well as making event code easy to run during it's use!

What you see here is my Summoned Elemental (summoned by a Fire spell) and a warrior both using a skill on an enemy. That "Summoned" bar shows how much longer your summoned elemental will remain on the field.

Your summons can level up, and retain their levels throughout the game, just like any other character. The casting bar's color depends on the skill (you can set it per each skill) it just happens that both of them are using an identical skill on that poor lady at the same time. :)

Once I finish cleaning this up, it's on to the customization screens where you can equip skills/items/attack to be your counter attack, modify their skills and learn new skills, and equip skills that give you special effects like cut down the cost of Stamina to move, or reduce the time it takes for a casting to occur, etc.
 
Lose the tree fog. There isn't any trees around the houses on the larger map, that sort of fog only really works for a dense forest.

The variation on the houses is fine IMO though the surrounding area is a little boring. When designing towns, try and add some sort of features, like many real places have. A particular focal fountain, some gardens, a statue of the founder, a central pond.

In grassy type areas, it's best to actually add patches and clusters of actual grass, there are auotiles about for it. Try and make the pathing to the houses a little more clear. If the villagers would have taken the time to pave some of it, they would have at least done it logically.

I can see on your larger image that a house has one shrub out side of it, this doesn't lok too natural as plants usually tend to grow near other plants and that's the only shrub in that view of the map.

The next step it to add details without just clicking randomly or making the map cluttered, Give the map some PERSONALITY!
 
He mean about putting heart to maps ;) Just go out of house and you can see: in real isn't much space like on this map :3
But Dw if you hard train you can make better maps ;) Work on empty space.
 
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