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The Screenshot Thread

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neo rpgomaniak;148354 said:
He mean about putting heart to maps ;) Just go out of house and you can see: in real isn't much space like on this map :3
But Dw if you hard train you can make better maps ;) Work on empty space.

Exactly. It can't really be tought. For me it's all about planning what I want to do before I start mapping, that way I don't allow tilesets to limit me so much. I try to think, what will make this town different and what will make people want to explore it.

Dawn wanderer - that actually has already started to improve. You have started to add somethings other than houses etc. Think of real towns, look around, they have loads of things around and about. If you want to get maps to look much better, your going to need to combine tilesets.
 

Nix

Member

http://img.photobucket.com/albums/v260/Trivium/0WTF.png[/IMG]


Technically, it's not new, but I feel like posting it just for some 0_o value. From a nice 1HG about Lene and her theatre troupe (of villians! Muhaha!).
 
http://img.sheezyart.com/art/image/107/1073034.png[/img]

I've been way too depressed and busy to work on my game, but I finally got a break from homework and buckled down and finished pixeling-up Ryan's kitchen. As soon as I finish implementing this map into the game I get to work on my tutorial, which will be fun as hell... I hope...

Tutorials in my game are like... Ok, you know those old-school 1050's health and safety videos about dating, drunk-driving and the cold war? Yeah, like that :3
 

Rye

Member

Ooh, wacky designs, Ixis--I think I would get a headache if I had a kitchen like that. But I do like how it looks. ^^
 

Nin

Member

Nice elevator. Lemme guess gunfight scene in elevator rushing down to the bottom floor. That has badass written all over it.
 
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