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The Screenshot Thread

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Marcus;126965 said:
Very nice sprite work. It's like Jhonen Vasquez + Earthbound... which would make me piss my pants if it ever happened.

Although personally, I think the walls are out of place. Everything has a simple 2 color method (base color + darker shading) and then we have these SUPER DETAILED GRITTY walls.

Actually... I think the juxtaposition between the walls and objects makes the screen look more appealing. Meh, it's your game.

Yea, probably the only screen I've seen in 500 posts that makes me want to play the game NOW.

p.s. i think you should download homeland it's kind of like earthbound but better (click on the image in my sig lol)

Oh my God, Jhonen Vasquez, I can't escape him! XD

Whenever I do my comic-work people always say it looks like an asian Jhonen Vasquez (cause of the dark lines and textures with a bit of Japanese influences) but this is the first time someone's compared my sprite-work to Earthbound and JV (though, it's usually just Earthbound.)

Ehh, a lot of people either love or hate the backgrounds. Really, they say they look good but don't match up with the sprites. I'm actually trying to pull of a Super EMOGAME thing where the characters are sprites but the backgrounds are realistic. From an artistic standpoint you see it all the time in cartoon movies and Japanese comics and animation.

Eh, we'll see how it goes down.

P.S., trying out Homeland now... (Earthbound rocks, and if you don't like it then don't play my game, you will be disappointed :P!)

EDIT: Aww man, I don't think there's ever been an RMXP game where I read about the game and immediately wanted to play it.

I mean, I like Memento Vivere, and I like Master of the Wind, and I can dig uNDER (I was surprised at how long I was playing it) but you're game takes the cake. I just wish you had an RMXP thread so I could comment in that. But enough off-topic-ness.
 

Nin

Member

Yeyinde;127853 said:
looking at all the fancy graphics these days made me want to do something like it would be in a NES game...

http://i12.photobucket.com/albums/a229/ ... STest4.png[/IMG]

No, I will not round the tiles. No, I will not animate the water. This is supposed to be like something from the NES. I'm even using the NES palette ;)

What are you talking about, Final Fantasy 1 had animated water. Also, never use regular 1x1 computer pixels, each "pixel" ingame should be 4x4 real pixels.
 
ixis;127989":qy79y9jo said:
Yer resolution is too high for NES methinks, but otherwise, it fits what you want to do. :P
That is why I'm changing the resolution to 320x240 ;)

Nin;128057":qy79y9jo said:
What are you talking about, Final Fantasy 1 had animated water. Also, never use regular 1x1 computer pixels, each "pixel" ingame should be 4x4 real pixels.
FF1 did not have animated water. I have the cart and NES, so don't make me lug them out to prove a point. Also, I'm not going for a 100% NES-like appearance. I'm just doing the NES' blocky, 1square style for objects.


With that out of the way, I present a resized menu system.
http://i12.photobucket.com/albums/a229/ ... Small2.png[/IMG]
EDIT: (Just noticed the class was off a bit. Fixed in the master script.)
 

Tim.

Member

@Swordhunter:

1. Its unrealistic. Even in the old days, buildings were still set up in lines and rows, not just all over the place. Considering its a large city and all.

2. Make the streets more narrow. Maybe 3-4 tiles wide, but no larger. To fill in the extra space, place trees. Now the default one is kinda ugly- edit the tileset to include the trees from the forest tileset, they're much nice.

3. Think about the environment. Where is this city? A barren plane of grass and the occasional tree? Nah. From the building selection and the use of palm trees, I'd say that east side of the map is supposed to be a beach. Once more, edit the tileset to include the Beach Road tileset. Place large forest trees on the upper part of the cliff (part with the city) and lots of other things here and there.

3b. As for the beach, make sure the path leading down to it from the cliff is facing down, like the one near the south end of the cliff. Not sure if its been made or not, but if you find a downward slope of the beach cliff, use that. At the north end place a bunch of big trees, showing the player you need to use the cliff path. Once again, dont make the beach too wide.

4. Tip for placing trees: Put the lower half of the tree on the second layer, and the top half on the third layer. For EVERY tree. This makes overlapping much easier. If you have extra room after a map is done, put full trees on the third layer.

5. Shouldn't put that many windows on buildings. Get rid of all of them first. On each building, put only one kind of window, without flowers. Space them out logically, as though you were looking out of them from the inside of the building. Every window on a building is the same (generally) so, theres no reason for them not to match. Once thats done, put flowers on SOME of the windows, not all.

6. Make sure all the exits of the city are the same size. One wall has a narrow little space to slip through, another is huge.

7. Im not too sure whether those wooden things are buildings or crates, but either way the small shack outside of town looks odd.

8. Use the patchy dirt, not the full one. It'll look better, more natural, and it wont stick out so much.

9. In MMO's, towns typically have a center area, kinda open, where players generally hang out and do whatever it is they do in towns. Maybe add 1 or 2 fountains (Unless those two events there are fountains) and maybe a simple merchant that sells healing potions or whatever.

10. When you place more buildings so that they're in rows and lines (like in real life, as mentioned in a previous paragraph in this post) try making buildings a bit smaller, not everyone lives in a huge house. When placing NPC's, think about what building they live in, what they're doing where they are, and thier personality.

-------------------------

That should make it a much better map. Sorry if it may have sounded harsh, I dont mean to, just giving you pointers as to how a good map looks like. Also sorry if you didn't intend for there to be a beach on the east side, just an assumption. But hey, I think it'd be pretty cool. Fix up that map with the tips I gave you, and repost it here.
 
http://img114.imageshack.us/img114/4148/penthouse1ul3.th.png[/IMG]

This is Johns apartment when he wakes up. It's only been hit with the wrecking ball twice so far. Not for long.

http://img114.imageshack.us/img114/35/penthouse2oh1.th.png[/IMG]

Here its been hit twice. John almost had his head sliced off with this one, he still isn't awake properly.

http://img114.imageshack.us/img114/5903/penthouse3qg6.th.png[/IMG]

And here it is just before John tried going into the kitchen. This is the start of the game, by the way. think about how its going to change when Marcus starts getting pissed off.

These are pretttty much prototype screenshots. That nasty bit of apartment rock is going to be replaced when Flamerfox finishes the replacement, which if all goes well he should do in due time. Anyway, compliments or otherwise here? Or even better in my thread which is in dire need of attentioooon. *cough* http://www.rmxp.org/forums/showthread.php?p=126670#post126670 *cough*

[/shamelessplug]
 
Fallstel, that looks pretty good! The rough edges really make it look "demolished". The grey isn't the greatest, but that's what is getting changed, right?

Bigbg, that hud is alright, but it seems to have a lot of dead space above it. Is there some way to either have the map working below it, or perhaps move one column of buttons above the other one to give you that bit of extra space on the right hand side? The flat blue looks really ugly and awkward.

Swordhunter, yours is okay, I've no problem with the building placement. I would try to condense it a bit, though, leaving fewer massive open areas. Space is good, but too much makes maps seem bland.
 
I said a rough outline its not finished yet above the buttons will be your hotkeys.
The blue will be changed im more worried about the system before graphics.
 
@Flamerfox, tnx for the comment it really helped me, a lot!

1. I don't think every think need to be logical.. I think you right but this kind of streets are good for small villages and not for a big capital city.
2. You right! You even can see that I really did many of the roads 3 tiles wide. But I guess I did nothing about the roads that they are much bigger..
3. Didn't reall understaned.
3b. it's not a beach but you right. It should have some pass leadin down.
4. Ok tnx for the tip.
5. And again.. You right..
6. Yea, I frogot about it.
7. It's for a quest, it should be odd. =D
8. Ok I agree.
9. The big blue house is a potion shop and there is a fountain.
10. Ok that was a exellent tip!

@Sol_Fury
Ok tnx!
----------------------------------------------------------------
I will fix the map and post a screenies of before and after :D.

Edit:
Before: http://img170.imageshack.us/img170/8546/lalauk9.png[/IMG]
After: http://img142.imageshack.us/img142/731/lala2qm2.png[/IMG]

I did all I can..:yes:
 

Rain

Sponsor

Swordhunter;128702 said:
@Flamerfox, tnx for the comment it really helped me, a lot!

1. I don't think every think need to be logical.. I think you right but this kind of streets are good for small villages and not for a big capital city.
2. You right! You even can see that I really did many of the roads 3 tiles wide. But I guess I did nothing about the roads that they are much bigger..
3. Didn't reall understaned.
3b. it's not a beach but you right. It should have some pass leadin down.
4. Ok tnx for the tip.
5. And again.. You right..
6. Yea, I frogot about it.
7. It's for a quest, it should be odd. =D
8. Ok I agree.
9. The big blue house is a potion shop and there is a fountain.
10. Ok that was a exellent tip!

@Sol_Fury
Ok tnx!
----------------------------------------------------------------
I will fix the map and post a screenies of before and after :D.

Edit:
http://img170.imageshack.us/img170/8546/lalauk9.png[/IMG]
http://img142.imageshack.us/img142/731/lala2qm2.png[/IMG]

I did all I can..:yes:

Firstly you should put images that size in spoiler tags (like I have done for you in my quote)

Also the biggest glaring error I saw on you map was...
http://img349.imageshack.us/img349/7159/correctionpc7.jpg[/IMG]

You can't have the sand path just floating in thin air, either that path is continued and you haven't added the rocks beneath it or you need to do what I suggest in my (very rough) picture and make either a ramp or some stairs leading down.
 
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