Hey MigratoryEagle (and anybody else that's interested)...I think I may have found a way to port RMXP games to iOS (iPhone, iPad, iPod Touch). Any solution of course would require the developer own or have access to a Mac with XCode to actually build the project. Also, because the iPhone screen resolution is 480x320, some additional scripting might be required to reorganize game scenes to fit (it's half the size of RMXP's usual resolution). I might be willing to develop the interface between the Ruby game engine and the RMXP scripts, but this is one project I wouldn't just give away, since the reason to port RMXP to iPhone is to try and sell it for like $4 each to millions of people (imagine if everyone bought a copy...you'd be a millionaire!). So I'd like to gauge interest and how many people would be willing to pay money to port their RMXP games to iPhone. And if you're wondering "What about RMVX?" then, well, the only thing preventing me from that is a VX Tilemap rewrite and a way to implement sprite wave effects.
Now, so as to avoid being the guy that always advertises his own stuff but never shares, here's what I've been working on lately: a tilemap editor in the Unity 3D game engine!
(seriously? Mac includes the window shadow in screenshots?)
You might also be spying another project I was working on that's a bit on hold right now...a ship tileset based on TheInquisitor's tiles. That's actually a fairly old version there because the most recent is too big to fit onto a 1024x1024 texture and would have to be split into multiple textures...so it was just easier to use that one for testing. Not that you can see much since I apparently took the screenshot while using the Erase brush...