Yeyinde":1toyfq9r said:
I got reflections to properly work, and added filtering things. Later levels will probably give you multi-coloured beams that you'll have to split and separate with them. Now to make a control scheme that works, and make things movable...
these are really cool and i think the concept is rad bro, but the screens aren't graphically impressive. in other words for a game like this i'd want to see the action. god any videos dude?
now dude i've always had an unfair DISLIKING of you because that name was totally someone else's but i don't think you were aware of that anyway so it's not fair but i thought were kinda a loser
until i saw that image. and bro that's some really sick pixels. you do a great job with very few colors, and in terms of that I have to wonder how far can you really PUSH IT? i do see a few colors in there that have some redundancy: in other words, .
i rally like what you're doing with the colors, but it looks like this is a pretty straight grayscale, am i right? i mean BLACK AND WHITE could be taken literally but with the capabilities of the game engine there's no reason to restrict yourself. in other words, i'm wondering if you could create a grayscale that still FEELS black and white but has some personality.
when i open this up i realize that I don't like your sidewalks, they're just obvious pixel squares. can you do something to give them a little more...idk DISTINCTION?
this was fun. i didn't make too many edits but enough where you can see how i would aproach this style of project. i really love where you're at and where you're going. keep it up pal.
also delete every other streetlight there are way too many.
anyway here is my latest. nothing really new or fancy but hey.
i REALLY want to add more frames to it and make it like super smooth but i'm not sure if that would havea negative effect on gameplay.
EDIT: okay wow so this wasn't the pixel art thread but it's totally still valid and also that .gif is probably the closest you'll see to a screenshot in a damn long time.