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The Screenshot Thread

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JoRu

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@Siewnik: Very, very nice! The custom graphics are gorgeous and work well together. The design of the room in the second screenshot is a bit bland, it's just a square, but as a test it looks great.

A screenshot from a random area in my game:

OgXQmyrqb.png


The widescreen-effect is only present during cut-scenes so usually the entire screen is visible.
 
Getting texture work done...
Grass, flowers and trees sway with the wind. (trees and large plants are placeholders, UGLY placeholders)
Birds fly throughout the whole map

all textures are hand painted.
Grass and trees let the sun shine through them, creating some beautiful effects. (you can notice that at the top of the left hill)
Picture%2012small.jpg
 
@Diegoale2000: Nice work! I want to see more ones like that! Congratulations.

@Topic: Okay guys, I'm brazilian and this is my first post in HBgames.
I am making a game called Pokémon Adventures - The Indigo League
(Translated for English), and I want an evaluation for my maps.
Here the screenshots, I hope you like that. ^^

Afternoon:
mapc.png


Night:
nightd.png



@OFF: Sorry for my bad English :biggrin:

Thanks =D
 
@Lucas - I can't see the image, is that just me?

EDIT: I can see them now. The afternoon one looks a little wierd, like it's faded the use of the tileset is nice though. The night one looks a lot better because it actually looks like night. I can't remember the last time it was an unspecifically foggy afternoon in a video game.

RE: Inq with the RTP

I've been fiddling about with it a little more now and I seem to be slowly recolouring the RTP to match Inq better. I think these trees work, I used an old but fantastic RTP-style tileset from years ago, can't remember who created it, called the Jungle Tileset to have these trees. Opinions?

PiratesPort.png
 
@Petros: It looks a bit too saturated/high contrast. Also, I have the same gripe with your bridge as before with someone else's (only the post should be on land, the bridge itself should be right off the cliff), and it is better illustrated here by the fact that the bridge actually falls down due to gravity past the posts.
 
(the saturation/contrast comment was for your trees, not the tileset as a whole, as a comment on mathching to the greenery already in the tileset)

EDIT: I also just realized the comment I said I made before was in Mapping Improvement...
 
Diegoale2000":d8cktbe1 said:
Getting texture work done...
Grass, flowers and trees sway with the wind. (trees and large plants are placeholders, UGLY placeholders)
Birds fly throughout the whole map

all textures are hand painted.
Grass and trees let the sun shine through them, creating some beautiful effects. (you can notice that at the top of the left hill)
Picture%2012small.jpg

Are you EVER going to finish this game? How many years does this make this now?

Anyway, even if the threes are place holders, they look pretty damn nice to me. :x
 
Haha yes, it's taken its sweet time :)
BUT working in 3d has probably been one of the best things I've done, I'm able to develop much faster, and achieve a look I'm happy about.

Also, the development of dreams in 3d inspired me to create a 3d RPG maker-like tool.
In about 4-5 Months we will release the first edition of the 3d RPG Toolset, allowing anyone to make their own full 3d RPG, without ANY coding!
We're working on getting the interface prettied up and linked to all the coding, so that's all that's left.
 
8xj6e1.jpg

Town p1
vdct2h.jpg

Town p2 (Both part of the same map)
258b04z.jpg

A cliff
6434wm.jpg

A Cave
2qvte1e.jpg

And part of a forest like area

-These are all part of a VERY random practice project I'm working on. Nothing is planned...I just map as I see fit. I'm using nothing but Mack Tiles (and about 4 RTP flowers) to show what Mack Tiles (pretty much by themselves) can do, which is the purpose of this project. I know I'm not the greatest mapper yet (xD, it's a goal that keeps me going) I think that these are turning out well.
The project will be called Paradise Isle or something along those lines.
-The gameplay with mostly be roaming around the island exploring the locales (I'm keeping it small, like 50-75ish maps or so) and taking on small side-quests from the people who live on the island. The island itself has many mysteries and secret locations to keep people interested for a decent amount of time. It's not a prestigious project, but it's something I do to practice mapping.
 
@Ninjuit: These are simply beautiful screenshots. I admire your goal to be a good mapper and so far it looks like you are succeeding. These screenshots look pretty and natural.

Is the first screenie supposed to be a town? It is pretty although I see that the clothesline looks a bit awkward being hanged like that between two houses and blocking the way. You should perhaps keep it in the yard of any of the two houses to look better.

Also, these pillars look too fancy for the rest of the village and a bit out of place. Try removing them and instead put simple flowers without any pillars. I also noticed that there is a semi-burnt piece of wood which I see out of place as well. Why would it be somewhat burned? I think it only fits if the village or at least a house was on fire, but other than that I don't think it works.

The second screenshot looks pretty, too, although I don't get this circle on the water. It maybe an event or something, though, so I won't speak on it. The waterfalls look a bit too straight, so maybe you can move them around a bit?

On the third screenshot, I noticed that there is this piece of wood with a little of a green matter on it (swamps?). I don't see it fitting since I don't see that green thing anywhere else on the map. Also, that chest is a bit silly to find there. Who could have possibly put it there on the edge of a cliff? It also seems to me like an unreachable place.

The caves are looking nice, although I wonder how can green plants grow there underground. I see nothing wrong with last screenshot; it is pretty. ^^

@Paladin: The first screenshot is too dark and too blue. Brighten it up a little and decrease the blue hue. As for the map itself, you still need a bit more practice. The water looks too square and unnatural, and the mountains are too straight as well. You also used more than one kind of tree which is not really looking fit. It's advisable to use only up to 2 trees which fit with each other but that's not the case in your map. The leaves fog looks really ugly as well and only worsens your map.

The second screenshot, however, looks much better. It has a nice tone and the people there fit. The car clashes a bit, though, in my opinion. There is also a bit of grass that is out of the fences, which you might want to fix.
 
Paladin of the Moon":3m8qopqc said:
Hi guys, these are 2 screenshots from my solo project. Tell me waht you think :cheers:

Exploring the forest...


Outside the Pub...

While I know this isn't the place to ask can I get that car characterset off of you? Also you might wanna edit those fences to not make them stick out into the pavement! That's sure to be a hazard for anyone not paying attention. :D

Good stuff nonetheless.
 
@Love- thanks for your comments mate, I'll try to fix the maps. As for the car...well it must be there, 'cause that scene is actually part of my project's intro. Maybe I should make the car with lighter tones...

@Makasu- Well I'm glad you like it, but I have to do some fixes to the car sprite, I'll post it when its finished.
 
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