BrunoTR":3legi7ew said:whaaaaaaaaaaaaaaaaaaaaat?
I cannot, for the life of me, work out the proportions of that map. How big is the cliff? Where's the water level? It's like an Escher painting. The rest of the map is very good and nice looking, but the cliff proportions are all out of whack.
BrunoTR":3qg72ns5 said:No, it still doesn't work. Look at the lateral bridge. The edge of the cliff on it's left goes right up to nearly the top of the cliff. That suggests that those caves are below the cliffline, but then the waterfall goes over the bridge. How does that work?
Eej Roxas, you did nothing with our feedback, the round watertiles, the big tree, the waterfall. Too bad. I gave you the watertile, and you didn't used it.Reives":fkci0jbi said:@Roxas:
I also recommend using round water autotiles rather than square ones.
Reives":okw2tboi said:Some little edit in the intro yet again (might need to decorate the floor a bit more in the future):
BrunoTR":1l54hix1 said:Hello you lucky people of RMXP-land. I've been working very very slowly on Loz Chapter 2, but rest assured it is in the works. Here's some pics of the first dungeon of the game, Varrutocko. A creepy, zombie-infested forest.
http://i51.photobucket.com/albums/f359/brunotherhino/VarrutockoDarkness1.png
http://i51.photobucket.com/albums/f359/brunotherhino/VarrutockoDarkness2.png
http://i51.photobucket.com/albums/f359/brunotherhino/VarrutockoDarkness3.png
http://i51.photobucket.com/albums/f359/brunotherhino/VarrutockoDarkness4.png
http://i51.photobucket.com/albums/f359/brunotherhino/VarrutockoDarkness5.png
http://i51.photobucket.com/albums/f359/brunotherhino/VarrutockoDarkness6.png