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The Screenshot Thread

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yeah, i understand. lol The red stuff was supposed to be wires. and I messed up on the slope's support bars. i was just messin' around so all i did was move the bar down a pixel each row. Does anyone think i should widen where the main character walks?
 
xp has a built in jump function? Why do I not know of this? Either ways yeah it reminds me of old school Mario. Just with a gun. ALSO the sprite is facing a tad bit 3/4's instead of sideways. But thats not to big of an issue. I want to see where you go with this but those walls hurt my eyes. :( well at least the sloped part does.
 
I don't like that font. I do like the character art. And why are there still lights being used in the day time? Just asking if you're going for logical or not. I also think your sprites clash a little bit with the RTP. :/ sorry to say it. Its just they seem a tad bit more brighter than the RTP. Or maybe its the black outline around them?
 
having character art next to shopping menus is used ALOT, I got the idea to do it from Luminous Ark particularly though. Also, the art is rips from Bogi, that mmo, not mine.

anyways, yeah, the sprites do clash a bit with the rtp, but I'm going with all original character sprites, so I wanted them to have a little standing out, I don't use black outlines, but I do keep the arm outlines a dark brown, that way the characters are distinct from the maps.

plus, I just like how it gives off a more cell shaded, anime feel.

but I'm working on the menu atm, lol

The font I guess might be a personal taste, I liked it x.x

anyways, I'm going through the buy menu.

http://i180.photobucket.com/albums/x268 ... een-25.png[/img]

I've got all the displays working, I'm eventing the the buying process functions itself right now.

the top left shows how much of that item you own, the max in my game is 12 (not a epic game, 4 hours max)

The top right shows how much you want to buy, which changes with the left and right arrow keys, it resets itself when you change items using up and down to one.The number under that is the cost.

the eventing process wasn't as hard as I thought it would be, never done this before.

also, the shop keeper'll be the one to tell you the price in total you'll pay, or if you don't have enough money, or if you can't carry that many of that item, etc.

(5+9=14, more than 12)

http://i180.photobucket.com/albums/x268 ... een-14.png[/img]
 
That character portrait certainly won't fit in with the Eien no Aselia portraits you're using for the other characters. Surely Eien no Aselia has some NPC portraits you could use, right? Not to mention mixing art styles is a bad idea.
 
I'm not that worried about the portrait atm as I can use any one I want with a simple swich, but yeah, I thought about that already, they don't' fit all that much, but stand alone it's not that bad a deal, as I'll only be using NPC art for shop keepers or so, but yeah, theres not that many NPC art in Aselia, most of them were solders, I'll try to get some NPC art from XUSE though.

I finished the whole buying process, works like a charm :)

Someone told me if I was going to put this much effort into it, I should just learn how to script >_> I probably should, this kind of eventing doesn't happen out side of 2k3 anymore :\

anyways, I like that map's feel Axe, although it might be because of the logo, but it feels a bit clustered
 
@monkeydlu: The logo is a splash for screenshots now, sort of like gears of war screenshots that are official have the gears logo in the corner or something.

It is crowded in areas, but there is plenty of room to move.
 
It looks to me like the gravestones are in the middle of the graves. Also that bell tower has some strange things with the dark area on the top of a wall tile that's supposed to be the shadow under a raised feature, but sometimes just goes to more straight wall.
 
Redman":2gx7tzws said:
This is a village in my current project, called Vertou.

some small things, theres a error with the tree in the lower right.

I don't usually like the tree top auto tile, it always looks so ugly, but youdid alright, but I usually don't like big maps all together :P

Also, that arrow board on that tree at the top on the cliff, makes no sense at all, lol, no one would be able to shoot at it, I suggest putting on ground level instead of on the cliffs.

but yeah, I like how it looks in the end :D



anyways, I finished the first version of my menu system, it works, but I've got alot of improvements already suggested to me to make.

Shop3.png


Download V 1.0 here

The selling system itself doesn't reflect which items you have in your inventory, instead, each shop has it's own list of specific items that it'll buy from you.

this was partly because I liked the idea and it saves me 5 hours of work.

To sell or buy in bulk, use the left and right arrows, I have to put a more obvious picture for players to see that as not alot of people got it.

The to right number indicates the bulk number your willing to buy or sell.

other than that, ignore the ugly interface, I'm having a friend of mine actually come up with one x.x

Sample:
monksmenu4.png


the system itself uses 22 paralell events

Shop1.png


because I fail with common events x.x (I just can't work them, and end up changing them to map events.)
 
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