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The Screenshot Thread

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Redman

Sponsor

Wow, that look great (like all the other screens of your project, Twin Matrix  :thumb:)

Here's something from me again.
The court case against a witch - the rest should be self-explanatory ;)

http://img229.imageshack.us/img229/409/introer2.png[/img]
 
^

Wow, I post a screenshot of a Witch village and you of a Witch court. XD Good looking scene.~

How did you do the NPCs? An overlayed picture?

I see double NPCs in there. XD Rather annoying.~ (The man at the left with the yellow hair and the mustache).

But huh, that witch is wearing the outfit of the main protagonist in Aveyond 1 when she's a slave. o.O Is that cloth an RTP outfit?
 

Redman

Sponsor

Oops... two yellow-haired-guys?
Well this can always happen and is not volitional.
And the NPCs are mostly just ONE Charset which shows
a lot of NPCs which are overlayed... (kind of ^^)

Well yeah, that is a standard RTP outfit... shall I pick another?  :wink:
 
I like it, but why are there so many ropes connected to a five foot long bridge? The river in the middle is also a little straight, maybe curve it up a bit. 'Course, some of it is the tileset's fault.
 
It's a lot better that way! now it looks just like a normal bridge, if you have a bridge 25FT long, then add some ropes.
But when you have just that, its a lot better!
 
@Redman
That's one of the best screenshots I have ever seen around here, even though there's nothing much on the mapping the scene environment is incredible.
Congratulations, when is the game coming out? haha
 

Redman

Sponsor

Well, thank you very much for these nice words. :blush:

And the game... phew... I want to present it here as soon as I have enough material.
The storyline is almost finished, the main scripts already integrated and the dialogues
won't be a big problem. But the maps will be 'cause I want to put a lot of detail
into each map I create. I want the player to be implicated while playing.

I furthermore need a translator (or at least help) because the game is in German
and my English is probably not good enough for translating all the dialogues without
crushing the atmosphere :wink:
 
English isn't my native language either but my grades at english (final year) are B+ (that's your rating isnt it?)
but i prefer your game in german because i live very close near germany and i F8ckin love the language.
Yes, i'm dutch!
 
YAY!!!
XD
TY, but i think you could best put in as a second download, for more ppl can test it.
Maybe it'll be more downloaded then the eglish version (because its your native language)
 

Nachos

Sponsor

Notice there's a script that extract the dialogues from the game into a .txt. Then you can use a good translator and add details yourself, and the program will put them back into the game.

I think it is in script analysis.
 
Twirly":3tvelppr said:

I really wish more shit like this would get more comments. I must say this is absoultely lovely. To bad VX is complete shit imo. But this screen is absoultely lovely none the less. Mapping at its finest.

The only thing that bothers me though are those doors. They're of a lighter tone than the rest of the screen and they really take away from the awe of it all. Because its like ahh its so lovely then you hit the doors and you're like, :D :) :| :(
 
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