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The Screenshot Thread

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That looks great BloodRage. If you really wanted to step it another level you could blend in some of the objects with the base tiles. For example try having some grass overlap the roots of the trees and in the statue's case you could erase a few pixels near the bottom to help it blend in.
 
Er... what the hell is that supposed to be?

Anyway. Working on a jungle map; I'm not sure how well this looks. I tried using the shade fog, I figure this is the one place where it could actually be used without looking weird. I only used it very lightly, and then used screen tints on top of that and a new tileset alongside. (The tileset is recolours of RTP elements, such as the beach tree).

http://img.photobucket.com/albums/v108/ ... sept01.png[/img]

There isn't much detail yet, I want to get the looks done first. (There's no use mapping a whole map if the whole thing looks shite  :thumb:)


Oh and GUI wise, I had no interest in the ads after over a year so they have been removed in favour of one square ad on the title screen.
 
Avadan":n29p4c1r said:
@Wyatt:Thats not a jungle... thats a forest
Make it more jungle like

This is true.

I dont think the tree you selected helps matters.  Have you considered using the RTP edit tana made for a jungle?  Cant really go wrong with that.  I made a jungle with it and it looks spot on a jungle as I could have wished.  I know you said you havent added detail yet but a jungle is definately helped by lots of vegetation and fauna as well as mud and rivers.
 
That's not a screenshot Xilef. Wyatt, jungles should be absolutely insane man. Just completely over-crowded with vines and shit. This is one instance where you want loads of detail.
 
I really, really don't see how that map could be considered "empty". It may not have shit plopped down on every space like Kraft's maps, or whatever, but it looks fantastic imo. Besides, with 16-bit tiles you have to be much more conservative than, say, the 32-bit tiles in RMXP's RTP.

Noobo, I really do think it looks really good. Great to see people makin' their own stuff BD
The small patches of water in that map do seem a little off, though.
 

mawk

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Another thing you might want to watch for is that the stone walls don't appear very vertical; they look more like stones stacked in a row than anything else.
 
Mesh90":1w1uwcu6 said:
that map looks a bit empty 006, add more to it.
It's SNES style, so I thought the maps should look a little old school.
Uwe Boll":1w1uwcu6 said:
I really, really don't see how that map could be considered "empty". It may not have shit plopped down on every space like Kraft's maps, or whatever, but it looks fantastic imo. Besides, with 16-bit tiles you have to be much more conservative than, say, the 32-bit tiles in RMXP's RTP.

Noobo, I really do think it looks really good. Great to see people makin' their own stuff BD
The small patches of water in that map do seem a little off, though.
Thanks a lot Luminier. I was a little unsure of the water cause it's a bit of a vast desert, that's why I added in the brown stuff, for mud.

Miek":1w1uwcu6 said:
Another thing you might want to watch for is that the stone walls don't appear very vertical; they look more like stones stacked in a row than anything else.
Yeah I was going for stacked, I still have to do the sides, I just wanted something a little more... different.

Thanks a lot though guys, it's comments like these that really help me continue, and not corrupt into a total failure.
 

mawk

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This is unrelated to your screenshots, but I think it's my duty to inform you that shoop da whoop was never funny outside of 4chan and never will be.
 
Aww, Miek beat me to it. :(

But on topic, those maps look very nice. The sunbeams aren't overdone, and there aren't a crapload of things everywhere. The HUD is a little plain, however, and there are still things leftover that Moghunter made. It kind of looks like it was make in MS Paint. And why are there red bars on top and below the HP and SP meters? IMO they don't need to be there.
 
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