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The Screenshot Thread

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.::Makasu::.":3qowwast said:
@Die: Well I don't know what to say to that. I see a field. It looks 3d, it looks nice but how's this going to work with RMXP? Or is it not rmxp anymore?

It's not RMXP anymore, it's a 3d game made with an Engine Called Unity. so the field that looks 3d IS 3d and fully explorable
 
Black Shadow":2bz7loli said:
I got the water autotile from a friend, but he didn't make it, and he didn't said who made it. I've been trying to find out who made it, but I haven't found it anywhere on the net, so I don't know who made it.

Is is something you could share?  I think it would improve the look of a lot of projects around here (*ahem* including mine)
 
Diegoale2000":8bz2bd0h said:
it's a 3d game made with an Engine Called Unity. so the field that looks 3d IS 3d and fully explorable

Never heard of Unity till know, after reading a bit about it, seems like its really an awsome engine and you have done quite a good work with it...

though...

I want to see a video!!"!
 
Looks pretty nice, but there's one visible mapping error. It's were the water connects with the upper part of the waterfall. I assume you are using round water autotile with the RTP Waterfall? The original RTP Waterfall isn't made to work with the round water autotile.

Is is something you could share?  I think it would improve the look of a lot of projects around here (*ahem* including mine)

Of course.

http://i94.photobucket.com/albums/l104/ ... 01_D-1.png[/img]

Although. I think I got it from here...but Im not sure...
 
JJannem":20ldylcq said:
http://img172.imageshack.us/img172/3738/utennavnxk2.th.jpg[/img]

stole the cave water idea thingy from black shadow, tough my map is twice as bad  as (his/hers)

I want to point out that of you look closely, I've edited my cave holes to fit in with the rest of the cave wall. The original one has grass at the bottom, because it's connected to the ground. If you look closely, you have grass on the bottom of your cave hole.

Here's a new one from me:
http://i94.photobucket.com/albums/l104/ ... hot-39.png[/img]
 
Diegoale2000":1z07riq7 said:
.::Makasu::.":1z07riq7 said:
@Die: Well I don't know what to say to that. I see a field. It looks 3d, it looks nice but how's this going to work with RMXP? Or is it not rmxp anymore?

It's not RMXP anymore, it's a 3d game made with an Engine Called Unity. so the field that looks 3d IS 3d and fully explorable

So what reason other than publicity does posting these screenshots of this 3D engine here have? =p

@Black: Nicely done. I wonder, though, if the waterfall has passibility, how do you prevent the player from walking up and down the waterfall?

@Ynl: Very nice menu windows. The background image is a bit too busy, though, IMO.
 
You could always lower the contrast and/or saturation of the image. =) Or use "colorise" from Photoshop to give it one color, that matches the rest of the menu system.
 
@Black: Nicely done. I wonder, though, if the waterfall has passibility, how do you prevent the player from walking up and down the waterfall?

The passibility for the waterfall is O, and the priority is 5. However, the bridge under the waterfall has 4 directed passibility with only right and left avaible to walk on. When you are on the bridge, you can't walk up or down, so it prevent you from walking on the waterfall.
 
Twin matrix : it Is dreams ..soo
And? =p

@Black: Really? That's interesting. I always thought that when you placed a O passibility tile 'above' a non passible or half passible tile, you could walk on top of the waterafall. But I guess priority fixes that.
 

mawk

Sponsor

Twin Matrix, it's still possible to critique something that wasn't made in an RM. Besides, the fact that a project isn't made in an RM doesn't make that project unfit for the forum.
 

mawk

Sponsor

Among other things. Mostly, it's to display your work, and people will say what they will about it.

Okay, I'll bite. Just what does a screenshot thread require that a game can't provide if it isn't made in RM? It wouldn't belong here if it wasn't his work, but that's the only requirement in my mind.

I think the point that Diego was making is that it's still Dreams, his project, even though he's moved on to a 3D engine. Barkley, Shut Up and Jam: Gaiden was made in Game Maker, if I recall, and that was never an issue at GW or here at .ORG.
 
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