It doesn't need to be a more difficult word, but I would suggest a bit more variation in where the letters are. That puzzle reminds me of one from Avencast: Rise of the Mage. You should make the correct letters light up when they get stepped on.Tassadar":21p1agcu said:Do you perhaps need to walk on the tiles E N E R G Y? If so, I suggest using a more difficult word.
I agree with hima that the screen is too dark.
Can you suggest anything to improve them?Jstreet":22zfp4zf said:WAS:
Pretty typical screenshots. Nothing really awe-impressive. In fact, those maps looks quite boring.
What do you mean by 'add depth'? Add depth as in more bits and pieces of outcroppings or more 'crinklyness' to the cliffs?Mundane":10np4pgb said:@WAS: Add more foilage and trees, and give the mountains more depth, rather that those straight pillar like cliffs. It's a bitch to do but it must be done to make up for how horrible the tiles are.
Jstreet":10np4pgb said:Well if I had to guess, it would seem that you've let some of the "don't clutter maps" type comments get to you, because these seem slightly different from some of your previous works.
-They are far too empty in terms of ground flora I suggest throwing around a little bit more.
-Also the tall grass could use some of those other corner/edge tiles (the single batch of tall grass and the small strip).
-You could use another ground auto tile or two in smaller doses compared to that sand autotile (the usage of that tile could be trimmed down as well and not batch together so much, but broken down into smaller patches)
-Maybe a few more levels of elevation for looks rather than traveling.
That's just what I can think of off the top of my head. You're very creative, so I know you're capable of doing maps that are more interesting.
Calibre":25yw8iml said:Where can I find these rips treg?
Rain":1u4g7ezk said:Calibre":1u4g7ezk said:Where can I find these rips treg?
Treg made them using the power of his mind....