You're right about the trees. They're suppose to simulated a depth perspective as if they were on a hill closer to the camera. Originally, it was going to be a picture, but I needed to edit the passibilities, so I threw it into a tileset.
Thanks for the compliment. I've seen your maps and I'd have to say I was impressed. Your game is on my list of play and review.
Thanks for the compliment. I've seen your maps and I'd have to say I was impressed. Your game is on my list of play and review.