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The Screenshot Thread

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Well, a spriter I am not >.>;
Took me 2 weeks to get those cliffs to tile and look semi-decent x_x

I think the game would lose some of its charm if I made them all 3D and shaded s:
 
@Munkk: looks pretty nice. :) Though I can't help but think some sort of fog would look nice alongside the screen tone.

7day thingy here too, you play as a goblin whose town was destroyed by humans who think they own everything, including innocent monsters. As one of the few survivors, you must gather all monster factions to your cause and invade the human city to save your King. And get revenge of course :yes:

http://img98.imageshack.us/img98/2433/f ... sc1sa5.png[/IMG]

Just to compare

http://img515.imageshack.us/img515/1940 ... sc1il2.png[/IMG]

Yes, I'm lazy and the map display is exactly the same for both games. Sue me =x
 

$t3v0

Awesome Bro

@ Hevendor - The first screenshot is terrible. The lights are too repetetive and symmetrical. If you actually ligned up that many lights together, It wouldn't look at all like it does.

What you need to do is thin out the gaps between the lights, what I mean by this is the following :

http://img85.imageshack.us/img85/2154/thingxs5.jpg[/img]

What I've done is really awful and shit but It's just so you have something to look at. The light you have originally is VERY poorly laid out, But at first glance, looks okay. To be honest, they don't even look like lights, They kind of look like random blotches of white apparitions. My only suggestion would be to set the light layer to "overlay" This helps adapt the layer with the background giving it a more realistic effect of light.

The second thing I've pointed out are a couple of the shadow mistakes. If you're going to have light, you're going to have to make the shadows correspond to the light. Otherwise it will look shit to someone like me who looks out for things like this.

The roof's shadow would correspond with the angle and the statues would both work their way in. These are just a couple of examples to set you on the right track. It's either change each shadow for every map (Which wont really take long) so it fits with the light. Or don't have objects near the light that would give a distinctive shadow.

I'm not bitching here, I'm only pointing out what is annoying me about it. I simply LOVE the ghosts on the second. Really unique idea and a great way to do it.
 
I think the left side of the tent looks that way because it is sagging in a bit from the tent rods..casting a shadow..you can't see it on the opposite side because the shadow covers the whole side...

(This is referring to Inq's awesome tileset)
 
Jaberwoky: Any game with a penguin wiyth the main character is an instant win. Unless it was Happy Feet RPG or something. Wait, the penguin is called Pengoku? You sir, are what we like to call a genius.

Looks really fun. Obviously the graphics aren't to great, but I don't think they are suppsoed to be, so it is just the style. It isn't a serious RPG, right? ...lol


Munkk: Looks good to me. 'nuff said.
 
I just posted my teams game World of Imperceptus to Early Projects Forum.

Here is some screenshots of the game. I hope you will like these :D It is sad that i cant put music and sound effects to my screenshots cause i desing maps like voices are half of the map.

http://img523.imageshack.us/img523/7772/catacombur6.png[/img]
Catacomb under the church, full of zombies!

http://img187.imageshack.us/img187/2501/luolaxs0.png[/img]
Mainquests first mission, Kill bandit leader.

And

@Eijin
Nice looking screenshot, you got unique style!
 
$t3v0;298027 said:
I'm not bitching here, I'm only pointing out what is annoying me about it. I simply LOVE the ghosts on the second. Really unique idea and a great way to do it.

Lol I love how everyone here needs to stress out that they aren't flaming/bitching/etc. :p

I know you aren't... thanks for the comments though. Most of the effects I've been doing are in places that don't really use actual light on shadow - done a bunch of "haunted" place type of effects, Shards of Calypso being one of them. Haven't really practiced much with actual lighting (lamps and torches and so on), so thanks :)
 
The one thing I don't like about your screen Black Shadow is how the building are all the same height. I mean don't get me wrong its a[n] excellent map [[better than anything I'm producing at the moment]] BUT! I do think some variance in the buildings would benefit you more. I mean not all buildings are two stories [[which I'm assuming thats what the people at Enterbrain are thinking]] so yeah just throw some different size variations in there and you'll be fine. But ace map none the less.

@Eijin [[hope I spelled that right]]: Interesting style. But are those 2003 graphics?
 
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