http://img98.imageshack.us/img98/4838/epic1ny2.png[/img]
Finished up the HUD and the ABS
...Almost. All that's left is setting the conditions for guarding >.> It's awesome though, and actually puts action into the action battle system >.> You need to dodge Zoda's attacks and strike when he's vulnerable :O And he's
smart. Normal pathfinding is too slow for an ABS, so I made a special method he uses to avoid you and stay at a distance. Only lags if you get him caught somewhere he can't move. And that map is just a test, those barrels aren't gonna be there >.>;
http://img153.imageshack.us/img153/9265/xxir8.png[/img]
He uses a modified triangle method from rataime's destruction engine to check the attack area. Using something like that for the screen slice effect during battles, and that lags for <1 second doing half the screen, so this doesn't lag at all. As you can see from the red area, I had some trouble getting the coordinates to work until I set it to draw the triangle. -.- Stupid math.
http://img142.imageshack.us/img142/9793 ... onezj1.png[/img]
The ABS menu is finally done too :D You can switch between items/ninpo/characters with left/right, and hotkeying is as simple as pressing the key to assign it to. Different chars will have different abilities; for example: Mitzy can't use things like shurikens or kunai, but has access to powerful magic and a stronger guard. I'm not sure about the guard yet, actually. Maybe >.>
http://img505.imageshack.us/img505/6894 ... bs2my1.png[/img]
Also added a second magic slot, to increase the equipment skills possibilities :D
http://img505.imageshack.us/img505/7885 ... ls5qt6.png[/img]
And finally, added a more advanced equipment comparison window to my shop :D Now you can see exactly how it'll change your stats >.>