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The Screenshot Thread

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This is a title screen I'm working on, should I get rid of the anime style angry/tear? It's suppost to be kinda silly. Maybe someone knows where I can get better looking ones. I made everything in the screen myself (not impressive I know, but I'm proud of myself :P)
 
@Plaid:
Very cool, those are some really nifty edits. I really like the roped stairs and the sinking boat. And just wondering, are those water lines around the floating objects going to be animated? They look really good as is, but that would be a great touch if they were animated.

The only thing I would consider changing is the floating barrels and boxes--tip them on their sides. The way objects float, the part of the object with the largest surface area is usually against the water (for example, we float on our backs or stomachs, not our feet or heads =P).

@Malick:
I agree, I would lose the floor--it stands out too much. A simple wooden floor would work much better, especially considering the wood on the walls.

Also, the bed is great and matches the color scheme perfectly, but I just think it looks a little too big in proportion to the RTP characters. The actual bed cover is okay, but the pillow is kinda...meh. It would look nice with several smaller pillows.
 
Thanks Euphony, all the objects with the exception of the large rocks will be animated (just kinda bobbing). Good point with the barrels on their sides, but I probably won't bother because I'm too lazy to make a new charset :)
 
TheInquisitor: A-freakin-mazing

Reives: What were you smoking when you made that? :P

Plaid: lookin' good! Like the idea.

Brandonn: What kind of game are you making?

Malick: All your screens look good to me, but as far as sceenshots go you post them too often with too little variety.
 
It's a silly game... It is/was my starter project from when I first bought RMXP to get used to the program (or re-used to, since I played with RM2000 back in the day) It's a very short game, and not quite done yet, but I'm keeping at it - I figure if I let myself quit on it, it'll be easier to give up on my other projects. I have like 4 other projects in the works, but I'm not going to work on them until I have them completely planed out. This current project may or may not have a good ending due to my make it as I go method.

This was made over quite awhile, some some areas are mapped very well, other areas... Well, I can say all areas are tolerable...

Here is a sneak peak:
http://img150.imageshack.us/img150/5442/previewoj8.png[/img]
 
Thanks for the positive feedback, fellas.

The new trees are a big improvement on the old ones, I agree. I followed East's tree tutorial on gaming world to do them. Great stuff, did the trick perfectly. I'll probably stick to this approach for trees now.

The square shades on the tents are where the tent material dips inwards around the wooden supports and more taught edges of the "structure". I don't know if I pulled that off correctly, but it seems to work for me.

Sorry, Plaid. It sounds like you have a problem with RPG Palace's server. Some people do seem to. If you (can) go to the forums there, ask about it and it might be sorted out.

Sorry, Atemu. As much as you may want your child to get into pixelling, I'd rather not give you my seed.
 
BAH! :P

Any idea when you might be done with it? And are you thinking of going back and redoing your other tilesets (or at least fixing them up)? Because, face it, you've really improved since the other two.
 
Next weekend, maybe?

And no. The previous two are fine. The indoors is dandy, the world map is slightly weaker, but easily acceptable. I'm happy enough with both. What I might do is do different versions so that I remove all repeated tiles (they were repeated to be newbie friendly) and also do smaller tileset versions, like with the RTP. So if you want to do smaller, simple maps, it'll be available.
 
Here's a screenshot of the battle system i'm using in Dark Horizon Chapter 2:
http://i143.photobucket.com/albums/r138/sithlord999_photos/battlesys.png[/IMG]
 

Rare

Member

My splash for the main town in the game.

D= The map is crap and isn't done...please don't rate the mapping.

http://img.photobucket.com/albums/v497/BladeCaster/hfghg.png[/IMG]
 
exclude said:
They all have practically the same face. It's confusing.

Also, why are the monsters in the top left?
The monsters are there because I forgot to change their position after I disabled the battle camera. As for the faces, I didn't think they looked all that similar. It's probably just the transparency that makes them look like that.
 
I would assume hes going to eventually change the hero sprites to be facing diagonally... I kinda like the idea of having the faces behind the status windows. Some pretty bars for HP/SP would be nice s:

Anyways... Haven't posted much of anything over here, so...
http://img98.imageshack.us/img98/4838/epic1ny2.png[/img]
Finished up the HUD and the ABS :eek: ...Almost. All that's left is setting the conditions for guarding >.> It's awesome though, and actually puts action into the action battle system >.> You need to dodge Zoda's attacks and strike when he's vulnerable :O And he's smart. Normal pathfinding is too slow for an ABS, so I made a special method he uses to avoid you and stay at a distance. Only lags if you get him caught somewhere he can't move. And that map is just a test, those barrels aren't gonna be there >.>;

http://img153.imageshack.us/img153/9265/xxir8.png[/img]
He uses a modified triangle method from rataime's destruction engine to check the attack area. Using something like that for the screen slice effect during battles, and that lags for <1 second doing half the screen, so this doesn't lag at all. As you can see from the red area, I had some trouble getting the coordinates to work until I set it to draw the triangle. -.- Stupid math.

http://img142.imageshack.us/img142/9793 ... onezj1.png[/img]
The ABS menu is finally done too :D You can switch between items/ninpo/characters with left/right, and hotkeying is as simple as pressing the key to assign it to. Different chars will have different abilities; for example: Mitzy can't use things like shurikens or kunai, but has access to powerful magic and a stronger guard. I'm not sure about the guard yet, actually. Maybe >.>

http://img505.imageshack.us/img505/6894 ... bs2my1.png[/img]
Also added a second magic slot, to increase the equipment skills possibilities :D

http://img505.imageshack.us/img505/7885 ... ls5qt6.png[/img]
And finally, added a more advanced equipment comparison window to my shop :D Now you can see exactly how it'll change your stats >.>
Hrm. That kinda feels more like a features list for my game ._. oh well, maybe I just ramble too much >.>;
 
Jaberwoky, I'm not a fan of the graphics you're using. They're flat and look rather childish and MSPaint-ish. But you win so much for having a spork for a weapon in your game.
 
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