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The Screenshot Thread

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Your road doesn't tile very well, and the water has a very mirrored look to it. Is this custom? It's not bad, just could still use some work in some places (Plus, I far prefer it to RMXP RTP stuffs).

Your tree looks rather flat because you're just shading it from right to left. I would recommend giving some highlights to the leaves in front of the tree too so they look like they're sticking out of the tree. The tree trunk doesn't have the flat look that the leaves of the tree do, so maybe you may want to consider adding branches to it.
 
Hello!

I want to show you two screens about my remake of Dragon Quest I (Dragon Warrior I). First of all, I will show you a screen of Dragon Quest I and after this will be a screen of my Remake. With this you'll surely be able to tell what is not correct in my remake and you'll be able to tell me what do you think about it.

http://i27.photobucket.com/albums/c177/ ... Castle.png[/IMG]

Honestly, I don't know what is the yellow square, but in my remake to remplace that I have made wall. If someone know what this is really, please tell me.

http://i27.photobucket.com/albums/c177/ ... scence.png[/IMG]

I try to be the more faithful to the original game, but there are many thing that I can't reproduce like the original game like the menu.

So that's it for today, I hope you'll will give me comments to make me improve my remake!
 
@Night Angel
I'm glad to see someone remaking this game. I'm not a big fan of Dragon Quest however I can understand how long and hard a project like this can be! coughfinalfantasyvisdkcough :p
Looking forward to see more!

Take Care
-Dargor
 
Oceans Dream":24ir7t3e said:
Your road doesn't tile very well, and the water has a very mirrored look to it. Is this custom? It's not bad, just could still use some work in some places (Plus, I far prefer it to RMXP RTP stuffs).

Your tree looks rather flat because you're just shading it from right to left. I would recommend giving some highlights to the leaves in front of the tree too so they look like they're sticking out of the tree. The tree trunk doesn't have the flat look that the leaves of the tree do, so maybe you may want to consider adding branches to it.


Yeah, I realized that the road looked... well.. odd after I had posted the screen, and I was kinda' goin' for the flat look, I'm trying to mimic a cel style-esque look.... but I'm thankful for the helpful comments Ocean, do you think that it, however, overall works for the game?
 

Kest

Member

Slasha your road seems to have a top-down perspective while nearly everything else does not. You can fix this a bit by squashing/shrinking the height of the road tile by 50%.

Also you need something to raise the land slightly above the water, same problem there as the road.
 
Well, Slasha, I think in game people probably wouldn't be like "I hate your game the tree doesn't fit" or whatever, but just some suggestions that I think could improve it:

-Cel shaded sprites need or at least use pretty high contrasts to make up for the lack of colors. I would not recommend high contrasts for floor tiles (like roads and grass), and you didn't, so that's fine. However, I think objects like the well, the sprites, and the trees could use higher contrasts. The sprites and the well don't bother me, actually, mainly the trees.

-The well is shaded from top to bottom, so I feel like the tree could be done similarly, although the sprites are shaded from left to right. This isn't my tree, but I would suggest trying out something like this, maybe with even less shades:
http://www.seremeres.com/uploads/images/Portfolio/Pixel/tree_sheet.png

That with a black outline would still seem cel shaded without it seeming flat (Especially if it has the double black outline like some of the plants do). There is a circular shadow below the tree so you'll at least want to make the tree seem like it gives off that shadow shape. Oh, and you don't need to outline every leaf, as you'll see in the example tree.

Even if you don't want to do the shades like it's done in that tree, you could still have the front part of the tree be highlighted because it's the part that sticks out most.

Here's something quick I just did as an example. Obviously the style for your game isn't as cheery, but It's a shading direction example.
http://img518.imageshack.us/img518/9884 ... reedh7.png[/IMG]


Keep it up and it should look very nice.
 
Almost everything in here is placeholder stuff, but how do you like the layout of the battle system? The main thing I changed was the skill/item selection.

http://img.photobucket.com/albums/v253/kaze950/Battle1a.png[/IMG]
http://img.photobucket.com/albums/v253/ ... ttle2a.png[/IMG]
http://img.photobucket.com/albums/v253/ ... ttle3a.png[/IMG]

As you can see in the second picture, the magic selection (Along with the skill and item) (Excuse the icon its a placeholder) replaces the attack/skill/magic/use item command. I like how it looks and was wondering what you all think. Of course, those enemies are just placeholders, along with those item drops. I plan on changing the window skin at some time as well.
 

Deebs

Sponsor

http://img237.imageshack.us/img237/1438/screeniesc3.png[/IMG]
Meh. Tileset I'm working on. I couldn't find any Eastern tilesets I liked in RTP style, so I figured I'd have to make my own. The pagoda style roof is actually an edit off Zany's sheet (here http://www.teamanti.com/rmxp/japhouse.png ) with some additional parts to allow for a little more roof flexibility. But it's still pretty inflexible, and I can't figure out how to fix it and it's driving me a little crazy :/ The only parts that go together like I wanted them to are the platform boards, it seems.

Lots of trees and such as well. Mostly a bunch of recolours, but I did make some bushes and ... I guess you can call them shrubs... and bamboo... from scratch for the authentic look. But otherwise it's just mostly a big bunch-o-editing.

EDIT: Door isn't mine, fyi.
 

Snap

Member

http://img.photobucket.com/albums/v194/ ... plepic.png[/IMG]

This is just a little tileset I've been working on today. I was hoping to create a sort of grimey, polluted vibe to the tileset, and while I have a ways to go before I capture that particular feel entirely, I think I'm getting there. :P

As far as the art style goes, I wanted to go for something a bit scratchy and uneven, hence the jagged and haphazard outlining. And the character? Yeah, it's totally half-assed, but I actually like it, despite it being a (simplistic) place holder.

If you guys have any comments or suggestions as to what I could add to the existing assortment of items, then that'd be awesome!
 
@Deebs: It's coming along great--the bamboo is really nice. Though the reddish-pink color on some of the plants is distracting. The door stands out just a tad as well. Maybe desaturate it a little so that blends in better?

@Snap: Nice, kind of reminds me of Stevo's style. The sketchy look is cool, but I agree with lordnick that the paint/graffiti marks could be toned down, particularly the green and purple.

Anyway, here's my screenie. An airship born out of a random creativity burst I had yesterday. The crazy part of me is convinced it would really fly.

Done with some original stuff and Tana's side-view ship. Keep in mind that the design isn't final, and I still have to add more detail to the middle section. I might tone down the sharpness of the fin things. Do you think they stand out too much?
http://img245.imageshack.us/img245/2970/airshiptesthe6.png[/IMG]
Spheres are a bitch to make, just so you know. =P That's why the balloons might kinda suck.
 
Deebs- Looks like it's coming along excellently. The only thing I'm not sure about it the really small shrubs. I love the pinkish coloured tree.

Snap - The graffiti is way to birhgt if you say your goin for a grimy grim place.

Euphony - Love the airship. I can give an artist eye but the an average chump is looks pretty damn good. I don't think the fins stand out too much. Looking forward to see when you add more detail.
 
Euphony that airship is beautiful. I particularly love the wings, although the webbing does look a little sharp. Just add a few pixels along the edge of the lines that are semi-transparent for a very light anti-aliasing.
 
@Anglachel: Thanks! I'll probably add a little cabin today and maybe a couple more ropes attached to the sides. If I do I'll repost with the added details.

@Prexus: Thank you. I'm fond of the wings too because they took so damn long to get right (the first ones I made were pretty fugly). I see what you mean about the webbing, that must be what was bugging me when I looked at them. I'll definitely fix that today.
 
Hm... It's very good, and I'm very envious, as I need to make an airship for my game, too.

However, it does seem kinda... Shallow. The bottom of the ship seem to small to seem aerodynamic. Make it go deeper.

Also, there seems to be a slight bump at the helm. You should straighten that out.
 
^
Well, I purposely wanted to make it kind of shallow to make it look lighter, but I will probably add a little more depth because now that I look at it, the windows are too high up!

No fear, the curve that you see at the front is intentional. I'm planning on adding some kind of carved design there so I purposely gave it a curve.

EDIT: A figurehead is the word I'm thinking of here. Some kind of carved figurehead holding up the bowsprit.
 
Euphony;256591 said:
^
Well, I purposely wanted to make it kind of shallow to make it look lighter, but I will probably add a little more depth because now that I look at it, the windows are too high up!

No fear, the curve that you see at the front is intentional. I'm planning on adding some kind of carved design there so I purposely gave it a curve.

EDIT: A figurehead is the word I'm thinking of here.

Oh, cool. Okay I getcha.

One more thing to be really cruel. The ropes at the top between the two balloons are too straight. They dont look like ropes to me. Give them a bit of slack. :D
 
Hehe, yeah I know those might look odd. My reasoning to myself when I added them was that I wanted ropes holding the two sets of balloons together so that they wouldn't sway apart.

I intentionally made the ropes very straight, with the curved portions of rope acting as slack if needed, so that the rope is always taut if the balloons drift a little. I'm not 100% sure on it, though. I will probably play around with other designs. Thanks for all the suggestions. =)
 
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