Just testing out maps in RMXP. I'll probably use it for a small project, a very small project.
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Well id say the big stone walls arent held up in the air by the wood. More that they are there as additional support, and the stone connecting the walls to land would hold it up. Or something.We're expected to believe those massive stone walls balance on little pegs?
TREG;253730 said:This is exactly why I don't ever post stuff here.
Prexus;254812 said:http://i177.photobucket.com/albums/w233/Weeaboo66/RoofCloseup.png[/img]
:|BlueScope;255234":2j4wlgpv said:Angel, it' called the 'Stolen from Assassins Creed System' :p Nah, nothing wrong with it really, but you should make the message windows passive so you can move while they talk to you, or unless, waiting might be faster from the begin with :p
Angelman;255233 said:Hi Everybody!
I just thought I'd share a little experiment I'm doing. I'd always wondered how many npc's it would take to create a "crowded/bustling city effect."
I'm also trying out this "system" (I don't really know what else to call it) where you can actually push npc's out of the way if you're trying to get somwhere faster. They will respond if you push them by saying something like, "Hey! Watch where you're going!"
Anyway, Thanks guys for taking the time to read this :D
-Angelman
PS. How did that wagon get there?Angelman;255233":15qmua0z said:Hi Everybody!
I just thought I'd share a little experiment I'm doing. I'd always wondered how many npc's it would take to create a "crowded/bustling city effect."
malick;254215":c9miv8o2 said:New Screenshots:http://i65.photobucket.com/albums/h201/Malickspence/ToEstae.png[/IMG]
http://i65.photobucket.com/albums/h201/ ... riving.png[/IMG]
http://i65.photobucket.com/albums/h201/ ... Estate.png[/IMG]
http://i65.photobucket.com/albums/h201/ ... Choice.png[/IMG]