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The Screenshot Thread

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I would remove the bridge, as it's really flat, all it has is a fence on top. It would be fine if the arches were holding up the area on top and the stairs went up to there, not under the bridge.
 
I like the latter version better... there're only two things ramming spears in my eyes: First the trees, which seriously need more contrast (the walls look like they have more structure than the trees, so yeah... you can tell that's the wrong thing to do :p ), and you should seriously get rid of that timer ^^
 
Calibre;257931 said:
Is that a clever little pun you have going there, I see... :p

LOL. I wasn't making a pun, but now that I see what I wrote it looks funny. I was cracking up reading this. XD

Malick, I like the screen better without the wall covering the stairs.
 
I think that it is more of a wall than a bridge...I get it's point..although somehow I think it looks nicer without the wall/archways...plus I think I like the brighter screen better =D Very nice though! I agree the blue flower tends to stand out...think the contrast on it needs to be toned down just a bit.
 
@Malick:
Coming from someone who has used that similar city setup before, some things I think you should consider:

-The two different street patterns make it look too busy/cluttered. Get rid of the diamond pattern, but edit it so that there are still little box/curb things around the garden area.

-Get rid of the two statues toward the front, the two stone flower things at either end, and those bright blue flowers in the upper left. It seems like you're trying to add a diversity of detail, but it's starting to look very cluttered.

-In nature, you'll find different trees together, but in a planned city garden, I think one kind of tree is fine. Also, I don't know for sure if this is the method of recoloring you used, but never, ever use Colorizing on trees because it ruins the contrast between colors. Use a program like the Gimp that can recolor separate areas of color at a time (most RTP-style trees have yellow, green, and cyan shades in them).

-Make the archway structure a tile taller. If there are steps and some kind of passage under it, it should be a little taller. Also, some of the bricks look warped and need adjusting. You should also add shadows underneath the arches to give them more depth (and make the steps lighter, too, so that they don't come out so dark in said shadows).

-You might want to get a better train. I know I made that one, but it was so long ago that I made it too small and it looks kinda strange. The way it came out, it's more suited for a scaled-down world map type thing (Stevo made an awesome example once, but I think it's lost). I'd use Zanyzora's bigger one instead.

-The flower autotile could do with some recoloring. The orange/white combo stands out a lot. Maybe go for something more red/pink to match the flower archway, or blue/purple to match the awnings.

-Lastly, the steely color of the lamppost stands out, too. Dull it down or give it a brownish tint to fit in better.
 
I haven't played White Ties but I'm guessing all the graphics are straight from it? They all look decent, but the third one looks like it needs more detail. Some flowers and stuff. Nice use of textures though. Where the grass meets the pavement it looks a little strange. If your new to RMXP, nice work.

The face battle status is sweet isn't it? ^^ So you didn't have any problems with it?
 
Euphony;256421 said:
@Deebs: It's coming along great--the bamboo is really nice. Though the reddish-pink color on some of the plants is distracting. The door stands out just a tad as well. Maybe desaturate it a little so that blends in better?

@Snap: Nice, kind of reminds me of Stevo's style. The sketchy look is cool, but I agree with lordnick that the paint/graffiti marks could be toned down, particularly the green and purple.

Anyway, here's my screenie. An airship born out of a random creativity burst I had yesterday. The crazy part of me is convinced it would really fly.

Done with some original stuff and Tana's side-view ship. Keep in mind that the design isn't final, and I still have to add more detail to the middle section. I might tone down the sharpness of the fin things. Do you think they stand out too much?
http://img245.imageshack.us/img245/2970/airshiptesthe6.png[/IMG]
Spheres are a bitch to make, just so you know. =P That's why the balloons might kinda suck.
Give. Nao. D:
 
The-Nick;258716 said:
http://img380.imageshack.us/img380/6849/abandendtown2hs9.png[/img]

I tried to make an an abandon forest town.:)

Interesting, that is the RTP right? The lighting effects kinda throws that off.

Anglachel;258690 said:
I haven't played White Ties but I'm guessing all the graphics are straight from it? They all look decent, but the third one looks like it needs more detail. Some flowers and stuff. Nice use of textures though. Where the grass meets the pavement it looks a little strange. If your new to RMXP, nice work.

The face battle status is sweet isn't it? ^^ So you didn't have any problems with it?

Yeah, I'm just grabbing everything from White Ties for now in order to keep a consistant style...for now. And I'm not really a flaming RM newbie. I'm just coming to RMXP from RM2K3, so some of my knowledge still carries over.

As for the battle status script. It is sweet. I'd rather implement my own battle status design, I can definitely design one, but I can't script, so I can settle with this. My only gripe now is that I can't really do much in terms of control with the old animated battlers system, like making them move forward for physical skills and stuff, and the current version is far too complicated and gets rid of a bunch of things that I prefer in this version. ':|

No matter though, this isn't a place for ranting.
 
That all you got you got to say to Nick's map?

I got to say, it looks really great to me, I mean, you got forest and you got a town. This looks to me like a town that is directly connected to a forest, and the placement of the trees is just the way it has to be, so now it looks like it is a tight forest.

About the lightning, hm, if you think it should be changed or opacity lowered, at least it gives a bit more of a forest effect. :)
 
Nick that looks excellent. A grade mapping. So it is all RTP? Did you lower the saturation on the tilset, or is it just the fog/tint? In any case it looks amazing. The fog makes a huge difference I think.

@ Skie Fortress

So are you just mucking around to get the hang of the new program? I look forward to see your serious projects then ^^

I see your problem. I felt the same. Still do, sort of. So you are actually using an old version of Minkoff's Animated Battlers? Or just the Battlestatus mod? I would like to make my own too, but just with a few edits. You could try putting in a request and it might get done if it isn't too difficult.

Maybe if Trickster ever updates his MVCBS it will hold the answer :P
 
@Tinus: Daaaang. What is going on in that map? It looks beautiful, I'll give you that, but it's so full and cluttered. The player won't have to travel through that area, I hope, right? I love the waterfalls, though. You forgot the top of the fence of the second to the left fence. And what's up with the strange shadows? The up-side-down V's at the top.

http://www.maj.com/gallery/starmies4/Wh ... hot003.png[/img]
Just finished the basement.
 
Alright, I've been working on a little mini game, where you defend yourself from a hoarde of pirates.

http://i51.photobucket.com/albums/f359/brunotherhino/Pirategame1.png[/IMG]
http://i51.photobucket.com/albums/f359/ ... egame2.png[/IMG]

The idea is that the pirates come up the passage on the left there to kill you.
http://i51.photobucket.com/albums/f359/ ... egame3.png[/IMG]

You shoot arrows down at them while they pass to stop them reaching your partner.
http://i51.photobucket.com/albums/f359/ ... egame4.png[/IMG]
http://i51.photobucket.com/albums/f359/ ... egame5.png[/IMG]
http://i51.photobucket.com/albums/f359/ ... egame6.png[/IMG]

if they reach him, they will begin fighting, and he will begin to lose Hitpoints (You can see them in a line on the bottom-left.
http://i51.photobucket.com/albums/f359/ ... egame7.png[/IMG]

If he dies, it's game over (well, a would-you-like-to-try-again message).
http://i51.photobucket.com/albums/f359/ ... egame8.png[/IMG]
 
Tinusss, that's a very unique use of that tileset. I think it's quite creative, but perhaps a little tweaking could be done to perfect the look. You could easily trim the land parts off of the water auto tile that is used within the bricks.

TM, that looks about as good as it gets. The only think that bothers me is how much the streaks on the window stand out. I would either turn down the opacity a little more, or tone down the solid white.[/FONT]
 
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