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The Screenshot Thread

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I'll have a go at making small tile and if I find it too difficult I'll stick with the recolouring and composition. I have a lot of respect for you and what you do cause they look brilliant. Only thing I'm scared of is the pixeling >_< ;ike what If I get the shape for somthing wrong >-<
 
It had to be the two prettiest items that have the perspective issues :\

Hmmm....I wonder if it can be "quick fixed" by making the "top" of those items bigger. Don't have time to experiment now (off to work with me :\ ) but I'll have to play later.

But I suppose this is why we post. We both rather perspectively blind, and even after having those two items pointed out, I still have to study it to see the errors. It's not something that jumps out at me or really bugs me.
 
Hiya :D

I've been workin away (Kinda...) for the last few days trying to perfect my game (that I actually havent started yet :( ) and I happened to start making a Tileset to that end, well..this is a taster of the work so far :D
http://img403.imageshack.us/img403/4482/fotpscreenie1nj0.png[/IMG]
http://img252.imageshack.us/img252/2373/fotpscreenie2sg8.png[/IMG]
 
I really like the font and the screen tone. This isn't a playable area (perhaps later in the game - I know you said it's the intro) is it? If so, I don't see an exit for the player.
 
It's not that I don't like the font, but it looks a bit mood wrecking. Then again, I don't know the specific mood of that scene. Judging from the text it's suppose to be deep, and I just don't think that font does it any justice.

Aside from that, that screen looks rather nice. Mapping and all that checks out. Kudos.
 
Yeah, we are undecided on the font still. I can't seem to find one that will really fit the scene, and the default Arial isn't that nice.
 
Draken, the default font is Tahoma. But, that font was one I just threw in to try. All the examples that you see on font websites are in huge sizes, so you never get a clear idea of it unless you just whack it in game and have a look :p.
 
laCartoonerie from Dafont I think.
It is a nice font indeed, but I agree with Panda to an extent. It doesn't seem to fit that particular scene that well.
 
http://img258.imageshack.us/img258/6007 ... kupyo4.png[/IMG]

This is a half mockup of my little Tower Defense mini-game I'm making.
(It is a mockup because the towers don't work yet. Trickster said he would work on scripting them for me!)

The enemies (Arshes, in this case) move through the maze and the player builds towers (the barrels and such) that shoot the enemies until they die. Every time an enemy gets through, you lose a life! You can upgrade your towers (One upgraded tower is better than 2 non-upgraded towers for the same price, but fire fire more slowly) and, well, there's a lot of strategy involved.

The map is sparse for a reason - I can't go blocking all of that valuable tower building space!

Once I build some bigger maps, there will be more fluff.
 
Get rid of the fairy and choose a more serious setting, and of course hand me a demo... I'm in the mood for playing some minigames now thanks to you... :p
 
The setting is supposed to be RMXP RTP! The fairy is the player ATM, mostly because she flies and is small. (There is no passability in this game) I'm juggling the concept of making the player character selectable, or just a hand point at the ground or an arrow or a sparkle of light. I'm mostly just trying to get the game playable at this point.

There will, however, be maps made with other tilesets.
 
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