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The Screenshot Thread 2

So cool looking, Juan!

Here's another screen from the month-long project I've been working on for another forum:

0qM9RLV.png


I don't like the words "Score" and "Ranking" right now. ;_; This little screen took me forever; especially since I'm no coder. First I tried a picture, but eventually used an advanced message system. D:
 
@Melanii: That's super cute! Not sure if there's a more cutesy alternative for vocab_score, maybe points?

Ranking, well there's a few, personally I recommend Pow or Style or some such but it depends on the game.

Here is a slathering of videos for you fellas.

First is the preview of Intelligence: 314th Clash, which will at last wrap up the game.
http://www.youtube.com/watch?v=AqsSBJPyMaw

Second is a preview of a mini-campaign coming in the next build of Menagerie: Remastered.
http://www.youtube.com/watch?v=NQoh_eUuaPM

Some fellas say this fight is hard, so I did my best to help out.
http://www.youtube.com/watch?v=NOKkRC87_co

This is definitely the best, The second year Anniversary video for the Crazy Chimp Collective, forgot to show it here, woops!
http://www.youtube.com/watch?v=LxdZmUDN20A

Finally, a very silly video that foreshadows absolutely nothing.
http://www.youtube.com/watch?v=oKqAQwx6bh0
Welll, enjoy those!

Now Prepare! For the month that follows will yield a lot of dev, and as such, a lot more videos.
 
Princess Amy":1pbul304 said:
STOP MAKING THINGS
...



No. :D

Princess Amy":1pbul304 said:
WHY ARE YOU SO PRODUCTIVE
;-;
Actually I've done very little since 3/14, there was just a build up that I had neglected to show, purely and simply because I forgot. :O

That said, productivity is blasting through the roof today, for the bells have tolled for cometh of dev. If you want more on that, I briefly go into what crazy shenanigans I am up to here.

Here's a sample of what I've been working on, just as a url because it's big, the screen shot to follow will show it in action.
http://i.imgur.com/2gVkJ38.png
http://i.imgur.com/d7oKKre.png

Screenshots.
dY1oVPK.png
ZotDM5G.png

MccCzh6.png
Hy27xtP.png

The windowskin will likely by changed in the future so the portraits show behind.
 
I decided to make light effects.
http://www.youtube.com/watch?v=szVpLwl0-Hc
Also just a couple more screens.
w6UYjpu.png


And one from Intelligence: 314th Clash!
oMkVGhl.png
 
Just a couple quick screens from Odyssey.

GeS5Z5L.png


The fairy will give you helpful hints about environmental puzzles and other things. The player is still able to move around while the fairy is talking to you, keeping the player in control the whole time. It's hard to capture in a screenshot, but after many revisions, I'm proud of how this turned out.

Ft6O1Pw.png


Newer additions include the magic compass, which helps point the player in the direction of their next major objective. Credit for the script goes to Heretic, check it out here: Heretic's Magic Compass Script [XP] The player has the option to turn this on and off, to cater to players who like to spend time to explore, and for those who prefer a more stream-lined experience.

The blue plants are a Deku Baba kind of enemy who sprout from the ground when you get close, and appears in earlier areas of the game. Credit to AAB for the sprites, which may be subject to change.
 
Those maps are gorgeous, just a shame the tileset is so thoroughly unappealing, it makes everything look so dry and barren, rather than lush and cozy.

Well anyway, here's what I been working all on.
http://www.youtube.com/watch?v=Z2sVw5XcWm0
Quick selects for weapons and powerups, hell yes! Since this videos creation I've also made helpful tooltips for each.
nxnzUbE.png

BteD44h.png
 
Ace of Spades":18oc0mfg said:
Just a couple quick screens from Odyssey.

GeS5Z5L.png


The fairy will give you helpful hints about environmental puzzles and other things. The player is still able to move around while the fairy is talking to you, keeping the player in control the whole time. It's hard to capture in a screenshot, but after many revisions, I'm proud of how this turned out.

Ft6O1Pw.png


Newer additions include the magic compass, which helps point the player in the direction of their next major objective. Credit for the script goes to Heretic, check it out here: Heretic's Magic Compass Script [XP] The player has the option to turn this on and off, to cater to players who like to spend time to explore, and for those who prefer a more stream-lined experience.

The blue plants are a Deku Baba kind of enemy who sprout from the ground when you get close, and appears in earlier areas of the game. Credit to AAB for the sprites, which may be subject to change.

This is why I wish I had you on my team, haha. Your maps are always so amazing looking!
 
Recently, as in so recently it couldn't be longer ago than yesterday, I got an email from Desura saying Perseverance: Adherence is chosen to be Alpha-funded, and is one of very few games on Desura to achieve this. Not sure whether it's because of my recent success with Menagerie: Remastered or purely because the game does look really fucking awesome, but I've looked into the legal parts of the contract and it seems I can still easily give the game out for free which is the only thing I was worried about.

To that end, there is now pressure on me (which let's face it, i need!) to get this game ready for release before then! I love working on this game, so here's a brief showing of recent work, and without further delay I'll be getting back on the dev train.

iOeSTb2.png

Faceset for Svoli: http://i.imgur.com/lnZh1Kv.png
 
I'm off until June, gotta disconnect my internet so I can get to work.

Here's a really cool song my composer did recently.
http://www.youtube.com/watch?v=M1Emy5Lxofg
 
Bumpin time!

First, here's an excellent track by Jake "MoneyMenace" Gamelin, the composer for both P:A and the heralded Menagerie: Remastered, which recieved a very positive score on it's soundtrack.
http://www.youtube.com/watch?v=45bh0DN5RWw

The new save system is in! Obelisks are cool, to boot, autosaving now occurs one line of dialogue before a boss fight, meaning no more dawdling through a cutscene more than once.
http://www.youtube.com/watch?v=Gq6Sj-9vVV4

And a new windowskin.
8ERAWgw.png

Still some work to be done on it, but that's it in it's current iteration.
 
BizarreMonkey":x6jg0z76 said:
8ERAWgw.png

Still some work to be done on it, but that's it in it's current iteration.
Damn that portrait is lookin' good. I think you should tone down the jaggies on the windowskin a bit, and reduce the number and increase the size of the black squiggles in the background.
 
ZenVirZan":r8q2wumu said:
Damn that portrait is lookin' good.
Thanks! It's by no mean the final version, but that art will be used in places through out the game.

ZenVirZan":r8q2wumu said:
I think you should tone down the jaggies on the windowskin a bit
I'll see what i can do about that.
ZenVirZan":r8q2wumu said:
and reduce the number and increase the size of the black squiggles in the background.
Lol it's a noise filter, the platform is concrete. Using the filter was in the interest of giving it some grain. Maybe I could make it a bit lighter?

Also, some BIG UPDATES and Announcements for P:A
-Game will likely be released on the 19th of July.
-Portraits are in the process of being all done in the same style, I'll provide updates on this when possible.
-The initial release will not feature hand-drawn maps beyond Act 1 and Stage 1 of Act 2, they take too much time and I have more important things to focus on.
-Thanks to the decision above; progress has been coming along nicely.
-THE OST IS COMPLETE!


Also, new progress video. Just a funny scene in Act 2 Stage 3.
http://www.youtube.com/watch?v=0Ol3djbAR3c
 

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